onpon
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Reply #165 Posted on: September 26, 2014, 05:40:30 am |
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Joined: Feb 2010
Posts: 102
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They say that changing a license EVERYONE must agree, but if we don't know everyone? How can we be sure? If we change it without a person agreeing, even if we don't know if that person even contributed, then is the "law" on their side?
This has nothing to do with the GNU GPL, it's copyright law. Every person who made a substantial contribution to ENIGMA holds copyright on that contribution. By default, it is illegal to redistribute that work. The contributors have each individually given permission to distribute their contributions under the GNU GPL. The only relicensing that the GNU GPL allows is to either a later version of the GNU GPL if it's under version "n or any later version", or the GNU AGPL. You can't just assume that anyone who doesn't respond agrees to whatever license change you think of. Ridiculous as it is, copyright even persists after death (more than half a century after the author's death, to be more precise). You have to do the opposite: if you can't figure out who wrote a particular portion, you must assume that you cannot relicense it, and rewrite that portion from scratch.
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« Last Edit: September 26, 2014, 05:45:36 am by onpon »
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lonewolff
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Reply #166 Posted on: September 26, 2014, 06:28:46 am |
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"Guest"
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Really? That's pretty scary.
I have no idea on GNU licensing whatsoever. I would have just assumed that once source is committed to the project, the project would own it.
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The 11th plague of Egypt
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Reply #167 Posted on: September 26, 2014, 06:52:51 am |
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Joined: Dec 2009
Posts: 274
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Really? That's pretty scary.
I have no idea on GNU licensing whatsoever. I would have just assumed that once source is committed to the project, the project would own it.
Actually, it's not GNU's GPL fault, it's a matter of re-licensing something, which means contributors should agree to the new license. You can re-license without asking only if: - the licenses are compatible (e.g. from LGPL to GPL) - the contributors signed a CLA (Contributor License Agreement) giving the project ownership of their contributions Here's an example from a very popular project. When you contribute to a project under an Open Source license you are not renouncing ownership, just giving the project the right to use your contributions under the terms of that license. CLAs are usually there to specify that you are also transferring ownership (so the receiving end can do as they please, including re-license your contribution).
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« Last Edit: September 26, 2014, 06:59:34 am by The 11th plague of Egypt »
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onpon
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Reply #168 Posted on: September 26, 2014, 07:35:57 am |
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Joined: Feb 2010
Posts: 102
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The FSF also often has copyright transferred to it, though in that case it's more so the FSF can more easily enforce copyleft than to allow relicensing (they don't tend to weaken existing copyleft, and they never sell exceptions). That's pretty scary.
In what way? If this wasn't the case, copyleft wouldn't work. Or are you referring to the ridiculous duration of copyright monopolies?
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« Last Edit: September 26, 2014, 07:38:12 am by onpon »
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IsmAvatar
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Reply #169 Posted on: September 26, 2014, 09:57:21 am |
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LateralGM Developer
Location: Pennsylvania/USA Joined: Apr 2008
Posts: 877
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The code in ENIGMA is currently licensed under the GPL3+. This is code contributed by many talented programmers, each individually having their code licensed (or relicensed) to the GPL3+. Relicensing an entire product is not a trivial matter, and even less trivial due to its current license. Relicensing ENIGMA (or LateralGM) would require *every single code contributor* to agree to have their contributions relicensed to the new license. It cannot be done democratically (with a vote). If any single developer does not agree, their code is stuck to the old license, meaning you either have to give up or scrap *all* of their code. Which could potentially leave the product broken, so you'd have to have someone rewrite those code sections from scratch using the new license (or compatible), and it can't be identical to the old code. I completely agree with everything you've written above. The only thing I would add is: We're talking about relicensing ENIGMA's engine code, the code that would be redistributed in executable form with a compiled game. LateralGM and the parser/compiler would and should remain GPL licensed. I don't think anyone is arguing otherwise.
Was just providing LGM as an example of another GPL project in which relicensing would be difficult. I know you guys never mentioned it, but I did recently get a private message from someone asking if I'd be interested in relicensing LGM. Also, for the record, even though LGM and ENIGMA are separate projects, they do interact together and are used together. In order for this interaction to occur, they require either compatible licenses or licenses that permit this interaction. I don't recall exactly how far this goes, but it could be worth looking into to ensure that you don't have to abandon LGM as the interface just because you chose a more permissive license! For example, I am a well-known contributor to some of the modules in ENIGMA. You'll see my name appear at the top of some files. I for one intentionally wrote my code with the GPL3+ license (with option for a special exception for the games). I do NOT consent to having my code relicensed to the BSD or MIT licenses. I do not want a permissive license, as I do not want to see a proprietary competitor to ENIGMA stealing ENIGMA's code and not sharing their own improvements (which I think Josh mentioned).
