Joined: Nov 2018
Posts: 3
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Whenever I add some sprites, I get "Compile failed at C++ level" when I compile the project until I reload the project.
Building for mode (0) Cleaning up from previous executions - Cleared event info. Loading shared locals from extensions list The IDE didn't tell ENIGMA what extensions were selected before requesting a build....Continuing anyway... Copying resources: Copying sprite names [39] Copying sound names [0] Copying background names [3] Copying path names [0] Copying script names [10] Copying shader names [0] Copying font names [3] Copying timeline names [0] Copying object names [41] Copying room names [6] Copying constant names [0] SYNTAX CHECKING AND PRIMARY PARSING: 10 Scripts: Parsed `scrInitializeGlobals': 0 locals, 0 globals Parsed `scrSetGlobalOptions': 0 locals, 0 globals Parsed `scrSetRoomCaption': 0 locals, 0 globals Parsed `scrLoadGame': 0 locals, 0 globals Parsed `scrSaveGame': 0 locals, 0 globals Parsed `scrPlayerVJump': 0 locals, 0 globals Parsed `scrPlayerJump': 0 locals, 0 globals Parsed `scrPlayerShoot': 0 locals, 0 globals Parsed `scrKillPlayer': 0 locals, 0 globals Parsed `scrSetPlayerMask': 0 locals, 0 globals "Linking" scripts `Linking' 10 scripts and 0 timelines in 4 passes... Completing script "Link" Linking `scrInitializeGlobals': Linking `scrSetGlobalOptions': Linking `scrSetRoomCaption': Linking `scrLoadGame': Linking `scrSaveGame': Linking `scrPlayerVJump': Linking `scrPlayerJump': Linking `scrPlayerShoot': Linking `scrKillPlayer': Linking `scrSetPlayerMask': Done. Completing timeline "Link" Done. 41 Objects: objWorld: 3 events: Event[0, 0] Check `objWorld::create... Done. Parse... Done. Event[3, 0] Check `objWorld::step... Done. Parse... Done. Event[7, 4] Check `objWorld::roomstart... Done. Parse... Done. objTitleMenu: 1 events: Event[3, 0] Check `objTitleMenu::step... Done. Parse... Done. objDifficultyMenu: 3 events: Event[0, 0] Check `objDifficultyMenu::create... Done. Parse... Done. Event[3, 0] Check `objDifficultyMenu::step... Done. Parse... Done. Event[8, 0] Check `objDifficultyMenu::draw... Done. Parse... Done. objCamera: 3 events: Event[0, 0] Check `objCamera::create... Done. Parse... Done. Event[3, 0] Check `objCamera::step... Done. Parse... Done. Event[7, 10] Check `objCamera::userzero... Done. Parse... Done. objSmoothCamera: 2 events: Event[0, 0] Check `objSmoothCamera::create... Done. Parse... Done. Event[3, 2] Check `objSmoothCamera::endstep... Done. Parse... Done. objPlayerStart: 1 events: Event[7, 4] Check `objPlayerStart::roomstart... Done. Parse... Done. objPlayer: 8 events: Event[0, 0] Check `objPlayer::create... Done. Parse... Done. Event[1, 0] Check `objPlayer::destroy... Done. Parse... Done. Event[3, 0] Check `objPlayer::step... Done. Parse... Done. Event[3, 2] Check `objPlayer::endstep... Done. Parse... Done. Event[4, 18] Check `objPlayer::collision_18... Done. Parse... Done. Event[4, 12] Check `objPlayer::collision_12... Done. Parse... Done. Event[4, 30] Check `objPlayer::collision_30... Done. Parse... Done. Event[8, 0] Check `objPlayer::draw... Done. Parse... Done. objBow: 3 events: Event[3, 0] Check `objBow::step... Done. Parse... Done. Event[3, 2] Check `objBow::endstep... Done. Parse... Done. Event[7, 10] Check `objBow::userzero... Done. Parse... Done. objBullet: 3 events: Event[0, 0] Check `objBullet::create... Done. Parse... Done. Event[2, 0] Check `objBullet::alarm_0... Done. Parse... Done. Event[4, 12] Check `objBullet::collision_12... Done. Parse... Done. objBloodEmitter: 3 events: Event[0, 0] Check `objBloodEmitter::create... Done. Parse... Done. Event[2, 0] Check `objBloodEmitter::alarm_0... Done. Parse... Done. Event[3, 0] Check `objBloodEmitter::step... Done. Parse... Done. objBlood: 4 events: Event[0, 0] Check `objBlood::create... Done. Parse... Done. Event[4, 12] Check `objBlood::collision_12... Done. Parse... Done. Event[4, 18] Check `objBlood::collision_18... Done. Parse... Done. Event[7, 0] Check `objBlood::outsideroom... Done. Parse... Done. objGameOver: 4 events: Event[0, 0] Check `objGameOver::create... Done. Parse... Done. Event[2, 0] Check `objGameOver::alarm_0... Done. Parse... Done. Event[8, 0] Check `objGameOver::draw... Done. Parse... Done. Event[8, 64] Check `objGameOver::drawgui... Done. Parse... Done. objBlock: 0 events: objSlipBlock: 1 events: Event[0, 0] Check `objSlipBlock::create... Done. Parse... Done. objSlideBlock: 1 events: Event[0, 0] Check `objSlideBlock::create... Done. Parse... Done. objBlockInvis: 1 events: Event[3, 0] Check `objBlockInvis::step... Done. Parse... Done. objBlockFake: 1 events: Event[4, 