Ism is presently dealing with "real-life" things. She'll be around; hopefully enough so to wrap this up quickly.
I've implemented the tier system, reducing the compile time to about four seconds on this computer, which apparently is about average in comparison to some of other ENIGMA members' computers, assuming those are what you'd call "good". Basically, it's what you'd get out of a GM game, except the compile's a one-time deal and accounts for 95% of the time at least.
So yeah, ENIGMA's up to speed. Much better than R3's 30 second compile jobs.
Eh...
ENIGMA is a DLL now. The ENIGMA plug-in fails to pass it the resources, though, due to some major JNA failure. Ism has successfully segfaulted Java on multiple occasions today.
I'm not sure what I will do tomorrow, other than go to school, which will be weird since it's Spring Break for high school but not college. I'll try to get something in this household running Linux again and make sure the engine works for it, too. Oh, by the way, I'm making sure that the new tiering system comes with even better organization than in the repo. It's going to be a fun time committing all these moves and deletes. -.-"
I prepared a small todo list of revisions for the engine. Really, I need Ism to get JNA working so I can test the damn compiler part already. >_<
If anyone has the patients of a saint and the Java skills of, er,... a patient gopher, I could use a hand.

Ciao for now; going to do any homework I may still be putting off.