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1
Announcements / Re: Happenings
« on: January 05, 2011, 09:38:19 pm »
DLL calling sure is a nice thing Mister Dreamland....
2
Announcements / Re: Mini Progress Feed
« on: August 28, 2010, 01:21:04 pm »
Not var as in a local scope, var as in a variable. It's a GM-style 2d array. The parser doesn't knw wtf to do when it comes across the comma between brackets.
3
Announcements / Re: ENIGMA R4
« on: August 10, 2010, 04:36:13 am »
You suck ass. You commited a broken system and went to bed. You're gonna blame it on poor lil IsmAvatar too.
5
Announcements / Re: Battling
« on: June 18, 2010, 02:43:56 am »
Windows 7, 32 bit. Works fine. (Very fast too)
The constant fps does not work, and setting the room speed does NOT change anything.
The constant fps does not work, and setting the room speed does NOT change anything.
7
Announcements / Re: Graduation
« on: June 01, 2010, 11:15:52 pm »
xD, well doing the math it's right. However, I heard somewhere it just doesn't work like that.
8
Announcements / Re: Graduation
« on: June 01, 2010, 09:20:53 pm »
The entire output:
CPU stays at a steady 25% (java.exe) on my quad core processor. (So, 100% on a single core?)
I'm running Windows 7, 32 bit. Until the R4 release, enigma has always worked for me.
Code: [Select]
D:\Users\Cody\Desktop\Enigma\trunk>java -jar lgm16b4.jar
Java Version: 10600 (1.6.0_19)
Loading lib files in D:\Users\Cody\Desktop\Enigma\trunk\lgm16b4.jar
01_move.lgl 02_main1.lgl 03_main2.lgl 04_control.lgl
05_score.lgl 06_extra.lgl 07_draw.lgl
SvnKit missing, corrupted, or unusable. Please download and place next to the en
igma plugin in order to enable auto-update.
Initializing Enigma: Intializing Parsers.Probing for GCC...
'cpp' is not recognized as an internal or external command,
operable program or batch file.
The system cannot find the path specified.
GCC located. Path: `C:/MinGW/bin/'
Successfully loaded GCC definitions
Undefining _GLIBCXX_EXPORT_TEMPLATE
# 1 "blank.txt"
# 1 "<built-in>"
# 1 "<command line>"
# 1 "blank.txt"
5dirs:
"C:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/"
"C:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/mingw32/"
"C:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/c++/3.4.5/backward/"
"C:/MinGW/bin/../lib/gcc/mingw32/3.4.5/../../../../include/"
"C:/MinGW/bin/../lib/gcc/mingw32/3.4.5/include/"
All that worked. Trying to find make.
'C:/MinGW/bin/make' is not recognized as an internal or external command,
operable program or batch file.
GNU Make 3.81
Copyright (C) 2006 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.
This program built for i686-pc-mingw32
Good news; it should seem I can reach make from `"C:/MinGW/bin/mingw32-make"'
CPU stays at a steady 25% (java.exe) on my quad core processor. (So, 100% on a single core?)
I'm running Windows 7, 32 bit. Until the R4 release, enigma has always worked for me.
9
Announcements / Re: Graduation
« on: May 31, 2010, 06:54:05 pm »
It's never been a problem before, but I'm running the OS, LGM, and Enigma on D:\ but make is on C:\. Is that ok?
10
Announcements / Re: Graduation
« on: May 31, 2010, 01:05:11 pm »
LGM freezes at:
This program built for i686-pc-mingw32
Good news; it should seem I can reach make from `"C:/MinGW/bin/mingw32-make"'
I did not use make.
This program built for i686-pc-mingw32
Good news; it should seem I can reach make from `"C:/MinGW/bin/mingw32-make"'
I did not use make.
11
Announcements / Re: First R4 game, despite everything being unimplemented
« on: April 19, 2010, 06:16:15 pm »
Thanks Josh, that fixed it.

12
Announcements / Re: First R4 game, despite everything being unimplemented
« on: April 19, 2010, 05:28:18 pm »D:\Users\Cody\Desktop\Enigma\trunk>java -jar lgm16b4.jar
Java Version: 10600 (1.6.0_19)
Loading lib files in D:\Users\Cody\Desktop\Enigma\trunk\lgm16b4.jar
01_move.lgl 02_main1.lgl 03_main2.lgl 04_control.lgl
05_score.lgl 06_extra.lgl 07_draw.lgl
SvnKit missing, corrupted, or unusable. Please download and place next to the en
igma plugin in order to enable auto-update.
Initializing Enigma: Exception in thread "main" java.lang.UnsatisfiedLinkError:
Error looking up function 'first_available_resource': The specified procedure co
uld not be found.
at com.sun.jna.Function.<init>(Function.java:179)
at com.sun.jna.NativeLibrary.getFunction(NativeLibrary.java:345)
at com.sun.jna.NativeLibrary.getFunction(NativeLibrary.java:325)
at com.sun.jna.Native.register(Native.java:1318)
at com.sun.jna.Native.register(Native.java:1013)
at org.enigma.backend.EnigmaDriver.<clinit>(EnigmaDriver.java:14)
at org.enigma.EnigmaRunner.initEnigmaLib(EnigmaRunner.java:113)
at org.enigma.EnigmaRunner.<init>(EnigmaRunner.java:90)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at org.lateralgm.main.LGM.loadPlugins(LGM.java:297)
at org.lateralgm.main.LGM.main(LGM.java:512)
M(r)s IsmAvatar, I got an LGM WTF.
13
Announcements / Re: Anaphase
« on: April 09, 2010, 05:44:34 pm »
I'm sorry a figure of speech upset you people. I figured we were more mature than that.
14
Announcements / Re: Anaphase
« on: April 09, 2010, 05:26:50 pm »
@score_under: Is a code editor really that important to you? I mean you should know how to code, and I know the colors/bold text helps, but if he is holding off release due to something as simple as that, I think that's stupid. I can use GM for my GML and Code::Blocks for my C++. (granted it won't know all of enigmas functions and only mine, but whatever)
I would eventually like to see a code editor, but honestly that is not a top priority in my opinion.
I would eventually like to see a code editor, but honestly that is not a top priority in my opinion.