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Messages - FroggestSpirit

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1
General ENIGMA / Re: What do you want?
« on: April 24, 2016, 12:54:38 pm »
After catching up on the forum more, I think it'd be better to go with C++ like Pure Enigma. From what I gather, the parser won't need as much work too if we make this change. I'm already used to coding in C++ syntax, so I don't see it being a down side.

2
General ENIGMA / Re: What do you want?
« on: April 24, 2016, 10:42:58 am »
I don't know the whole situation, or how much work the new parser would be, but I'd also agree that if I had to choose one thing, it would be that. If it's something I could understand how it works, I would like to help with it too.

3
General ENIGMA / Re: What do you want?
« on: April 24, 2016, 08:36:35 am »
The main thing I think would be nice would be android support.
I was branching out a bit, and looking into SDL, and I know that can be kind of easy to port to android, so I'm wondering if we had a sort of SDL approach if it might make that easier.

Other than that, there's just a few minor things I've ran into, like audio issues, but I've worked around them.

Might not be the best spot for this, and I've been sort of absent lately, but is the new parser still going to be a thing?

4
Announcements / Re: LateralGM 1.8.7
« on: April 23, 2016, 10:52:26 pm »
No need to apologize, I appreciate all the work everyone has done so far!
As far as the EGM extensions, I think they have just been corrupting, so ever since I've been using the GMK format, which isn't bad at all, but stuff like enigma settings don't save to that format. It's also been a while since I updated (I'll use a version that works for me for god knows how long), so there could be a chance this was already fixed before, and I didn't know.

5
Announcements / Re: LateralGM 1.8.7
« on: April 23, 2016, 12:49:22 pm »
Oh snap! I happened to load up the Enigma page, and saw the headline (Was refreshing my bookmark icons, just installed Ubuntu 16.04).
So this should fix the EGM file extension errors? I've been bouncing around for different things to make my games in, but I would like to come back to Enigma if it's running better. I've always gotten the most done when using this.

Edit: also noticed that paths are 100% working. Does this mean if you turn off the extension, you can compile correctly? (older versions required the paths extension for some reason).

And great job! I'll be downloading this when I get back from work!

6
Programming Help / Re: Setting up SFML
« on: February 19, 2016, 02:59:21 pm »
I think I got majority installed, but when I try to run a game, it says it can't find -lOpenAL32-static

7
Programming Help / Setting up SFML
« on: February 03, 2016, 09:08:10 am »
I'm wondering if we have a guide to set up SFML. OpenAL causes crashes on Windows 10 after 6 minutes of running (tested on 2 laptops running W10 64bit). Direct sound would be nice, but I need functions to modify pitch and etc.

8
Issues Help Desk / Re: Game crashes after 6 minutes
« on: January 13, 2016, 09:00:56 pm »
Same time every time, I start a stopwatch from when the program starts running. It works fine though if I don't use openAL

9
Issues Help Desk / Game crashes after 6 minutes
« on: January 12, 2016, 11:55:35 am »
I've had an issue, and I want to say it started ever since I upgraded to windows 10, but I noticed my music editor program made in enigma would randomly crash.
I decided to start a new project, and just let it run with a stopwatch on my phone. It crashed right at 6 minutes, running the room at 60fps, and running it at 240fps (so it isn't related to the speed).
Anyone know of this, or a solution?
Edit: tested it on my girlfriend's laptop, and it had the same issue. This happens when running the game in an editor, or as an executable
Edit2:after talking on IRC with Rusky and Robert, we narrowed the issue down to the OpenAL plugin

10
Issues Help Desk / Re: Strange For Error
« on: January 04, 2016, 10:57:15 am »
Sorry for the late reply,
delete buttonH[];
delete buttonH;
delete *buttonH;
all come up with an error saying that delete expects a pointer.
delete buttonH*;
gave me a different error

11
Issues Help Desk / Strange For Error
« on: December 22, 2015, 09:25:00 am »
I'm getting an error that I can't seem to figure out. I'm trying to write a small template for GUI buttons, and I'm finding it does not run properly. It seems that the variable totalButtons changes at some point.

Create
Code: [Select]
int clicked=0;
int totalButtons=1;
unsigned char *buttonID;
buttonID= new unsigned char [totalButtons];
signed short *buttonX;
buttonX= new signed short [totalButtons];
signed short *buttonY;
buttonY= new signed short [totalButtons];
unsigned char *buttonW;
buttonW= new unsigned char [totalButtons];
unsigned char *buttonH;
buttonH= new unsigned char [totalButtons];

Draw
Code: [Select]
draw_set_color(c_white);
for(int i=0; i<totalButtons; i++){
// if(i+1==clicked){
// draw_set_color(c_gray);
//draw_rectangle(buttonX[i],buttonY[i],buttonX[i]+buttonW[i],buttonY[i]+buttonH[i],false);
// draw_set_color(c_white);
// }else{
//draw_rectangle(buttonX[i],buttonY[i],buttonX[i]+buttonW[i],buttonY[i]+buttonH[i],false);
// }
}

draw_set_color(c_black);
//for(int i=0; i<totalButtons; i++){
//draw_rectangle(buttonX[i],buttonY[i],buttonX[i]+buttonW[i],buttonY[i]+buttonH[i],true);
//draw_text(buttonX[i],buttonY[i],buttonText[i]);
//}
I commented out a lot to try to narrow it down, but it does work if the first for is changed to a variable or number other than totalButtons

EDIT: I fixed it by changing "int totalButtons" to "local int totalButtons"
Is this normal? or an oversight?

12
Issues Help Desk / Re: Extension .egm does not match EGM?
« on: December 18, 2015, 03:17:11 pm »
Is this still being worked on? I might be interested in taking a look at it. I think YAML looks a little cleaner than XML, but it seems that they both do the job. I'm honestly tired of working with old GM formats, so if I could do anything to help speed this up, I'd be glad to.

13
Programming Help / Looping Streamed Music
« on: September 08, 2015, 11:46:17 am »
I'm wondering what the most efficient way to loop streamed music in OpenAL is. I would prefer something that would loop the audio to a specific offset of samples after reaching the end of the song (so it doesnt replay the intro of the music).
Another way would be having the intro and main loop as separate files, so the main loop plays after the intro, and loops normally. The only issue with this is getting the meain loop to start seamlessly when the intro ends.
I'd prefer a way to do this with the song being one file (the first idea).
If anyone knows how to accomplish this, please let me know

EDIT: I guess it doesn't have to be OpenAL, but I'd prefer it to be a portable system. Also, is FMOD able to be implemented? I noticed code for it

14
Issues Help Desk / Re: How to install and run Enigma
« on: September 08, 2015, 08:10:02 am »
mine is:
java version "1.8.0_60"
Java(TM) SE Runtime Environment (build 1.8.0_60-b27)
Java HotSpot(TM) Client VM (build 25.60-b23, mixed mode, sharing)
I'll see if I can downgrade

15
Issues Help Desk / Re: How to install and run Enigma
« on: September 07, 2015, 02:26:53 pm »
I think its my version of java. If i reinstall it, and reboot, it works fine for a while, but then it eventually lags when starting up, sometimes taking up to 15 minutes just to load. What version of java do you have?

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