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2896
General ENIGMA / Re: Abstract Object Types
« on: April 19, 2013, 09:04:01 am »
The button keeps the object from inheriting the built in phy_* constants and stuff, a physics body still needs generated through code. In Studio the two collision systems work together in conjunction.
2897
Issues Help Desk / Re: How do I use Debug, Design, Compile, and Rebuild All from menu?
« on: April 19, 2013, 06:57:04 am »
* Correction you broke everything, then committed your files and just left the new graphics system and debug mode broken for both, until I fixed them.
2898
General ENIGMA / Abstract Object Types
« on: April 19, 2013, 05:06:48 am »
After an argument the other day with Josh that ENIGMA should be able to support both the 2D and 3D physics systems being used simultaneously and him discouraging any sort of abstraction to the built in objects, this time he has lost the argument.
As you can see there Josh, "Uses Physics", therefore we better get started.
As you can see there Josh, "Uses Physics", therefore we better get started.
2899
Off-Topic / Re: Legacy of Kain series fan art ...
« on: April 19, 2013, 01:58:27 am »
I am a horrible pixel artist I am just horrible in general regarding graphics, unless it comes to general design.
2900
Issues Help Desk / Re: How do I use Debug, Design, Compile, and Rebuild All from menu?
« on: April 19, 2013, 01:46:13 am »
Debug mode has been fixed, you must have downloaded before I recently applied the debug mode patch. Our one developer Polygonz broke it with his tile fixes and had refused to fix it. So in order to get it working again...
1) If you downloaded the zip installer, there should be a batch file that you just open and type "update" into and it should update for you
2) If you downloaded from github and compiled from source just use git terminal and fetch the latest commits
3) Or if you want to be difficult, just reinstall
The only mode modes that should not work yet are Design and Compile.
1) If you downloaded the zip installer, there should be a batch file that you just open and type "update" into and it should update for you
2) If you downloaded from github and compiled from source just use git terminal and fetch the latest commits
3) Or if you want to be difficult, just reinstall
The only mode modes that should not work yet are Design and Compile.
2901
Proposals / Re: We need our own flag for ignoring return values
« on: April 18, 2013, 07:15:18 pm »
I was always confused at a young age because I thought the functions actually replaced the value instead of returning the new string.
2902
Off-Topic / Re: Legacy of Kain series fan art ...
« on: April 17, 2013, 04:44:53 pm »
gra, you is leonardo davinci 2, can you do sprite art?
2903
Issues Help Desk / Re: Error compiling the Sample Catch the clown
« on: April 17, 2013, 04:43:22 pm »
I've had my repo fuck up on me multiple times, usually from editing shit I didn't I should not be editing, thus you should also try a complete reinstall.
2904
Tips, Tutorials, Examples / Re: Over 60 new Tutorials and Examples!!!
« on: April 16, 2013, 04:51:21 am »
This was just for me to get it into the news page, check the original topic Dark for the download link or the EDC.
2905
Tips, Tutorials, Examples / Over 60 new Tutorials and Examples!!!
« on: April 15, 2013, 03:25:44 am »This is a tutorial pack of over 60 tutorials including PDF documentation explaining 3D concepts, originally from the GMC about %60 worked directly out of the box, and the rest are working with a few slight changes. It even has 3D Pacman and Pong!!!
Read the original topic for more information and the download link...
http://enigma-dev.org/forums/index.php?topic=1169.msg12182#msg12182
2906
Tips, Tutorials, Examples / Re: Step by Step - 3D Tutorials
« on: April 15, 2013, 03:23:08 am »
Sorry about that Deus, I had posted the topic before I went through them all, the download link is now available, they all work perfect except 4 or 5 that have a minor glitch or two.
2907
Tips, Tutorials, Examples / Step by Step - 3D Tutorials
« on: April 15, 2013, 12:30:36 am »
This is a tutorial pack of over 60 tutorials including PDF documentation explaining 3D concepts, originally from the GMC about %60 worked directly out of the box, and the rest are working with a few slight changes.
The original topic: http://gmc.yoyogames.com/index.php?showtopic=86203&page=1
1. Getting started with 3D - Category: Basics
Paragraphs: Going to 3D mode, Initializing 3D mode, Creating a 3D block, Using a virtual camera, Running the 3D program.
2. Z values - Category: Basics
Paragraphs: Relative drawing of objects, Pointing a camera at an object, Exporting and importing scripts, Declaring the z value, Adding motion to the Z value.
3. Specific use of sine - Category: Basics
Paragraphs: Moving the camera in a direction, Using sine to yaw, Using sine to pitch, Moving the camera up and down, Running the program.
4. Z detection - Category: Motion
Paragraphs: Detecting z values, About collision detection.
5. Platforms - Category: Motion
Paragraphs: About platform games, Using gravity, Designing simple levels, Using a third person view, Animating by deformation, Making the character walk, jump, land and fall.
6. Elevators - Category: Motion
Paragraphs: About elevator types, Moving an elevator, Lifting a character, Taking character height into account, Looking around.
