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Josh @ Dreamland
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Reply #1 Posted on: August 16, 2010, 02:27:23 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Disclaimer: Getting ENIGMA to work on the toaster required minor hardware modification to appease OpenAL.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #6 Posted on: August 16, 2010, 07:03:38 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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fix'd
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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freezway
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Reply #8 Posted on: August 16, 2010, 09:05:05 pm |
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Joined: Dec 2009
Posts: 220
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Um, I thought it didn't run on the iPhone?
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if you drop a cat with buttered toast strapped to its back, which side lands down? joshdreamland: our languages are based on the idea that it's going to end up FUBAR /kick retep998
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Brett
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Reply #9 Posted on: August 17, 2010, 12:14:16 am |
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Location: Canada! Joined: Aug 2010
Posts: 25
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It works fine (If I'm not mistaken from what I read before) except for apples T&C disallows alot of things that Enigma does.
Q - Is it possible to develop an Iphone game on windows (for jailbroken?) with enigma?
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« Last Edit: August 17, 2010, 12:32:50 am by Brett »
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GML Programmer Since 2005, C++ Programmer Since 2009
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freezway
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Reply #10 Posted on: August 17, 2010, 12:47:38 am |
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Joined: Dec 2009
Posts: 220
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Wait, is there an android app?
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if you drop a cat with buttered toast strapped to its back, which side lands down? joshdreamland: our languages are based on the idea that it's going to end up FUBAR /kick retep998
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TGMG
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Reply #11 Posted on: August 17, 2010, 02:34:39 am |
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Joined: Jun 2008
Posts: 107
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@Brett - well yes and no, no (atm) if your expecting enigma to compile and run iphone games in widnows games automatically, but theoretically it is possible as it produces all the code you need, so if you can compile that with an iphone toolchain it *should* work. Problem is winchain doesn't work for iphoneOS 2+, there is also compiling it on the iphone itself but this also comes with alot of problems and is slow. I would recommend testing enigma iphone projects using the android support then either borrowing someones mac or using VMware to finally compile for iphone. Unless someone can fine a better way ofc
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meGMbed 2.0 :: Embed you gm games in websites.
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Brett
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Reply #12 Posted on: August 17, 2010, 03:22:39 am |
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Location: Canada! Joined: Aug 2010
Posts: 25
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I'll just use VMWare to compile, it's the easiest method I can think of too. (Easier if Enigma could directly cross compile though). I know GML and C++ (along with how to use some nice 3D engines with it...), enough for me to use Enigma plenty good when I get R4. As for compiling on the iphone method, I tried that before and it didn't work out. Just installing the compiler and required libraries slowed my device by like 200%. It was horrid. Also, it started giving me errors and I couldn't remove them. I just ended up restoring. PS: I officially hate apple after buying my iphone, I regret it. They try to take *ALL* control away from you. I bought it with my money, I should be able to do whatever I want with it, including making software on an OS that's NOT running OS X. Thank god for jailbreaking. And I'm not buying another product made by them. Thanks for the info. theoretically it is possible as it produces all the code you need So can you set Enigma to produce a bunch of c++ code INSTEAD of a compiled exe? That'd be a nice feature, so I could edit the source code before compiling.
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« Last Edit: August 17, 2010, 03:27:52 am by Brett »
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GML Programmer Since 2005, C++ Programmer Since 2009
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Post made August 17, 2010, 12:06:47 pm was deleted at the author's request.
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