|
Brett: Indeed, as Ism said (and I corrected), your game's code can be found under ENIGMAsystem/SHELL/. Your own code (and the code-generated filler code) is under ENIGMAsystem/SHELL/Preprocessor_Environment_Editable/.
There's almost no point to working with that code, though, since C++ and EDL are almost perfectly intermixable. Ninety percent of C++ is available to you in a typical script, and likewise for GML available in C++ functions. I've yet to document the real differences (Mostly with() and switch(), which haven't even really re-surfaced since R3).
|