Josh @ Dreamland
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Reply #120 Posted on: April 10, 2010, 11:11:05 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Buh?
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Post made April 11, 2010, 09:32:59 am was deleted at the author's request.
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Josh @ Dreamland
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Reply #124 Posted on: April 11, 2010, 10:41:33 am |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #125 Posted on: April 11, 2010, 10:42:53 am |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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For some reason, instance_destroy does nothing at all. Fixing...
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #127 Posted on: April 11, 2010, 11:21:57 am |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Fixed, and then some. Going to do some homework while I ponder my next move.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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freezway
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Reply #131 Posted on: April 14, 2010, 06:55:56 pm |
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Joined: Dec 2009
Posts: 220
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any news?
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if you drop a cat with buttered toast strapped to its back, which side lands down? joshdreamland: our languages are based on the idea that it's going to end up FUBAR /kick retep998
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Josh @ Dreamland
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Reply #132 Posted on: April 14, 2010, 07:33:00 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Anyone that would like to test at this point can checkout the SVN and operate the project. Windows users will need a copy of libzlib, available here: http://dl.dropbox.com/u/1052740/libzlib.aPlace that in additional/zlib if you're on Windows, otherwise Code::Blocks will know what to do if you select the correct build target. Furthermore, no one I've talked to is proficient enough in Make to write a makefile taking parameters to indicate which graphics system and window system to use (Like GRAPHICS=GL, or just _ instead of = if need be). That being the case, either write one and post it here, (specifying systems is as simple as selecting which directories to iterate for sources), or you can join everyone else and test it by pressing Run in ENIGMA, then building the game in Code::Blocks (from ENIGMAsystem/SHELL/ENIGMAengine.cbp). You must hit "Run" in ENIGMA first, or your sources will not be authored. Furthermore, instance_create is behaving very slowly on Ubuntu when an instance has not been recently destroyed. This indicates to me that allocation of memory for the new instance is painfully slow for one reason or another. I'm looking into the problem; it could be anything. So yes, if you're intelligent enough to get what's available working for you, please feel free. If you're not, or would prefer not to anyway, just wait until ENIGMA's to the developers' liking (That includes Ism and me).
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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Josh @ Dreamland
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Reply #133 Posted on: April 14, 2010, 07:58:45 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Procedure in general is as follows: (Subject to revision; pay attention) Revision 0 -Have Code::Blocks and some SVN client, or a whole lot of creativity. -Check out the SVN repository (from command line, use svn co https://enigma-dev.svn.sourceforge.net/svnroot/enigma-dev enigma-dev ) -Go to Trunk -Go to CompilerSource -Open the Code::Blocks project. Find the dropdown that likely reads "release." If you're on Linux, set it to "Release-Linux" -Hit compile (blue gear) -Go back up to Trunk -Run LateralGM, best with a terminal via "java -jar lateralgm16b4.jar" ---If that errors, paste output here -Make something simple (just a single object drawing a graded circle is what I've been using as a preliminary) -Under the "Enigma" menu, hit "Run" -Open trunk/ENIGMAsystem/SHELL/ENIGMAengine.cbp -Select your OS from the dropdown box once more (Debug is faster to build, release will run fastest) -Press Compile ---If anything errors and you think you followed the above correctly, right click the error list, select "Copy Contents to Clipboard," and paste them all here. -Press run. ---If it doesn't behave as expected, describe what went wrong here Repeat the step starting at "Make something simple" until you're sick of finding bugs. The most immediate concern is that everyone can achieve a simple circle.
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« Last Edit: April 14, 2010, 08:00:39 pm by Josh @ Dreamland »
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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