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Goombert
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Reply #1 Posted on: April 11, 2014, 11:53:42 am |
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 Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Wow holy shit, you should put up a different image in your post. Their new voxel terrain rastering looks amazing. 1080p @60fps 
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect. 
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TheExDeus
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Reply #2 Posted on: April 11, 2014, 04:04:48 pm |
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 Joined: Apr 2008
Posts: 1860
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Wow holy shit, you should put up a different image in your post. The image in his post is the ORIGINAL game.  The fact that you missed it shows how awesome it was then and even is now. Also, I don't think they are using voxels now. Fresh3D (the company doing this) made the FreshEngine, which is a very cool, but polygon engine. Probably because GPU's are quite useless at rendering voxel geometry.
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« Last Edit: April 11, 2014, 05:17:59 pm by TheExDeus »
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Goombert
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Reply #3 Posted on: April 11, 2014, 07:37:30 pm |
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 Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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But Harri, they said it's the original guys that made it working on it. They also mention voxels in the one question/answer. What exactly do you mean by 'Reboot HD'? The shapes of the worlds will be greatly enhanced too as can be seen in the screenshot above as we don’t have the same voxels convexity constraint anymore. However we will need to preserve most of the ground terrain features to maintain some of the data for enemy covers and the like.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect. 
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Goombert
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Reply #5 Posted on: April 12, 2014, 03:04:32 pm |
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 Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Yup Harri, I was a tad confused myself. Voxel only refers to spacial differentiation, Minecraft and most Voxel engines are Volumetric, but Minecraft is vector graphics (OpenGL) and Voxel engines are usually raster graphics, that's the best way I know how to explain it.
I think a huge problem with kickstarter projects and the likes is lack of advertising, they don't broadcast what they're doing to reach a big enough audience.
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« Last Edit: December 25, 2014, 08:29:33 pm by Robert B Colton »
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect. 
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egofree
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Reply #6 Posted on: December 21, 2014, 03:08:16 pm |
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 Joined: Jun 2013
Posts: 601
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Unfortunately, the kickstarter campaign has failed, but the developers didn't leave the goal to make a reboot HD version. Meanwhile, they decided to make a slightly updated version, outcast 1.1, which runs smoothly on modern computers : http://store.steampowered.com/app/336610/. The goal is to make the original game more famous for the new generation. About this version Outcast 1.1 has been recompiled from the original source code and improved to run smoothly on today's computers.The main improvements compared to the original version are: multithreaded voxel renderer for higher performances, software bilinear filtering on polygonal meshes, part of the HUD redesigned to match higher resolutions, new high-resolution sky paintings, new launcher, native support of xbox gamepad, user-friendly controller configuration, a lot of bugs fixed and improved stability.
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The 11th plague of Egypt
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Reply #7 Posted on: December 22, 2014, 05:33:54 pm |
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 Joined: Dec 2009
Posts: 274
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Unfortunately, the kickstarter campaign has failed, but the developers didn't leave the goal to make a reboot HD version. Meanwhile, they decided to make a slightly updated version, outcast 1.1, which runs smoothly on modern computers : http://store.steampowered.com/app/336610/. The goal is to make the original game more famous for the new generation.
About this version Outcast 1.1 has been recompiled from the original source code and improved to run smoothly on today's computers.The main improvements compared to the original version are: multithreaded voxel renderer for higher performances, software bilinear filtering on polygonal meshes, part of the HUD redesigned to match higher resolutions, new high-resolution sky paintings, new launcher, native support of xbox gamepad, user-friendly controller configuration, a lot of bugs fixed and improved stability. That's the way to go. If more publishers released actually updated versions instead of repackaged DOSBOX versions, that would be great. That is, if they don't completely screw up and make a mess of a buggy "remake".
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