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General ENIGMA / Been a while, so some questions on Enigma
« on: September 26, 2013, 05:10:07 pm »
It's been a while since I touched Enigma (possibly about 2 years) and I'm wondering on the current state of it. According to that tracker page, seems like external shit is all good, but what about *_create_from_* and inheritance stuff. I use a lot of the inheritance (namely event_inherited()) and do a little/lot of procedural sprites. Although, this is Enigma, so is that tracker page up to date?
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General ENIGMA / Stuph
« on: July 28, 2011, 02:05:02 pm »
So, now that switch statements are in, I can almost use Enigma with my Game Maker games. As in, only one game compiles.
Sooo, is event_user a bitch or something? Should I not be using event_user? Is event_user a horrible thing that should die?
Also, collision_circle. Replacing it with collison_rectangle works fine buuuuuut - actually no I just want to hear the technical reasons
And yeah. I'm going to go bother my tenants for rent now. Four days early. Thanks.
Also, unrelated, what the HELL is a callback in the context of why should I use it instead of adding a function pointer to a list or something? And yeah. That's it.
Yeah, these phone calls will be fun.
Sooo, is event_user a bitch or something? Should I not be using event_user? Is event_user a horrible thing that should die?
Also, collision_circle. Replacing it with collison_rectangle works fine buuuuuut - actually no I just want to hear the technical reasons
And yeah. I'm going to go bother my tenants for rent now. Four days early. Thanks.
Also, unrelated, what the HELL is a callback in the context of why should I use it instead of adding a function pointer to a list or something? And yeah. That's it.
Yeah, these phone calls will be fun.
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Off-Topic / StarCraft 2 No LAN
« on: July 29, 2009, 10:13:48 pm »
Google it.
So, uh, whose going to buy a legal copy when it's out?
I'm not. Not anymore.
So, uh, whose going to buy a legal copy when it's out?
I'm not. Not anymore.
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Issues Help Desk / Lol
« on: May 15, 2009, 10:55:51 pm »
Well, I was going to ask why draw_text doesn't work...and then I looked at the list of functions.
Anyhow, why aren't there any games with Enigma? For me, all I really need is draw_sprite, and I've got meself a game. I mean, should I make a really random game?
I noticed my little game's size is 632 kilobytes. Wicked!
Anyhow, how is C++ used inGame Maker Enigma? At the current state (r3) could I make my own objects and classes? Also, is it possible to get the window handle in C++?
I mean, how exactly is the C++ called? I can obviously see that cout isn't going to be working anytime soon. (That was a joke, by the way. I know where to use cout.)
I'm off to play Fallout 3. Bye bye!
Anyhow, why aren't there any games with Enigma? For me, all I really need is draw_sprite, and I've got meself a game. I mean, should I make a really random game?
I noticed my little game's size is 632 kilobytes. Wicked!
Anyhow, how is C++ used in
I mean, how exactly is the C++ called? I can obviously see that cout isn't going to be working anytime soon. (That was a joke, by the way. I know where to use cout.)
I'm off to play Fallout 3. Bye bye!
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Issues Help Desk / Help a noobie.
« on: January 28, 2009, 10:31:53 pm »
DLL Support: Any date? Seriously. I'm not going to be using this for 2d. GM's 2d capabilities are fine.
GM7 Support: Does it work?
Enigma: What is it? How the f*ck does it work? Why is Lateral GM included? Should I just stick with making console games in C++?
Variables: Can I now have a boolean variable for a "global" variable that only has two values?
Objects: Can I have empty objects that just compute? Can I turn off all step 'events' and collision 'events'? How does object count affect FPS?
Inheritance: More than one?
Permissions: Can I make object variables inaccessible by other objects?
Ownage Factor: Good enough to own GM?
GM7 Support: Does it work?
Enigma: What is it? How the f*ck does it work? Why is Lateral GM included? Should I just stick with making console games in C++?
Variables: Can I now have a boolean variable for a "global" variable that only has two values?
Objects: Can I have empty objects that just compute? Can I turn off all step 'events' and collision 'events'? How does object count affect FPS?
Inheritance: More than one?
Permissions: Can I make object variables inaccessible by other objects?
Ownage Factor: Good enough to own GM?
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