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Messages - death-droid

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1
Announcements / Re: Fresh Topic
« on: August 16, 2009, 08:09:25 am »

2
Announcements / Re: Progress
« on: May 24, 2009, 05:19:03 am »
You should really probably write an ide that doesn't rely on Lateral GM using something like wxWidgets(Works for windows and linux i think)

3
Announcements / Re: SVN
« on: April 03, 2009, 09:32:21 pm »
what's wrong with code::blocks? just download it.

Nothing i just prefer Visual C++

4
Announcements / Re: SVN
« on: April 03, 2009, 04:27:26 am »
Awesome good to know you have a svn up now.
a2h personally i prefer svn :)
Google code uses svn as well XD


AHhh damn it uses CBP :(
Oh well

5
General ENIGMA / Re: Feature Priorities?
« on: December 12, 2008, 04:00:38 am »
Building it straight into the ide make it a lot simpler then going off and using dll's or writing it up in the cpp{}

tag


6
General ENIGMA / Re: Feature Priorities?
« on: December 10, 2008, 03:35:36 am »
I don't think you know what xml is....
I made this for someone a while back.  Yes, I do know what XML is.  And if you ever try opening an SVG file in notepad, it's XML.

And no, you don't need a DLL to use XML, but it's way easier to do so.

Yeah but since this is compiling in the long run it is easier to build it into the engine.

7
General ENIGMA / Re: Feature Priorities?
« on: December 08, 2008, 11:53:15 pm »
That's called xml.dll.

Although if you can handle XML, you can handle SVG, and that's always fun.

Lol
I don't think you know what xml is....
Also you don't use dll's to handle .xml files.

8
General ENIGMA / Re: Feature Priorities?
« on: December 07, 2008, 01:06:20 am »
You should throw xml handling on the list :D

9
General ENIGMA / Re: Alternate to cpp {}
« on: October 28, 2008, 12:26:52 am »
then < and > would be fine if you want something that's not C++.
As long as it isn't << or >>

10
General ENIGMA / Re: Alternate to cpp {}
« on: October 26, 2008, 05:23:25 pm »
Engima (As far as i know)When it converts removes the cpp{} as it is no longer required.

11
General ENIGMA / Re: Alternate to cpp {}
« on: October 26, 2008, 02:05:22 am »
It wouldn't work RetroX because C++ is not php.
You just cant do it because to convert it it would just end up being the exact same because C++ doesn't support< > and it would just make the compiler error. :'(.

12
General ENIGMA / Writting Enigma's IDE in C#
« on: October 24, 2008, 06:38:18 pm »
Just wondering should we or should we not.
The disadvantage would be we may not be able to load gmk's etc.

I've just recently downloaded Visual C# Express

13
SHUPAER123'S HOME / Re: WiMoMaCon
« on: October 24, 2008, 05:53:26 pm »
shupaer123  care to release the source code so far please.

14
General ENIGMA / Re: This.
« on: October 19, 2008, 08:01:03 am »
Why not use svn its quite simple(Still took me awhile to figure out how to use it lol)

But then it can get quite annoying when people leave no comit messages and you have to figure out what there code actually does.

But anyway Josh @ Dreamland its better off to not waste any time on svn even though it may help a lot.

15
General ENIGMA / Re: R3.5
« on: October 19, 2008, 07:57:43 am »
I know Josh had a few troubles, and school's back, but I want sounds, colligma, possibly surfaces, and some form of sprite_set_alpha_from_sprite() so I can make some awesome games.  If someone knows of a way to do that in R3 with C++, please point it out, or else make R3.5.  Joshy is in need, help him out. ;)

If your want them so much why not learn how to do it yourself.  :D

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