r9k
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Reply #30 Posted on: September 08, 2010, 08:58:10 am |
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 Joined: Aug 2010
Posts: 25
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I also needed to rename make. I also installed OpenAl, but I didn't check if I even needed to. Thou when I launch LGM it asks me if I want to download r435, and when I press Yes, I think it downloads all of those files, but the next time I run LGM it asks me if I want to update to r435 again. Also, in help>about it says r456, so it asks me to download an older version?
Besides this, I can complile and run games. I tried r9k example and it runs.
Current version of enigma is r435. Current version of LGM is r456. Your game is running, Whats your OS ?
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« Last Edit: September 08, 2010, 09:05:53 am by r9k »
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The 11th plague of Egypt
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Reply #31 Posted on: September 08, 2010, 08:59:15 am |
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 Joined: Dec 2009
Posts: 274
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I also needed to rename make. I also installed OpenAl, but I didn't check if I even needed to. Thou when I launch LGM it asks me if I want to download r435, and when I press Yes, I think it downloads all of those files, but the next time I run LGM it asks me if I want to update to r435 again. Also, in help>about it says r456, so it asks me to download an older version?
Besides this, I can complile and run games. I tried r9k example and it runs.
Same forced update here, on Win XP, and same version in About. Plus the Make thing doesn't work.
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polygone
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Reply #33 Posted on: September 08, 2010, 09:16:06 am |
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 Location: England Joined: Mar 2009
Posts: 794
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Is nobody but me getting the Windows error upon compiling 'wrap_oal.dll is either not designed to run on Windows or it contains an error'?
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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polygone
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Reply #35 Posted on: September 08, 2010, 09:22:49 am |
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 Location: England Joined: Mar 2009
Posts: 794
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Vista 32-bit.
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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IsmAvatar
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Reply #36 Posted on: September 08, 2010, 10:28:25 am |
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LateralGM Developer
 Location: Pennsylvania/USA Joined: Apr 2008
Posts: 877
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HaRRiKiRi: there are 2 revisions, since there are two programs. LateralGM, or the IDE, is at r456. Enigma, the program you are interested in, is at r435. The about box will show you LGM's revision. You will only see Enigma's revision when an update is in order.
As for that always-asking-for-update problem, I've fixed this in r436 on dev's trunk. Josh can review it before making it upstream on stable.
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« Last Edit: September 08, 2010, 11:18:02 am by IsmAvatar »
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TGMG
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Reply #37 Posted on: September 08, 2010, 12:41:36 pm |
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 Joined: Jun 2008
Posts: 107
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I can't edit the post (or anyone elses) so here is the installer: http://alasdairmorrison.com/enigma-mac/Enigma.pkg.zipAlthough there is an issue with the auto compilation of the compiler, it creates a file called "..\compileEGMf.dll" in the compilerSource directory, instead of compileEGMf.dylib in the parent directory.
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meGMbed 2.0 :: Embed you gm games in websites.
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polygone
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Reply #40 Posted on: September 08, 2010, 01:10:42 pm |
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 Location: England Joined: Mar 2009
Posts: 794
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Try deleting and re-downloading Enigma, leaving MinGW as it is (with the rename).
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« Last Edit: September 08, 2010, 01:12:20 pm by polygone »
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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The 11th plague of Egypt
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Reply #41 Posted on: September 08, 2010, 01:18:03 pm |
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 Joined: Dec 2009
Posts: 274
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I deleted everything, redownloaded and reinstalled. Now it can't find the winmake.txt file Unhandled Exception: org.lateralgm.file.GmFormatException - java.io.FileNotFoundException: winmake.txt (Impossibile trovare il file specificato)
Stack trace: java.io.FileInputStream.open(Native Method) java.io.FileInputStream.<init>(Unknown Source) java.io.FileReader.<init>(Unknown Source) org.enigma.EnigmaRunner.make(EnigmaRunner.java:162) org.enigma.EnigmaRunner$1.run(EnigmaRunner.java:121) And it asked me to update to v457 then to v458, something is wrong.
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The 11th plague of Egypt
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Reply #43 Posted on: September 08, 2010, 01:22:40 pm |
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 Joined: Dec 2009
Posts: 274
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Ok, I had to create the winmake.txt file by myself, inside I written \MinGW\bin\mingw32-make.exe
Then it was able to download and install v458.
Still it can't run the game, here's a complete report
Building for mode (0) Cleaning up from previous executions Grabbing locals Location in memory of structure: 055E0160 File version: 800
COPYING SOME F*CKING RESOURCES: Copying sprite names [0] Copying sound names [0] Copying background names [0] Copying path names [kidding, these are totally not implemented :P] [0] Copying script names [0] Copying font names [kidding, these are totally not implemented :P] [0] Copying timeline names [kidding, these are totally not implemented :P] [0] Copying object names [1] Copying room names [1] SYNTAX CHECKING AND PRIMARY PARSING: 0 Scripts: "Linking" scripts `Linking' 0 scripts in 0 passes... Completing script "Link" Done. 1 Objects: waterGenerator: 12 events: Event[0]: Parsing 1 sub-events: Check `waterGenerator::create...Done. Starting parse...Done. Event[3]: Parsing 1 sub-events: Check `waterGenerator::step...Done. Starting parse...Done. Event[8]: Parsing 1 sub-events: Check `waterGenerator::draw...Done. Starting parse...Done. "Linking" scripts into the objects... "Link" complete. Writing modes and settings Writing object switch Writing resource names and maxima Writing events Checking for default code in ev[0, 0. Checking for default code in ev[8, 0. Checking for default code in ev[3, 0. Linking globals Running Secondary Parse Passes Writing object data Writing local accessors Running make from `/MinGW/bin/mingw32-make.exe' Full command line: /MinGW/bin/mingw32-make.exe Game GMODE=Run GFLAGS="-O3 -s" GLINKS="-lopengl32 '../additional/zlib/libzlib.a' '../additional/al/lib/Win32/OpenAL32.lib' 'Platforms/windows/ffi/libFFI.a' -lcomdlg32 -lgdi32 -o game.exe" GRAPHICS=OpenGL PLATFORM=windows echo Okay.----Make returned error 2----------------------------------
process_easy: DuplicateHandle(In) failed (e=6) process_easy() failed to launch process (e=6) C:\DOCUME~1\User5\IMPOST~1\Temp\make3284-1.bat Counted 1 args in failed launch
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IsmAvatar
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Reply #44 Posted on: September 08, 2010, 01:24:12 pm |
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LateralGM Developer
 Location: Pennsylvania/USA Joined: Apr 2008
Posts: 877
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And it asked me to update to v457 then to v458, something is wrong. Actually the repository has been pretty active. You probably just happened to open LGM while someone was making those changes. However, this does alert me to the realization that it probably shouldn't update unless your particular branch (e.g. stable, tags, or dev trunk) has changed. These 2 revisions only effected the trunk. TGMG: If you'd like to tell me what parts of Josh's post you'd like to change to reflect your changes, I can do that for you.
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« Last Edit: September 08, 2010, 01:26:39 pm by IsmAvatar »
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