7. Stairs & ramps - Category: Motion
Paragraphs: Setting up the objects, Setting up the scripts, Bumping against blocks, Walking on ramps, Switching between ramps and stairs.
8. Jump & crouch - Category: Motion
Paragraphs: Jumping and crouching, Uncrouching.
9. Gravity - Category: Motion
Paragraphs: Using gravity, Setting up values, More scripts, Using gravity interactively, Some more scripts.
10. Collisions - Category: Motion
Paragraphs: Using collisions in 2D, Using three collision methods in 3D, Creating games using collision detection.
11. Flat sprite models - Category: Sprites
Paragraphs: Using sprites to create models, Part A: drawing a sprite on the floor, Part B: making a sprite face the player, Part C: an animation that faces the player, Part D: using virtual rotation.
12. First person mouselook - Category: Views
Paragraphs: Understanding first, second and third person, Creating a world, Creating rocks, Creating a character, Creating a camera.
13. Directional lights - Category: Lights
Paragraphs: About light types, Part A: setting up lights, Part B: colored lights, Part C: multiple lights, Part D: combined lights, Part E: fog and shading.
14. Split screen - Category: Views
Paragraphs: Drawing multiple views, Drawing multiple players, Drawing a radar, Moving multiple players.
15. Backface culling - Category: Basics
Paragraphs: Setting culling to true or false, Using culling with different objects, Flipping the back face.
16. Rolling ball - Category: Motion
Paragraphs: Understanding transformation, Starting and ending transformation, Using rotation around two axes, Applying translation, Drawing and transformation, About the camera.
17. Polygons - Category: Models
Paragraphs: Understanding polygons, Defining different kinds of primitives, Adding vertices, Drawing textured primitives, Polygons and culling, Models.
18. Basic shape models - Category: Models
Paragraphs: Using basic shape codes, Creating basic shape models.
19. Overlays - Category: Views
Paragraphs: Understanding overlays, Drawing what the camera sees, Drawing the overlay, Drawing overlay sprites, Setting depth of camera, Setting depth of overlay.
20. Sniper zoom - Category: Views
Paragraphs: Adding animation to scope, Creating camera zoom, Adding border and crosshairs, Activating zoom.
21. Locations & dimensions - Category: Basics
Paragraphs: Understanding 3D locations, Understanding dimensions, Going from 2D to 3D, Moving around in 3D.
22. Bullet paths - Category: Motion
Paragraphs: Animating explosions, Activating zoom with mouse button, Drawing an explosion, Drawing patches of floor, Targeting crosshairs, Marking the path, Drawing a sky dome, Drawing facing walls, Setting up a bullet, Placing markers on a bullet path, Checking for hits, Understanding bullet paths.
23. Full pitch - Category: Views
Paragraphs: Creating full pitch, Limiting the pitch.
24. Point lights - Category: Lights
Paragraphs: About light types, Defining point lights, Creating point lights, Drawing lights, Enabling and disabling lights, Using lighting and shading.
25. Multiple floors - Category: Levels
Paragraphs: Using sprites to create levels, Drawing floors and ceilings, Drawing stairs, Using level generation tricks, Walking on stairs and floors.
26. Upward sliding doors - Category: Motion
Paragraphs: Finding the exit, Setting up a door object, Making the door move, Bumping into doors.
27. Third person view - Category: Views
Paragraphs: Understanding third person view, Drawing a third person camera, Drawing the character, Drawing the world, Moving the camera, Moving the character.
28. Shooting bullets - Category: Motion
Paragraphs: Shooting a bullet, Creating an impact, Adding virtual bullets, Enabling accurate hits.
29. Terrain model - Category: Levels
Paragraphs: Creating a model, Drawing a model.
30. Height arrays - Category: Levels
Paragraphs: Understanding height arrays, Generating terrain, Drawing terrain, Editing height arrays, Discovering countless uses.
31. Height checking - Category: Levels
Paragraphs: Getting ready to read heights, Reading terrain heights.
Download: http://enigma-dev.org/edc/games.php?game=51
Size: 20.49mb's
This pack has everything from 3D Pacman to UFO's and car racing and PONG!!!
The original topic: http://gmc.yoyogames.com/index.php?showtopic=86203&page=1
1. Getting started with 3D - Category: Basics
Paragraphs: Going to 3D mode, Initializing 3D mode, Creating a 3D block, Using a virtual camera, Running the 3D program.
2. Z values - Category: Basics
Paragraphs: Relative drawing of objects, Pointing a camera at an object, Exporting and importing scripts, Declaring the z value, Adding motion to the Z value.
3. Specific use of sine - Category: Basics
Paragraphs: Moving the camera in a direction, Using sine to yaw, Using sine to pitch, Moving the camera up and down, Running the program.
4. Z detection - Category: Motion
Paragraphs: Detecting z values, About collision detection.
5. Platforms - Category: Motion
Paragraphs: About platform games, Using gravity, Designing simple levels, Using a third person view, Animating by deformation, Making the character walk, jump, land and fall.
