ENIGMA Development Environment
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Author Topic: EGM Migration  (Read 1681 times)
Offline (Male) Josh @ Dreamland
Posted on: September 21, 2014, 04:18:25 PM

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Location: Pittsburgh, PA, USA
Joined: Feb 2008
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I'm going to spend the rest of today getting the plugin building on my current dev machine. Ism gave the green light last week for a backwards-incompatible change to the EGM format, and then volunteered to handle backporting in the form of converters. Maybe that's okay for now, but I want to avoid another incarnation of the problem to avoid wearing Ism out, at very least. It's sad; even GMX is writing plain-text for its rooms and objects; we have some catchup to do.
"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble
"I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
Offline (Male) Goombert
Reply #1 Posted on: September 21, 2014, 06:50:52 PM

Location: Cappuccino, CA
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That sounds fine Josh I would welcome your changes!
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Unknown gender) sorlok_reaves
Reply #2 Posted on: September 21, 2014, 07:01:06 PM
Joined: Dec 2013
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No worries about broken files; I'd much rather suffer some breakage if it stabilizes things down the line.
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