I see the MPL v2 as a fair compromise between the GPL v3 and a permissive license like the BSD or MIT license. The MPL is still a copyleft license like the GPL, but it allows for linking non-MPL code to MPL code. It's just as viral as the GPL except where linking is concerned. It was designed with the purpose of being a bridge between copyleft licensed code all other types of licensed/proprietary code.
However, it's not my intention to get into another long-running debate over licenses. I can understand why most people wouldn't want to comb through so many pages of discussion to arrive at a license choice. I've got an idea that should simplify the discussion, but I'll need everyone's help to implement it. I'll post more about it soon.
If you guys decide to go with MPL2, I'll consider it. That's all from me for now. Proceed :-)
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Goombert
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Reply #170 Posted on: September 26, 2014, 12:53:05 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Mmmm, IsmAvatar, I am not sure about what you are saying because the extent to which ENIGMA and LGM work together is limited, the same could be accomplished in LGM with a Studio plugin which I had contemplated before. I think more of that would reside in the plugin for LGM wouldn't it? Or probably not since the license we want for ENIGMA is to stop people from fixing important bugs and closing off the source code to us.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Josh @ Dreamland
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Reply #171 Posted on: September 26, 2014, 08:55:55 pm |
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Prince of all Goldfish
Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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In order for this interaction to occur, they require either compatible licenses or licenses that permit this interaction. I don't recall exactly how far this goes, but it could be worth looking into to ensure that you don't have to abandon LGM as the interface just because you chose a more permissive license! Rest assured, the compiler will remain GPL. Code produced by the compiler belongs to the user, as code produced by InkScape belongs to its users. The reason user games must be GPL is because the engine is GPL.
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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lonewolff
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Reply #172 Posted on: September 26, 2014, 09:45:32 pm |
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"Guest"
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In what way? If this wasn't the case, copyleft wouldn't work.
Or are you referring to the ridiculous duration of copyright monopolies?
As I said, I really have no licencing experience whatsoever. I think I understand copyleft - pretty much any derivatives or forks must adhere to the licence of the original and cant be closed sourced etc. Is this right? The scary part I was reffering to is that contributors still have full legal right to their source code once it is 'donated' to the project. I would have thought it would become owned by 'the project'. I'd say just put a clause in the licence to that effect. Same thing that happens when a coder becomes an employee of a company, even though the individual codes it, they have no legal right to it when submitted. As I said, just take any of this as a suggestion as I have no idea on the licencing ins and outs. I know from how long this has dragged out though, that this must be a turd of an area in the business side of things.
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Goombert
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Reply #175 Posted on: September 27, 2014, 03:13:47 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Hmmm I see your name in a couple of places where I'd think to look so ok I'll take your word for it. https://github.com/IsmAvatar/LateralGM/blob/master/org/lateralgm/subframes/RoomFrame.java#L6Just remember to update headers of the files you change! I can not stress it enough.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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Rezolyze
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Reply #176 Posted on: September 27, 2014, 11:29:48 pm |
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Joined: Jun 2013
Posts: 53
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Here's an interesting read about how VLC's core and some modules were relicensed to LGPL: How to properly(?) relicense a large open source project - part 1. The author also writes about how he got information on who modified what piece of code using git, grep and awk. If he can do it with hundreds of VLC developers, then I'm sure we can too.
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Rezolyze
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Reply #177 Posted on: October 03, 2014, 09:07:02 am |
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Joined: Jun 2013
Posts: 53
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OK, this took a lot longer than I expected, but here it is: ENIGMA's Engine Code - License Comparison. This is the first draft and there may be some errors. Please keep any replies in that topic to factual information you'd like added, changed or removed. It's meant as a reference for the forums. I hope that people find it useful.
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Rezolyze
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Reply #178 Posted on: October 03, 2014, 09:31:57 am |
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Joined: Jun 2013
Posts: 53
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What does "Prevent proprietary fixes or features" mean? You claim that the LGPL doesn't do this, but the way I interpret "proprietary fixes or features" is "make proprietary versions of the library", which the LGPL prohibits.
This is an issue that Josh seems to be the most concerned about. He doesn't want a license that would allow some entity to close source some bug fixes or new features for ENIGMA's engine and release it as a new and improved product. Here's an example of how something like that could happen. The problem is: no one has suggested/found an existing license that would prevent such a thing from happening.
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