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2251
Issues Help Desk / Re: Music and external files
« on: October 15, 2013, 07:51:12 am »
daz, it only does that with egm's, egm's are not supposed to make global back ups, neither is GMX, global back up stuff is gone in Studio
anyway, working directory does work in the IDE, I tested that project k gmk that loads a model with working_directory and it works fine, its on the EDC, take a look at it
anyway, working directory does work in the IDE, I tested that project k gmk that loads a model with working_directory and it works fine, its on the EDC, take a look at it
2252
Issues Help Desk / Re: Network command help.
« on: October 14, 2013, 07:21:39 pm »
inty, just to update you, Curl headers are now included in the windows portable zip, so Berkeley Sockets should work out of the box on Windows now
2256
General ENIGMA / Re: Angular Unit Functions
« on: October 13, 2013, 12:05:29 pm »
Yah I really don't care Harri, you just pick which one you'd prefer and tell me and I'll use it. Or feel free to commit it yourself.
2257
Off-Topic / Re: Illegal (and Legal) Drugs
« on: October 13, 2013, 10:51:05 am »
Well TKG the reason peoples attitudes are not like this towards drugs, is because we know for the most part it is not true.
2258
General ENIGMA / Angular Unit Functions
« on: October 12, 2013, 01:30:23 pm »
I have made a further attempt at eliminating casting. Most of the API's we use internally use radians, not degrees, so I decided to implement a macro to the universal system scalars that can be easily changed and used to switch entire systems between degrees and radians. Please use these functions, as I have added them to Box2D extensions already, anywhere in the engine that a function takes degrees or any sort of degree/radian conversion occurs.
The angular unity macros can be found in this file.
https://github.com/enigma-dev/enigma-dev/blob/master/ENIGMAsystem/SHELL/Universal_System/scalar.h
The angular unity macros can be found in this file.
https://github.com/enigma-dev/enigma-dev/blob/master/ENIGMAsystem/SHELL/Universal_System/scalar.h
2259
Issues Help Desk / Re: Network command help.
« on: October 10, 2013, 11:19:41 pm »
I am not sure if those are correct or not, that system has blocking on, which makes it difficult to work with, when it is finished it won't.
Take a look at this example, because it is an actual two player game I managed to make.
https://www.dropbox.com/s/ocsnjhbytixvubj/twoplayer.gm81
Take a look at this example, because it is an actual two player game I managed to make.
https://www.dropbox.com/s/ocsnjhbytixvubj/twoplayer.gm81
2260
Off-Topic / Re: Post Your Picture
« on: October 08, 2013, 09:39:35 pm »
Yeah, I don't know. I'm Irish too.
2261
Issues Help Desk / Re: Some problems I have found.
« on: October 08, 2013, 07:28:38 pm »
Hrm, ok that is wierd, try to reinstall ENIGMA with the new Portable ZIP, because I just got all the way through compile before it segfaulted.
2262
Issues Help Desk / Re: Some problems I have found.
« on: October 08, 2013, 05:30:53 pm »
Is it possible you can upload the game for me to look at? I am currently fixing our installer to work with spaces. But uhm, directory_exists may not be implemented.
2263
Issues Help Desk / Re: Some problems I have found.
« on: October 08, 2013, 04:21:24 pm »
Do you have any of your sounds set to multimedia player or something? I don't think the audio system supports that quite yet.
2264
General ENIGMA / Re: Basic Shape Normals
« on: October 08, 2013, 02:56:33 pm »
Because that is GML and there is a more efficient way to write it in C++. But thanks
2265
Announcements / Re: LateralGM Update
« on: October 08, 2013, 02:55:36 pm »
Sorry about that, that was a long time issue with installing ENIGMA in a path with spaces, I have fixed the installer, please redownload.
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