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826
Off-Topic / Re: Metroid: Other M
« on: June 04, 2009, 07:58:40 pm »
They saved it for the end. Well, done, Reggie.
They started out with "there's going to be a lot of surprise today," and then it was WiiMotionPlus, Wii Fit, Wii Vitality Sensor... I knew all that, minus the last.
Then, they show us SMG 2, and the crowd finally claps. It was meh.
Show more third party games. More clapping.
"Could an edgier game come from us, Nintendo?"
"Since two heads are better than one... here's a little clip of what we've been making."
Eh.
Waves looked cool.
"What the hell is this"
and then
THE X
METROID PRIME FONT
OMG OMG OMG OMG OMG
<3 <3 <3 <3 <3
They started out with "there's going to be a lot of surprise today," and then it was WiiMotionPlus, Wii Fit, Wii Vitality Sensor... I knew all that, minus the last.
Then, they show us SMG 2, and the crowd finally claps. It was meh.
Show more third party games. More clapping.
"Could an edgier game come from us, Nintendo?"
"Since two heads are better than one... here's a little clip of what we've been making."
Eh.
Waves looked cool.
"What the hell is this"
and then
THE X
METROID PRIME FONT
OMG OMG OMG OMG OMG
<3 <3 <3 <3 <3
827
Announcements / Re: Progress
« on: May 25, 2009, 08:26:52 pm »
Yeah, pretty much. Although once sound is implemented you can make a decent game with it.
828
Announcements / Re: Progress
« on: May 25, 2009, 09:54:02 am »
LGM is Java, which is platform-independent. I think it makes a lot of sense right now, considering it was already made before ENIGMA came out and it doesn't require making a different IDE for each OS.
Although I do agree that an executable IDE should be created as a long-term solution, not right now.
Although I do agree that an executable IDE should be created as a long-term solution, not right now.
829
Issues Help Desk / Re: execute_string
« on: May 23, 2009, 09:05:51 pm »
C++ is compiled.
GML is interpreted.
You can't execute a string of code in a compiled language realtime. It's just not possible.
GML is interpreted.
You can't execute a string of code in a compiled language realtime. It's just not possible.
830
Announcements / Re: Compatibility Issues
« on: May 04, 2009, 07:23:25 pm »Quote
Every number is currently a double. Which is the problem; doubles are slow.Which is the advantage of using int when you can?
Quote
You use GConf already in ENIGMA? What happens under KDE?GConf is not limited to GNOME, although it is a GNOME application. KDE distros like Kubuntu or KDE Fedora will probably have some sort of registry.
831
Announcements / Re: Compatibility Issues
« on: May 03, 2009, 07:33:14 am »
Yeah, GNOME does have Gconf, but I really go against using it. Just create a fake registry as a file in the same folder with the values in it. I see that as being simpler, and you could modify the name of that file in the game settings or something.
For compatibility, how about having multiple versions that support different compatibility? I mean, you could have one that has 16-bit and 32-bit functions, and another that has 32-bit and 64-bit functions. You could change which one you compile in the settings.
As for functions, you could check if it doesn't return anything and make the function return void or simply be void. For var... would it be possible to check what type the variable is from the beginning and use that type from start? I mean, you can't change a string var to an int, so I really see no differences. Of course, the only real thing you would do is make every number a double so that decimals can be used.
For compatibility, how about having multiple versions that support different compatibility? I mean, you could have one that has 16-bit and 32-bit functions, and another that has 32-bit and 64-bit functions. You could change which one you compile in the settings.
As for functions, you could check if it doesn't return anything and make the function return void or simply be void. For var... would it be possible to check what type the variable is from the beginning and use that type from start? I mean, you can't change a string var to an int, so I really see no differences. Of course, the only real thing you would do is make every number a double so that decimals can be used.
832
Announcements / Re: Progress
« on: May 01, 2009, 07:40:06 pm »
Update your Java. You probably have an old version.
833
Announcements / Re: Progress
« on: April 27, 2009, 06:33:13 pm »
That is one of the most retarded things I've ever heard of.
835
Announcements / Re: Progress
« on: April 26, 2009, 06:58:30 am »
Great job. What else needs to be finished for R4?
836
Issues Help Desk / Re: NEWB QUESTION! ( OGODWUT!?)
« on: April 22, 2009, 08:52:38 pm »
That is right. While OpenGL > DirectX by far, they are not compatible.
837
General ENIGMA / Re: XOR DOES NOT WORK
« on: April 22, 2009, 08:51:22 pm »
Double negatives are bad.
838
Announcements / Re: SVN
« on: April 05, 2009, 06:57:03 pm »
Strange, I did not see this suckless miracle.
839
Announcements / Re: SVN
« on: April 04, 2009, 06:47:09 pm »
I hate the iPhone/iTouch because their app system is too good, while I dislike their hardware. WiiWare/DSiWare should be better, but Nintendo should learn from Apple and let people make and give out their own games for free, since nobody wants to pay $5-10 for tetris or some other bad game.
840
Proposals / Re: io_handle() and io_clear()
« on: April 03, 2009, 06:51:17 pm »while(1) {keyboard_check_direct()
io_handle();
if(keyboard_check(vk_escape))
break;
}