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Messages - egofree

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1
Announcements / Re: New LateralGM Stability Releases
« on: April 25, 2019, 10:51:29 am »
Thanks Robert. I didn't follow the project for a very long time, but if i remember correctly the main stability problem with LateralGM was to load and run an existing project. Is it still the same ?

2
Announcements / Re: RadialGM
« on: May 05, 2018, 03:50:14 pm »
Do you mean like a game remake or another thing or like how ENIGMA is a remake of GM (really it's an augmentation... not a remake)?

I started to develop a remake of the c64 game Wanted : monty mole : You can see how the original game looks on a emulator here :https://www.youtube.com/watch?v=r26norwZ_XI

I consider that i've done about 40% of the project. Even if it's a very old game, i had a lot of fun to try to understand how the game was made. For instance, every time you start a new game, a new maze is generated in the middle of the map. I spend several weeks to understand how the maze was generated. I wrote a small article about the maze generation there : http://www.lemon64.com/forum/viewtopic.php?t=64877

From my point of view, game programming is really the most interesting and fun aspect in programming. You can find exciting topics like AI or 3D graphics. Soon i will start again to develop this remake in my free time. What is dangerous is that when you start to program games, it's very hard to get a life and relax. It's like you have always a thread running in the background of your head which is always thinking about how to solve problems and bugs. :D So even in the middle of the night, it's very hard to sleep, as you have new ideas coming out, and you want to test them as soon as possible !   ;D
By the way it's totally offtopic. Sorry  :ohdear:

3
Announcements / Re: RadialGM
« on: May 04, 2018, 10:27:47 am »
Hey egofree! I'm glad you caught wind, how have you been?

Back on topic, and in regards to your question:
I want to clarify to everyone right now, this announcement is purely to get everyone informed. I'm not actually looking for testers yet (but privately I will give the directions if requested) - there will be more announcements to come (and very soon too!).

There's just so many technicalities we felt it best not to spring it all on everyone at once.

Ok, i understand. Thanks. Last year i worked in my free time with Unity to create another remake, but now i've less time. I had a lot of fun doing it. Anyway Enigma will always stay dear to my heart, so from time to time i visit enigma's website.

4
Announcements / Re: RadialGM
« on: May 04, 2018, 04:58:42 am »
Hi Robert,

Thanks a lot for the update and your commitment for the project. Would it be possible to have a link for an executable of RadialGM ? I don't think everybody wants to compile the project.

5
Finished Games / Re: Key to Success
« on: May 02, 2017, 04:35:48 am »
By the way, it was really nice to share the source code. That's how we can learn how games are made.

I want to do a similar project. I would like to do a remake of the c64 game 'Wanted: Monty Mole' :

https://www.youtube.com/watch?v=r26norwZ_XI

But this time i will use Unity3d. There is an interesting feature in this game : everytime a new maze is created in the center of the map.

6
Finished Games / Re: Key to Success
« on: May 02, 2017, 04:11:11 am »
If you find the game too difficult, I do have a "skip level" cheat built in, and if you want access to it, and tell you it in a PM. :)

Thanks for sharing the game. It's nice and works well.

I've found the following interesting code in the press_Enter event  :D :

Code: [Select]
    if (keyboard_check(vk_control)) {
   
        if (room_exists(room_next(room))) {
       
            room_goto_next();

7
General ENIGMA / Re: What do you want?
« on: April 24, 2016, 11:27:51 am »
1) Fix lateralgm plugin stability
2) Fix lateralgm plugin stability
3) Fix lateralgm plugin stability

 :D

8
Announcements / Re: LateralGM 1.8.7
« on: April 16, 2016, 11:41:35 am »
Can you give me a little bulleted list of the changes like I always make in these topics? Then I'll copy and paste it into the change log.

