As, of today SDL (Simple DirectMedia Layer) platform has been released on the main fork. SDL is an alternative to our existing platforms Win32 and xlib. SDL should enable more consistenty across all operating systems with less effort on our part. SDL also replaces the broken Cocoa platform on Mac OS X but this untested as I have no access to a mac. If anyone out there on a mac could try building SDL and let me know your results on either the github tracker, discord, or IRC I can work with you to solve any issues. In general, the SDL platform is highly untested so I urge people to try it out with your games and report back any issues you see to the tracker.
SDL is the first step in much bigger things to come. I'm working with Robert with the goal of supporting Android. On our to do list, We plan on fixing the OpenGL ES graphics system, adding font support to emake and seperating the resource packer into it's own tool. These in combination with SDL will allow for building for android and possibly iOS and HTML5. After android is working, we both plan on getting back to the IDE (RadialGM). For which, I have large plans as well.
Warning: Anyone running a git pull should also run./install.sh && make
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