IsmAvatar
LateralGM Developer
 Joined: Apr 2008
Posts: 877
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Posted on: August 16, 2010, 07:09:20 PM |
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After testing on Linux, Windows, the IPhone, and Mac, we've just tested and confirmed that Enigma works on the Toaster too.  Enjoy.
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Josh @ Dreamland
Prince of all Goldfish
 Joined: Feb 2008
Posts: 2,950
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Reply #1 Posted on: August 16, 2010, 07:27:23 PM |
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Disclaimer: Getting ENIGMA to work on the toaster required minor hardware modification to appease OpenAL.
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RetroX
Master of all things Linux
 Joined: Apr 2008
Posts: 1,055
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Reply #2 Posted on: August 16, 2010, 08:00:56 PM |
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toaster ovens and toasters aren't the same
also intel toasters aren't compatible
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luiscubal
 Joined: Jun 2009
Posts: 452
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Reply #3 Posted on: August 16, 2010, 09:03:25 PM |
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@RetroX What if you add an ATI GPU to the intel toaster?
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RetroX
Master of all things Linux
 Joined: Apr 2008
Posts: 1,055
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Reply #4 Posted on: August 16, 2010, 10:11:33 PM |
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then it's an AMD toaster
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retep998
 Joined: Jan 2010
Posts: 248
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Reply #5 Posted on: August 17, 2010, 12:02:37 AM |
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Whenever I try playing a game using my toaster oven, the character acts as if he's been burned, and all the colors are darkened. Is there a way to fix this or is this just the way toaster ovens work?
By the way, fix your screenie, that's a toaster, not a toaster oven. I have an actual toaster oven but as I've said earlier, it has a few issues. It has a clear flatscreen display which swings down when i insert a game.
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Josh @ Dreamland
Prince of all Goldfish
 Joined: Feb 2008
Posts: 2,950
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Reply #6 Posted on: August 17, 2010, 12:03:38 AM |
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fix'd
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justyellowboy
 Joined: Aug 2010
Posts: 14
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Reply #7 Posted on: August 17, 2010, 01:15:02 AM |
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I've heard of the toaster platform and its success.
Now I have the full knowledge that we can shove the blights of humanity that are Game Maker games into it.
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freezway
 Joined: Jan 2010
Posts: 220
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Reply #8 Posted on: August 17, 2010, 02:05:05 AM |
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Um, I thought it didn't run on the iPhone?
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Brett
 Joined: Aug 2010
Posts: 25
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Reply #9 Posted on: August 17, 2010, 05:14:16 AM |
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It works fine (If I'm not mistaken from what I read before) except for apples T&C disallows alot of things that Enigma does.
Q - Is it possible to develop an Iphone game on windows (for jailbroken?) with enigma?
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freezway
 Joined: Jan 2010
Posts: 220
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Reply #10 Posted on: August 17, 2010, 05:47:38 AM |
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Wait, is there an android app?
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TGMG
 Joined: Jun 2008
Posts: 107
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Reply #11 Posted on: August 17, 2010, 07:34:39 AM |
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@Brett - well yes and no, no (atm) if your expecting enigma to compile and run iphone games in widnows games automatically, but theoretically it is possible as it produces all the code you need, so if you can compile that with an iphone toolchain it *should* work. Problem is winchain doesn't work for iphoneOS 2+, there is also compiling it on the iphone itself but this also comes with alot of problems and is slow. I would recommend testing enigma iphone projects using the android support then either borrowing someones mac or using VMware to finally compile for iphone. Unless someone can fine a better way ofc 
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Brett
 Joined: Aug 2010
Posts: 25
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Reply #12 Posted on: August 17, 2010, 08:22:39 AM |
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I'll just use VMWare to compile, it's the easiest method I can think of too. (Easier if Enigma could directly cross compile though). I know GML and C++ (along with how to use some nice 3D engines with it...), enough for me to use Enigma plenty good when I get R4. As for compiling on the iphone method, I tried that before and it didn't work out. Just installing the compiler and required libraries slowed my device by like 200%. It was horrid. Also, it started giving me errors and I couldn't remove them. I just ended up restoring. PS: I officially hate apple after buying my iphone, I regret it. They try to take *ALL* control away from you. I bought it with my money, I should be able to do whatever I want with it, including making software on an OS that's NOT running OS X. Thank god for jailbreaking. And I'm not buying another product made by them. Thanks for the info. Quotetheoretically it is possible as it produces all the code you need So can you set Enigma to produce a bunch of c++ code INSTEAD of a compiled exe? That'd be a nice feature, so I could edit the source code before compiling.
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IsmAvatar
LateralGM Developer
 Joined: Apr 2008
Posts: 877
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Reply #13 Posted on: August 17, 2010, 02:20:22 PM |
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QuoteSo can you set Enigma to produce a bunch of c++ code INSTEAD of a compiled exe? That'd be a nice feature, so I could edit the source code before compiling. It already does. Go to the enigma folder, and into ENIGMAsystem/SHELL, and your game's code is in there.
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Post made August 17, 2010, 05:06:47 PM was deleted at the author's request.
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