As it was a long time ago, it's hard to remember every feature, but more or less, here is what i remember :

- In the room editor, you have now a multi-selection mode, where you can select several tiles or sprites. Then you can copy, cut and paste them. As far as i know, Game Maker studio doesn't have this feature, or it's not implemented in an easy way. Also you can select a region and fill it with tiles or sprites.
- There are three new buttons in the room's toolbar, in order to switch the following modes : 'Snap to grid', 'Add on top', 'Add multiple'. Before these modes were only available with keyboard shortcuts.
- There was an overhaul of the tiles management in the rooms editor. I don't remember of everything (c.f http://enigma-dev.org/docs/Wiki/Room_Editor), but i know that before it was difficult to understand how to add or modify tiles, and with the new version, it's much more easy.

I know that i am perhaps not objective with LateralGM, as i was involved in the project, but i think it's a really useful editor now. Everybody is talking about leaving it, and doing a new one, but as we said already, the main problem is with the plugin, not with the editor itself (Well, there is also the problem of the Java swing library which is old and outdated).

Edit:
There are three zoom buttons in the tiles and sprites editors. There is one to zoom in, another one to zoom out, but what about the first one ? It doesn't seem to do anything.

9
Announcements / Re: LateralGM 1.8.7
« on: April 16, 2016, 10:53:08 am »
Edit: Actually, it looks like LGM does translate the tree and I thought I fixed it but I guess it broke again.

I loaded a gmx projet, and i didn't have this problem. This bug happens with gmk files.

10
Announcements / Re: LateralGM 1.8.7
« on: April 16, 2016, 05:20:36 am »
Anyway I am not changing any of that now, but that is what I would have done.

I understand, but in this case, i think we should not propose translated version by default, as currently it's a mess. Let's propose the English version by default, and if the user wants another version, it should change some option.
By the way, i just loaded a project with the latest version LateralGM, and i saw that this resets the left resources window and sets all labels in english (you know : 'Fonts', 'Objecs', 'Rooms', etc)

11
Announcements / Re: LateralGM 1.8.7
« on: April 16, 2016, 03:55:35 am »
It's great to see LateralGM is not dead. Thanks a lot Robert for your commitment and your work !  (Y)
Just a few remarks :
- I've seen that the global package in the download page has not been updated. Do you plan to update it also ?
- I'm using a french version of Windows, and LateralGM displays correctly the french labels. But there are still a lot of labels not translated, which are displayed in English.
- I don't want to be egocentric, but one year ago, i added the multi-selection feature (http://enigma-dev.org/docs/Wiki/Room_Editor), and as there was no official release, there was not announce about it. What about adding these features also in the change log of this post ?

12
General ENIGMA / Re: OpenJDK is haunted
« on: April 11, 2016, 06:24:08 am »
By the way, did you see that Google is planning to use OpenJDK for the next versions of Android ? :
http://arstechnica.com/tech-policy/2016/01/android-n-switches-to-openjdk-google-tells-oracle-it-is-protected-by-the-gpl/

Well, it's no wonder Google is trying to get rid of Oracle, as Oracle is asking huge amount of money.

But for the future, they think about using Swift :
http://thenextweb.com/dd/2016/04/07/google-facebook-uber-swift

13
General ENIGMA / Re: OpenJDK is haunted
« on: April 09, 2016, 04:05:46 am »
I still really like the idea of porting the project over to SharpGM for people, like me, who enjoy a true native UI.

But then, it's no more cross-platform, right ?

14
General ENIGMA / Re: OpenJDK is haunted
« on: April 08, 2016, 06:54:53 am »
Yeah, i know how it feels ! I had similar problems :



But fortunately, i had a friend who could fix this problem :



If you need help, don't hesitate to tell me, and i will give you his address also !  :D

Even worse, sometimes i had to go myself deep into the code (with no comments ! imagine the horrible place !  :ohdear: )



To find and destroy nasty bugs :



Who said that programmer's life is not dangerous !  ;D

15
Off-Topic / Re: The Atomic Game Engine goes open dource
« on: March 21, 2016, 08:38:43 am »
Everybody and their mother is making their own game engine now...

I was not aware of this, but this seems really the case (c.f https://en.wikipedia.org/wiki/List_of_game_engines)
C# is one of my favorite language, and i did just a search on google with 'game engine c#', and you find various game engines which support C#, are often free, open-source and multi-platforms. For instance :
http://xenko.com/
https://waveengine.net/
http://duality.adamslair.net/

etc...

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