I agree with Harri, there are advantages to open source, but searching online I could read many complaints and negativity towards open source licences.
True, closed source at least the end-user can do what they want with their compiles, however, and particularly in a one man product, if they have no more time or dedication, the product is doomed. There are few examples of such things in rapid application development world...... Look what happened to MultimediaBuilder, a product that had amazing potential, made by MediaChance and a small team closed source.....it got doomed and abandoned because team members leaving and lead coder leaving......With open source it can be picked up and continued by others......open source means (in theory
) different people can work on it and continuously improve it.....
The 2 biggest weaknesses of ENIGMA is
1) Licence
2) still tied to GM compatibility.
and now with GMS2 under way and new features being introduced, it is making ENIGMA a tad obsolete in that department, and the need to detach from GM a must ,or breaking it down into 2 projects.
On the other hand I support wolf,
his product will be unique, easy to use, fast, and end user can do what they want with what they compile,
in theory....
but he is in denial
what he is trying to achieve requires more than a 1 man team, assuming he really is writing this from C++ and not Commodore 64 BASIC or ASM6502, then yeah, that would be different.......
So ENIGMA might not be that doomed after all....NOT YET.
It still is a bloody good deal for windows developers, and with the alleged subscription based model in GMS2 and price hikes, ENIGMA could very well get some opportunities as GM is clearly heading towards mobile / tablet development and rich developers
but who knows......GM can instantly rid ENIGMA if they wanted to.....add more unique functions to windows, bring back deprecated functions, add new ones, more optimised compiles, etc, and a better IDE.
In my opinion GMS2 might be what dooms ENIGMA....at least windows side...... but GMS2 given YYG's history probably won't be released before Q3-Q4 of 2015 and a STABLE release by 2016. SO plenty of time to polish ENIGMA's many knobs
and plenty of time for lonewolf to code his ... paranormal, extra terrestrial engine