kkg
 Joined: Nov 2009
Posts: 84
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Posted on: November 07, 2009, 02:55:05 PM |
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Hum. I know it uses OpenGL, which should answer my question of ENIGMA using hardware accelerated graphics.. But how fast will functions such as surfaces from GM work in ENIGMA? I always remember having to limit game processing in order to have a simple surface effect going else the game would be running a stable 4 fps  Any response is a good response :] Unless it's like "cheese" or something.
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Game_boy
 Joined: Apr 2008
Posts: 228
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Reply #1 Posted on: November 07, 2009, 08:27:17 PM |
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As fast as any C++ and OpenGL using game uses surfaces. Which, looking at the titles out there, means you have nothing to worry about with dual GTX260s.
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Josh @ Dreamland
Prince of all Goldfish
 Joined: Feb 2008
Posts: 2,950
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Reply #2 Posted on: November 09, 2009, 02:42:47 AM |
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Except implementing those for general purpose use will be a bitch. Try to run a valve game on the typical GM user's computer, I dare you. And hell, Valve's games are DX, which at least guarantees SOMETHING. Older users can tell you, surfaces errored for half the people that downloaded them.
Don't worry though, with the right extensions, they'll run great on *decent* cards, and they'll at least work on the rest.
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Game_boy
 Joined: Apr 2008
Posts: 228
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Reply #3 Posted on: November 09, 2009, 08:09:23 PM |
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Yeah, the majority of the PC userbase has sucky and broken Intel integrated graphics.
Tell me, which cards support the required extensions? If you're basing this on an Nvidia subset on the basis that that's 'standard' (like Wine does) then AMD cards will have issues.
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RetroX
Master of all things Linux
 Joined: Apr 2008
Posts: 1,055
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Reply #4 Posted on: November 10, 2009, 01:44:34 AM |
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Quote from: Game_boy on November 09, 2009, 08:09:23 PM If you're basing this on an Nvidia subset on the basis that that's 'standard' (like Wine does) then
you are an idiot and deserve to be stepped on
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Josh @ Dreamland
Prince of all Goldfish
 Joined: Feb 2008
Posts: 2,950
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Reply #5 Posted on: November 10, 2009, 01:37:35 PM |
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I was originally. Now my idea is to use first my NVidia to get everything working nice, and then my ass-sore Intel chip that's never heard of GL to get it just working.
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Game_boy
 Joined: Apr 2008
Posts: 228
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Reply #6 Posted on: November 10, 2009, 04:14:10 PM |
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Quote from: RetroX on November 10, 2009, 01:44:34 AM
Quote from: Game_boy on November 09, 2009, 08:09:23 PM If you're basing this on an Nvidia subset on the basis that that's 'standard' (like Wine does) then
you are an idiot and deserve to be stepped on
Sorry, is that directed at me or a continuation of what I said? Josh, can you make some sort of 3D function test program? I just know AMD cards are going to have issues, especially under Linux, since AMD's open driver doesn't really implement anything above GL1.3 for some reason.
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RetroX
Master of all things Linux
 Joined: Apr 2008
Posts: 1,055
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Reply #7 Posted on: November 10, 2009, 09:15:51 PM |
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Quote from: Game_boy on November 10, 2009, 04:14:10 PM Sorry, is that directed at me or a continuation of what I said?
Oh, wow, I didn't realize this. It's a continuation of what you said. :/
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kkg
 Joined: Nov 2009
Posts: 84
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Reply #8 Posted on: November 13, 2009, 01:56:46 PM |
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I should've assumed as much that if it used OpenGL it would obviously be hardware accelerated  Was just wondering cos a few bloom algorithms I used in GM were painfully, painfully slow due to crappy software crap. Ah, well I suppose this gives a whole layer of freedom. Can't wait for r4  It'll be a blast making cross platform games ^.^
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