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#3
Announcements / Re: Recent Events
March 22, 2011, 07:06:53 PM
[offtopic] fede- your post is the only one that appears without subpixel smoothing on my screen... WTF? [/offtopic]
But yeah, this is great news indeed!
But yeah, this is great news indeed!
#4
Proposals / Re: ENIGMA Game Format
February 01, 2011, 06:24:55 AM
It must be written as a program (in SPL (yes, shakespeare) that compiles a SPL program that then takes an encrypted text file encased in a JPEG and creates a JSON file out of that...
well... still better than XML.
well... still better than XML.
#6
Issues Help Desk / Re: Combining members
January 17, 2011, 08:17:43 PM
first read this and thought:
JoshDreamX or RetroLand... or maybe JoshAvatar...
JoshDreamX or RetroLand... or maybe JoshAvatar...
#7
Proposals / Re: Shader effects
January 15, 2011, 01:45:16 AMQuote from: Josh @ Dreamland. on January 14, 2011, 10:57:39 PMagreed... all my friends see linux as it is shown under as seen by windows
Mac seen by Windows = Yes
I pretty much still see them that way.
#8
Proposals / Re: Shader effects
January 14, 2011, 12:18:04 AMQuote from: Fede-lasse on January 13, 2011, 11:26:09 AMQuote from: Rusky on January 11, 2011, 06:30:30 PMOn a slightly related note:
DirectX sometimes works better than OpenGL on Windows because Microsoft is fat and lazy.
soooo gooood
#9
Proposals / Re: Shader effects
January 11, 2011, 02:07:33 AM
ooooooh shaders, also where did retep go?
#10
General ENIGMA / Re: String Physics
January 10, 2011, 04:17:02 AM
Cool, I'm gunna work on a 2d raytracing shadow engine. Could do it better if enigma had surfaces but w/e
#14
Off-Topic / my first REAL opengl project
December 31, 2010, 08:31:02 PM
It displays too two triangles:
source:
http://dl.dropbox.com/u/8605870/MyOpenGL.tar.bz2
you need glfw to compile as well as gl3.h in your GL include folder.
It's for opengl 3.x or better, sorry intel/ancient card folks.
EDIT:
to compile: g++ *.cpp -lGL -lglfw
source:
http://dl.dropbox.com/u/8605870/MyOpenGL.tar.bz2
you need glfw to compile as well as gl3.h in your GL include folder.
It's for opengl 3.x or better, sorry intel/ancient card folks.
EDIT:
to compile: g++ *.cpp -lGL -lglfw
#15
Announcements / Re: ENIGMA R4
December 28, 2010, 11:02:49 PM
you might try the code from the svn.
