This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
166
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 01:18:03 pm »
I deleted everything, redownloaded and reinstalled. Now it can't find the winmake.txt file
And it asked me to update to v457 then to v458, something is wrong.
Quote
Unhandled Exception:
org.lateralgm.file.GmFormatException - java.io.FileNotFoundException: winmake.txt (Impossibile trovare il file specificato)
Stack trace:
java.io.FileInputStream.open(Native Method)
java.io.FileInputStream.<init>(Unknown Source)
java.io.FileReader.<init>(Unknown Source)
org.enigma.EnigmaRunner.make(EnigmaRunner.java:162)
org.enigma.EnigmaRunner$1.run(EnigmaRunner.java:121)
And it asked me to update to v457 then to v458, something is wrong.
167
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 01:08:15 pm »
What can I do to fix my problem with Make? Renaming the file doesn't help.
168
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 08:59:15 am »I also needed to rename make. I also installed OpenAl, but I didn't check if I even needed to. Thou when I launch LGM it asks me if I want to download r435, and when I press Yes, I think it downloads all of those files, but the next time I run LGM it asks me if I want to update to r435 again. Also, in help>about it says r456, so it asks me to download an older version?Same forced update here, on Win XP, and same version in About.
Besides this, I can complile and run games. I tried r9k example and it runs.
Plus the Make thing doesn't work.
169
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 08:44:56 am »
Still no luck.
Quote
Full command line: /MinGW/bin/make.exe Game GMODE=Run GFLAGS="-O3 -s" GLINKS="-lopengl32 '../additional/zlib/libzlib.a' '../additional/al/lib/Win32/OpenAL32.lib' 'Platforms/windows/ffi/libFFI.a' -lcomdlg32 -lgdi32 -o game.exe" GRAPHICS=OpenGL PLATFORM=windows
echo Okay.
process_ea----Make returned error 2----------------------------------
sy: DuplicateHandle(In) failed (e=6)
process_easy() failed to launch process (e=6)
C:\DOCUME~1\User5\IMPOST~1\Temp\make3652-1.bat
Counted 1 args in failed launch
170
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 08:31:41 am »Can we build up a list of things that are missing from gml somewhere?There is, here
BTW, my winmake.txt file points to \MinGW\bin\mingw32-make.exe but I still get an error
Quote
----Make returned error 2----------------------------------
process_easy: DuplicateHandle(In) failed (e=6)
process_easy() failed to launch process (e=6)
C:\DOCUME~1\User5\IMPOST~1\Temp\make3744-1.bat
Counted 1 args in failed launch
171
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 08:24:20 am »
What game should I test now? Are there some standard examples?
172
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 08:19:42 am »Quote
Unhandled Exception:I had to install Make too. Then LGM worked and asked me to update some other libraries.
org.lateralgm.file.GmFormatException - java.io.IOException: Cannot run program "C:\MinGW\bin\make.exe" (in directory "C:\Programmi\ENIGMA"): CreateProcess error=2, Impossibile trovare il file specificato
Stack trace:
java.lang.ProcessBuilder.start(Unknown Source)
java.lang.Runtime.exec(Unknown Source)
java.lang.Runtime.exec(Unknown Source)
org.enigma.EnigmaRunner.make(EnigmaRunner.java:166)
org.enigma.EnigmaRunner$1.run(EnigmaRunner.java:121)
173
Announcements / Re: ENIGMA R4
« on: September 08, 2010, 07:59:08 am »
Hum, no. Mine points to C:\MinGW\bin\make.exe
Probably installing the MinGW-Make you messed things up.
Probably installing the MinGW-Make you messed things up.
175
General ENIGMA / Re: GML
« on: September 07, 2010, 02:39:59 pm »
It's hard to manage big projects, expecially the first ones.
Chances are I'll post my project tonight, almost a year after the schedules release date.
Chances are I'll post my project tonight, almost a year after the schedules release date.
176
General ENIGMA / Re: GML
« on: September 07, 2010, 05:26:29 am »
Does it support the instance_find() function? I'm using it a lot.
177
Announcements / Re: Mini Progress Feed
« on: September 05, 2010, 08:51:05 am »
The new API looks easy to understand. Nice.
Good luck with the Mac
Good luck with the Mac
178
General ENIGMA / Re: GML
« on: September 04, 2010, 05:54:49 pm »
Yeah, probably it won't be a big deal, but I'm already deal with a lot.
If I make a save system for the map, and one for the units using that map, I'd better dump the GM's save completely.
Thanks God I'm safe with the lists, but I may crash the game since I'll have hundreds of units shooting thousands of bullets.
My collision system has been designed to do exactly that since the beginning, and if I can't use it to its full potential, that's a pity.
Couldn't Enigma fix this mess? To Hell with compatibility, I want to make a serious game!
@Ism
Ok, that makes me feel better, but it's still a stupid limitation. I'd better not make the bullets instances at all. Ray tracing YAY!
EDIT: yeah, I destroy almost every list, and there shouldn't be memory leaks. Plus I already have ray-tracing bullets.
If I make a save system for the map, and one for the units using that map, I'd better dump the GM's save completely.
Thanks God I'm safe with the lists, but I may crash the game since I'll have hundreds of units shooting thousands of bullets.
My collision system has been designed to do exactly that since the beginning, and if I can't use it to its full potential, that's a pity.
Couldn't Enigma fix this mess? To Hell with compatibility, I want to make a serious game!
@Ism
Ok, that makes me feel better, but it's still a stupid limitation. I'd better not make the bullets instances at all. Ray tracing YAY!
EDIT: yeah, I destroy almost every list, and there shouldn't be memory leaks. Plus I already have ray-tracing bullets.
179
General ENIGMA / Re: GML
« on: September 04, 2010, 05:15:18 pm »
Wait, then making a lot of instances and then destroying them could ultimately lead to a crash?
I create and destroy thousands of lists in a minute. Am I fucked up?
I create and destroy thousands of lists in a minute. Am I fucked up?
180
General ENIGMA / Re: GML
« on: September 04, 2010, 05:09:41 pm »QuoteI've seen it trow me errors when I load objects with lists inside. I just don't know ehat the heck is going on inside there.No, it's erroring because ds_lists (and other data structures) are not saved, and thus, when you load and try to access your old ds_list, it is now gone. According to the GM Manual in the section for Data Structures (which you've clearly taken the time to read):QuotePlease note that data structures and their content are not saved when you save the game using the actions or functions for that. If you use data structures and want to allow for saves you have to create your own mechanims for that.
NOOOOOOOOOOOOOOO!!!!
Now I have to make my save system for that too?!