Pages: 1
  Print  
Author Topic: Steam  (Read 8303 times)
Offline (Unknown gender) blizter
Posted on: July 24, 2010, 07:46:22 am
Member
Joined: Dec 2009
Posts: 4

View Profile
So if I understand correctly, it will be possible to integrate Steamworks into games compiled with Enigma ?
Logged
Offline (Female) IsmAvatar
Reply #1 Posted on: July 24, 2010, 08:56:28 am

LateralGM Developer
LGM Developer
Location: Pennsylvania/USA
Joined: Apr 2008
Posts: 877

View Profile Email
If it's C/C++, or a DLL, then yes. Before compiling, of course.
Logged
Post made August 02, 2010, 12:57:41 pm was deleted at the author's request.
Offline (Male) notachair
Reply #3 Posted on: August 03, 2010, 04:59:32 am

Definitely not a chair
Contributor
Joined: Feb 2008
Posts: 299

View Profile
Don't you need to get a license from Valve if you want to use Steamworks?
Logged
Post made August 03, 2010, 07:06:36 am was deleted at the author's request.
Offline (Male) Josh @ Dreamland
Reply #5 Posted on: August 03, 2010, 01:44:48 pm

Prince of all Goldfish
Developer
Location: Pittsburgh, PA, USA
Joined: Feb 2008
Posts: 2950

View Profile Email
Only on Windows and Macintosh, it seems. Other than that, intervention by myself or someone else versed in how ENIGMA handles platform differences may be required. I'm looking in to how they separate Mac from Windows. Perhaps it could be used to separate different Linux distributions as well. But yes, you should think of ENIGMA games as you would any other C++ project. No smoke, no mirrors, and no interpreters.

Okay, I've read over their stuff, and it's as if they're being deliberately uninformative until you contact them. Meaning they're wanting people to bite. But I will contact them here in the next week to see what they have to say.
« Last Edit: August 03, 2010, 02:08:49 pm by Josh @ Dreamland » Logged
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Offline (Male) retep998
Reply #6 Posted on: August 05, 2010, 10:23:56 pm

Member
Location: Where else?
Joined: Jan 2010
Posts: 248
MSN Messenger - retep998@charter.net AOL Instant Messenger - retep998 Yahoo Instant Messenger - retep998
View Profile Email
I already signed some non disclosure agreement with Valve and have access to the steamworks sdk.
In fact I'm part of Lime Entertainment which has made a wrapper for steamworks with game maker and is about to release a game on steam using that.

If you want more info on steamworks before you sign stuff...
https://partner.steamgames.com/

@a2h - No you do not need a license, you just need to sign the NDA and convince Valve you can actually make a game with it by showing a demo of your already existing game.
Logged
Offline (Male) notachair
Reply #7 Posted on: August 06, 2010, 01:55:41 am

Definitely not a chair
Contributor
Joined: Feb 2008
Posts: 299

View Profile
I already signed some non disclosure agreement with Valve and have access to the steamworks sdk.
In fact I'm part of Lime Entertainment which has made a wrapper for steamworks with game maker and is about to release a game on steam using that.

If you want more info on steamworks before you sign stuff...
https://partner.steamgames.com/

@a2h - No you do not need a license, you just need to sign the NDA and convince Valve you can actually make a game with it by showing a demo of your already existing game.

What the holy crap?
Logged
Offline (Unknown gender) The 11th plague of Egypt
Reply #8 Posted on: August 07, 2010, 11:41:54 am
Member
Joined: Dec 2009
Posts: 274

View Profile
Steam is cool because it lets me purchase games without goin to the store.

But signing an NDA is a little obscure man!
Logged
Offline (Unknown gender) blizter
Reply #9 Posted on: August 08, 2010, 09:59:24 am
Member
Joined: Dec 2009
Posts: 4

View Profile
I already signed some non disclosure agreement with Valve and have access to the steamworks sdk.
In fact I'm part of Lime Entertainment which has made a wrapper for steamworks with game maker and is about to release a game on steam using that.

If you want more info on steamworks before you sign stuff...
https://partner.steamgames.com/

@a2h - No you do not need a license, you just need to sign the NDA and convince Valve you can actually make a game with it by showing a demo of your already existing game.

So I guess you won't be releasing that wrapper because you are making money with it. It kills progress.
Logged
Offline (Male) retep998
Reply #10 Posted on: August 09, 2010, 10:32:02 pm

Member
Location: Where else?
Joined: Jan 2010
Posts: 248
MSN Messenger - retep998@charter.net AOL Instant Messenger - retep998 Yahoo Instant Messenger - retep998
View Profile Email
So I guess you won't be releasing that wrapper because you are making money with it. It kills progress.
Actually it's because I'd have to ask LE's permission and also according to the source code addendum attached to the NDA I signed I'm not allowed to give out any steamworks code.
Logged
Offline (Unknown gender) blizter
Reply #11 Posted on: August 25, 2010, 09:22:07 am
Member
Joined: Dec 2009
Posts: 4

View Profile
Ok sorry.

Still, I think it's sad we have to suffer from the control Valve has over its games.
Logged
Offline (Male) Rusky
Reply #12 Posted on: August 25, 2010, 07:19:42 pm

Resident Troll
Joined: Feb 2008
Posts: 954
MSN Messenger - rpjohnst@gmail.com
View Profile WWW Email
What if you made a small library or stub executable to do ENIGMA <-> Steam stuff? No open source, but no breaking NDAs either.
Logged
Pages: 1
  Print