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Messages - skarik

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1
General ENIGMA / Been a while, so some questions on Enigma
« on: September 26, 2013, 05:10:07 pm »
It's been a while since I touched Enigma (possibly about 2 years) and I'm wondering on the current state of it. According to that tracker page, seems like external shit is all good, but what about *_create_from_* and inheritance stuff. I use a lot of the inheritance (namely event_inherited()) and do a little/lot of procedural sprites. Although, this is Enigma, so is that tracker page up to date?

2
General ENIGMA / Re: Stuph
« on: August 25, 2011, 03:16:45 pm »



as long as I can give my objects their own scripts I can call at my whim I'm happy

3
General ENIGMA / Re: Stuph
« on: August 20, 2011, 12:44:59 pm »
EVEEEEEEEEEENNNNNNNNNNNNNNTTTTTTTTTTTTTTTTTTTTTTTTTTT_USSSSSSSSSSSSSSSSSSSSEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

4
General ENIGMA / Re: Stuph
« on: August 04, 2011, 09:49:17 pm »
Would it take long to do such?

5
General ENIGMA / Re: Stuph
« on: August 01, 2011, 10:02:59 pm »
I concur with the above post.

6
General ENIGMA / Re: Stuph
« on: July 29, 2011, 01:14:13 am »
Ahh, thanks, they didn't copy over from Word correctly, I'll edit that now.

7
General ENIGMA / Re: Stuph
« on: July 28, 2011, 10:04:30 pm »
please

EVENT.


FREAKING.



USER.


ಠ_ಠ



8
General ENIGMA / Stuph
« on: July 28, 2011, 02:05:02 pm »
So, now that switch statements are in, I can almost use Enigma with my Game Maker games. As in, only one game compiles.

Sooo, is event_user a bitch or something? Should I not be using event_user? Is event_user a horrible thing that should die?

Also, collision_circle. Replacing it with collison_rectangle works fine buuuuuut - actually no I just want to hear the technical reasons

And yeah. I'm going to go bother my tenants for rent now. Four days early. Thanks.



Also, unrelated, what the HELL is a callback in the context of why should I use it instead of adding a function pointer to a list or something? And yeah. That's it.

Yeah, these phone calls will be fun.

9
Announcements / Re: Where do we stand?
« on: August 23, 2010, 12:31:47 pm »
Okay, cool, that's about 5 people that told me the same thing now

probably will get codeblocks then

10
Announcements / Re: Where do we stand?
« on: August 23, 2010, 12:29:10 pm »
installers are gey


Off topic question, what C/C++ IDE would you guys recommend? I'm on Windows, but sometimes I use Linux too.

btw nice job with this shit

11
Announcements / Re: Progress
« on: October 27, 2009, 10:14:03 pm »
Quote
In ENIGMA, the only point to having them is because people are set in their 39Dll-loving ways.
Or because it's easier to copy and paste GML that somebody already made instead of manually handling the function pointers.
Though, I think that reason has nothing to do with the reason that somebody originally gave.

Anyhow, I checked with my 'superiors,' and it looks like the Game Design Club will be using Enigma at some point over here!

12
Announcements / Re: Progress
« on: October 27, 2009, 12:07:37 am »
That's absolutely awesome.

Well, I'm wondering if I could tell the Game Design Club at my high school that I found a free alternative to Game Maker or what? Should I wait?

13
Announcements / Re: Progress
« on: October 26, 2009, 09:58:30 am »
So that means R4 will definitely have a Linux version, right? I'd love it if there were, as I'm totally stuck on Ubuntu, and the only things I can get working with WINE are Portal and Far Cry 2.

And what the hell is that error up there?

14
Announcements / Re: Fresh Topic
« on: August 11, 2009, 07:42:25 pm »
First. Lol.

Quote
the list is looking short
wtf. My little bro just asked me to bake him a hot pocket.

15
Off-Topic / Re: StarCraft 2 No LAN
« on: August 03, 2009, 07:09:15 pm »
No kidding.

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