6] Check `objBlockFake::collision_6... Done. Parse... Done. objWarpStart: 3 events: Event[0, 0] Check `objWarpStart::create... Done. Parse... Done. Event[4, 6] Check `objWarpStart::collision_6... Done. Parse... Done. Event[8, 0] Check `objWarpStart::draw... Done. Parse... Done. objPlatform: 1 events: Event[0, 0] Check `objPlatform::create... Done. Parse... Done. objMovingPlatform: 2 events: Event[0, 0] Check `objMovingPlatform::create... Done. Parse... Done. Event[3, 0] Check `objMovingPlatform::step... Done. Parse... Done. objWarp: 0 events: objRoomChanger: 0 events: objMovingPlatformNoBounce: 1 events: Event[0, 0] Check `objMovingPlatformNoBounce::create... Done. Parse... Done. objBlockRise: 1 events: Event[3, 0] Check `objBlockRise::step... Done. Parse... Done. objBlockFall: 1 events: Event[3, 0] Check `objBlockFall::step... Done. Parse... Done. objWalljumpL: 0 events: objWalljumpR: 0 events: objSlope: 0 events: objSlopeDownLeft: 0 events: objSlopeDownRight: 0 events: objSlopeUpLeft: 0 events: objSlopeUpRight: 0 events: objPlayerKiller: 0 events: objSpikeUp: 0 events: objSpikeRight: 0 events: objSpikeLeft: 0 events: objSpikeDown: 0 events: objCherry: 2 events: Event[0, 0] Check `objCherry::create... Done. Parse... Done. Event[7, 0] Check `objCherry::outsideroom... Done. Parse... Done. objSave: 6 events: Event[0, 0] Check `objSave::create... Done. Parse... Done. Event[2, 0] Check `objSave::alarm_0... Done. Parse... Done. Event[4, 6] Check `objSave::collision_6... Done. Parse... Done. Event[4, 8] Check `objSave::collision_8... Done. Parse... Done. Event[7, 7] Check `objSave::animationend... Done. Parse... Done. Event[7, 10] Check `objSave::userzero... Done. Parse... Done. objSaveMedium: 1 events: Event[0, 0] Check `objSaveMedium::create... Done. Parse... Done. objSaveVHard: 1 events: Event[0, 0] Check `objSaveVHard::create... Done. Parse... Done. Creating room creation code scope and parsing "Linking" scripts into the objects... "Linking" timelines into the objects... "Link" complete. Tabulating maximum argument passes to each script Object `objWorld' calls scrLoadGame with 1 parameters. Object `objWorld' calls scrSaveGame with 1 parameters. Finished Writing executable information and resources. Writing modes and settings Writing object switch Writing resource names and maxima Writing timeline control information Linking globals and ambiguous variables Running Secondary Parse Passes Add dot accessed local gameStarted var Add dot accessed local timeMicro var Add dot accessed local time var Add dot accessed local restartButton var Add dot accessed local jumpButton var Add dot accessed local leftButton var Add dot accessed local rightButton var Add dot accessed local grav var Add dot accessed local difficulty var Add dot accessed local autosave var Add dot accessed local slip var Add dot accessed local h var Add dot accessed local shootButton var Add dot accessed local suicideButton var Add dot accessed local adAlign var Add dot accessed local alignLeftButton var Add dot accessed local alignRightButton var Add dot accessed local edgeDeath var Add dot accessed local yspeed var Add dot accessed local debugShowHitbox var Add dot accessed local delayBow var Add dot accessed local xScale var Add dot accessed local savenum var Add dot accessed local startRoom var Add dot accessed local death var Add dot accessed local gameClear var Add dot accessed local saveRoom var Add dot accessed local savePlayerX var Add dot accessed local secretItemTotal var Add dot accessed local secretItem var Add dot accessed local saveSecretItem var Add dot accessed local bossItemTotal var Add dot accessed local bossItem var Add dot accessed local saveBossItem var Add dot accessed local saveGameClear var Add dot accessed local roomCaptionDef var Add dot accessed local savePlayerY var Add dot accessed local saveGrav var Add dot accessed local noPause var Add dot accessed local saveMap var Add dot accessed local onPlatform var Add dot accessed local jump var Add dot accessed local djump var Add dot accessed local jump2 var Add dot accessed local dif var Add dot accessed local difName var Writing events Writing object data Writing local accessors Writing font data Writing room data Writing shader data Running make from `make' Full command line: make Game WORKDIR="C:/Users/h7613/AppData/Local/ENIGMA/" CODEGEN="C:/Users/h7613/AppData/Local/ENIGMA/" GMODE="Run" GRAPHICS="OpenGL1" AUDIO="DirectSound" COLLISION="Precise" WIDGETS="Win32" NETWORKING="None" PLATFORM="Win32" TARGET-PLATFORM="Windows" CXXFLAGS="-std=c++11 -I/mingw64/lib/libffi-3.2.1/include -I../Additional/i686-w64-mingw32/include" LDFLAGS="-L../Additional/i686-w64-mingw32/lib -static-libgcc -static-libstdc++ -static" MAKE="make" COMPILEPATH="Windows/Windows/Mingw_GCC_G++" EXTENSIONS=" Universal_System/Extensions/Paths Universal_System/Extensions/DateTime Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DataStructures Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/libpng Universal_System/Extensions/ParticleSystems" OUTPUTNAME="C:/msys64/tmp/egm6621054682461166441.exe" make -C ENIGMAsystem/SHELL make[1]: 进入目录“/ENIGMA/enigma-dev-64/ENIGMAsystem/SHELL” g++ -std=c++11 -I/mingw64/lib/libffi-3.2.1/include -I../Additional/i686-w64-mingw32/include -Wall -s -O3 -fno-rtti -fno-exceptions -DENIGMA_PLATFORM_WINDOWS -DGLEW_STATIC -DPATH_EXT_SET -I../../shared/libpng-util -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/DirectSound/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -IC:/Users/h7613/AppData/Local/ENIGMA/ -I../../shared -MMD -MP -c -o C:/Users/h7613/AppData/Local/ENIGMA/.eobjs/Windows/Windows/Mingw_GCC_G++/Run/SHELLmain.o SHELLmain.cpp In file included from SHELLmain.cpp:93:0: C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_resourcenames.h: In function 'std::__cxx11::string enigma_user::object_get_name(int)': C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_resourcenames.h:99:7: error: duplicate case value case 19: return "objWarp"; ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_resourcenames.h:98:7: note: previously used here case 19: return "objMovingPlatform"; ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_resourcenames.h:101:7: error: duplicate case value case 20: return "objMovingPlatformNoBounce"; ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_resourcenames.h:100:7: note: previously used here case 20: return "objRoomChanger"; ^~~~ In file included from Universal_System/instance_create.h:52:0, from SHELLmain.cpp:116: C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h: In function 'void enigma::instance_change_inst(int, bool, enigma::object_graphics*)': C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:95:1: error: duplicate case value case 19: ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:92:1: note: previously used here case 19: ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:101:1: error: duplicate case value case 20: ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:98:1: note: previously used here case 20: ^~~~ In file included from Universal_System/instance_create.h:78:0, from SHELLmain.cpp:116: C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h: In function 'enigma::object_basic* enigma::instance_create_id(int, int, int, int)': C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:95:1: error: duplicate case value case 19: ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:92:1: note: previously used here case 19: ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:101:1: error: duplicate case value case 20: ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:98:1: note: previously used here case 20: ^~~~ In file included from Universal_System/instance_create.h:98:0, from SHELLmain.cpp:116: C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h: In function 'enigma::instance_t enigma_user::instance_create(int, int, int)': C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:95:1: error: duplicate case value case 19: ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:92:1: note: previously used here case 19: ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:101:1: error: duplicate case value case 20: ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:98:1: note: previously used here case 20: ^~~~ In file included from Universal_System/instance_create.h:127:0, from SHELLmain.cpp:116: C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h: In function 'void enigma_user::instance_copy(bool)': C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:95:1: error: duplicate case value case 19: ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:92:1: note: previously used here case 19: ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:101:1: error: duplicate case value case 20: ^~~~ C:/Users/h7613/AppData/Local/ENIGMA/Preprocessor_Environment_Editable/IDE_EDIT_object_switch.h:98:1: note: previously used here case 20: ^~~~ rm -f C:/Users/h7613/AppData/Local/ENIGMA/.eobjs/Windows/Windows/Mingw_GCC_G++/Run/Universal_System/loading.o C:/Users/h7613/AppData/Local/ENIGMA/.eobjs/Windows/Windows/Mingw_GCC_G++/Run/Universal_System/Extensions/MotionPlanning/motion_planning.o make[1]: Leave directory“/ENIGMA/enigma-dev-64/ENIGMAsystem/SHELL” make: *** [Makefile:20:Game] error 2
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