6. Elevators - Category: Motion
Paragraphs: About elevator types, Moving an elevator, Lifting a character, Taking character height into account, Looking around.
7. Stairs & ramps - Category: Motion
Paragraphs: Setting up the objects, Setting up the scripts, Bumping against blocks, Walking on ramps, Switching between ramps and stairs.
8. Jump & crouch - Category: Motion
Paragraphs: Jumping and crouching, Uncrouching.
9. Gravity - Category: Motion
Paragraphs: Using gravity, Setting up values, More scripts, Using gravity interactively, Some more scripts.
10. Collisions - Category: Motion
Paragraphs: Using collisions in 2D, Using three collision methods in 3D, Creating games using collision detection.
11. Flat sprite models - Category: Sprites
Paragraphs: Using sprites to create models, Part A: drawing a sprite on the floor, Part B: making a sprite face the player, Part C: an animation that faces the player, Part D: using virtual rotation.
12. First person mouselook - Category: Views
Paragraphs: Understanding first, second and third person, Creating a world, Creating rocks, Creating a character, Creating a camera.
13. Directional lights - Category: Lights
Paragraphs: About light types, Part A: setting up lights, Part B: colored lights, Part C: multiple lights, Part D: combined lights, Part E: fog and shading.
14. Split screen - Category: Views
Paragraphs: Drawing multiple views, Drawing multiple players, Drawing a radar, Moving multiple players.
15. Backface culling - Category: Basics
Paragraphs: Setting culling to true or false, Using culling with different objects, Flipping the back face.
16. Rolling ball - Category: Motion
Paragraphs: Understanding transformation, Starting and ending transformation, Using rotation around two axes, Applying translation, Drawing and transformation, About the camera.
17. Polygons - Category: Models
Paragraphs: Understanding polygons, Defining different kinds of primitives, Adding vertices, Drawing textured primitives, Polygons and culling, Models.
18. Basic shape models - Category: Models
Paragraphs: Using basic shape codes, Creating basic shape models.
19. Overlays - Category: Views
Paragraphs: Understanding overlays, Drawing what the camera sees, Drawing the overlay, Drawing overlay sprites, Setting depth of camera, Setting depth of overlay.
20. Sniper zoom - Category: Views
Paragraphs: Adding animation to scope, Creating camera zoom, Adding border and crosshairs, Activating zoom.
21. Locations & dimensions - Category: Basics
Paragraphs: Understanding 3D locations, Understanding dimensions, Going from 2D to 3D, Moving around in 3D.
22. Bullet paths - Category: Motion
Paragraphs: Animating explosions, Activating zoom with mouse button, Drawing an explosion, Drawing patches of floor, Targeting crosshairs, Marking the path, Drawing a sky dome, Drawing facing walls, Setting up a bullet, Placing markers on a bullet path, Checking for hits, Understanding bullet paths.
23. Full pitch - Category: Views
Paragraphs: Creating full pitch, Limiting the pitch.
24. Point lights - Category: Lights
Paragraphs: About light types, Defining point lights, Creating point lights, Drawing lights, Enabling and disabling lights, Using lighting and shading.
25. Multiple floors - Category: Levels
Paragraphs: Using sprites to create levels, Drawing floors and ceilings, Drawing stairs, Using level generation tricks, Walking on stairs and floors.
26. Upward sliding doors - Category: Motion
Paragraphs: Finding the exit, Setting up a door object, Making the door move, Bumping into doors.
27. Third person view - Category: Views
Paragraphs: Understanding third person view, Drawing a third person camera, Drawing the character, Drawing the world, Moving the camera, Moving the character.
28. Shooting bullets - Category: Motion
Paragraphs: Shooting a bullet, Creating an impact, Adding virtual bullets, Enabling accurate hits.
29. Terrain model - Category: Levels
Paragraphs: Creating a model, Drawing a model.
30. Height arrays - Category: Levels
Paragraphs: Understanding height arrays, Generating terrain, Drawing terrain, Editing height arrays, Discovering countless uses.
31. Height checking - Category: Levels
Paragraphs: Getting ready to read heights, Reading terrain heights.
Download: http://enigma-dev.org/edc/games.php?game=51
Size: 20.49mb's
This pack has everything from 3D Pacman to UFO's and car racing and PONG!!!
2908
Third Party / Re: Natural GM (Alternate Cross-Platform IDE made in C++ WIP)
« on: April 14, 2013, 02:39:57 am »
It has support for themes with CSS as well, we actually have a theme for anybody who likes the Studio look.
2909
Off-Topic / Re: 3d models to sprites
« on: April 14, 2013, 02:38:18 am »
thats awesome we appreciate any help from anybody at all if you need anything just come on and join our IRC chat and we can help
2910
Off-Topic / Re: 3d models to sprites
« on: April 13, 2013, 08:33:27 pm »
wow thats very interesting, i dont even know you should help us with ENIGMA !
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