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Author Topic: [Linux] Current build will not display correctly for OpenGL3.  (Read 1561 times)
Offline (Male) Sslaxx
Posted on: June 22, 2014, 07:51:51 am

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So, I have a project that compiles as expected with OpenGL 1.1. OpenGL 3, however, displays nothing. The graphic elements seem to be there, but they're not displaying at all.

Is anyone else having issues like this?
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Stuart "Sslaxx" Moore.
Offline (Male) Josh @ Dreamland
Reply #1 Posted on: June 22, 2014, 09:47:17 am

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We have a lot of OpenGL changes rolling in. When was your last update?
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Offline (Male) Sslaxx
Reply #2 Posted on: June 22, 2014, 01:24:26 pm

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About five minutes before I'd made the report.
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Stuart "Sslaxx" Moore.
Offline (Male) Goombert
Reply #3 Posted on: June 22, 2014, 03:54:24 pm

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OGL3 is still in the working phase as we remove the ffp so that it can be ported to GLES for Android etc.

Can you send me the project so I can see if it builds correctly in that system for Windows?
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Offline (Male) Sslaxx
Reply #4 Posted on: June 22, 2014, 06:21:30 pm

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OGL3 is still in the working phase as we remove the ffp so that it can be ported to GLES for Android etc.

Can you send me the project so I can see if it builds correctly in that system for Windows?
Here - https://dl.dropboxusercontent.com/u/67740160/TheLastAlpha_MenuTester.egm - currently set to use OpenGL 1.1, note.
« Last Edit: June 22, 2014, 06:36:49 pm by Sslaxx » Logged
Stuart "Sslaxx" Moore.
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