Joined: Mar 2013
Posts: 77
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Thanks Robert, no big hurry. Thanks for the games link. I got a couple of them to work except for Minecraft.
Today I updated the git and LGM 1.8, Not sure whats wrong?
This is build info on Mindcraft.
Building for mode (0) Cleaning up from previous executions - Cleared parsed objects - Cleared room entries - Cleared shared locals list - Cleared event info Loading shared locals from extensions list Location in memory of structure: 0xb0fc2470 Copying resources: Copying sprite names [5] Copying sound names [0] Copying background names [1] Copying path names [0] Copying script names [21] Copying font names [1] Copying timeline names [kidding, these are totally not implemented :P] [0] Copying object names [4] Copying room names [1] SYNTAX CHECKING AND PRIMARY PARSING: 21 Scripts: Parsed `remove_block': 1 locals, 0 globals Parsed `update_model': 5 locals, 0 globals Parsed `add_block': 1 locals, 0 globals Parsed `draw_world': 0 locals, 0 globals Parsed `world_generator': 0 locals, 0 globals Parsed `load_world': 0 locals, 0 globals Parsed `save_world': 0 locals, 0 globals Parsed `destroy_world': 0 locals, 0 globals Parsed `which_model': 0 locals, 0 globals Parsed `world_init': 0 locals, 0 globals Parsed `frustum_culling_init': 0 locals, 0 globals Parsed `frustum_culling': 0 locals, 0 globals Parsed `add_ball': 0 locals, 0 globals Parsed `remove_ball': 0 locals, 0 globals Parsed `collide': 4 locals, 0 globals Parsed `block_intersect': 6 locals, 0 globals Parsed `update_sides': 0 locals, 0 globals Parsed `add_blocks_from_sprite': 2 locals, 0 globals Parsed `get_max_z': 0 locals, 0 globals Parsed `boundaries': 3 locals, 0 globals Parsed `init_shadow': 0 locals, 0 globals "Linking" scripts `Linking' 21 scripts in 5 passes... Completing script "Link" Linking `remove_block': Linking `update_model': Linking `add_block': Linking `draw_world': Linking `world_generator': Linking `load_world': Linking `save_world': Linking `destroy_world': Linking `which_model': Linking `world_init': Linking `frustum_culling_init': Linking `frustum_culling': Linking `add_ball': Linking `remove_ball': Linking `collide': Linking `block_intersect': Linking `update_sides': Linking `add_blocks_from_sprite': Linking `get_max_z': Linking `boundaries': Linking `init_shadow': Done. 4 Objects: obj_world: 12 events: Event[0]: Parsing 1 sub-events: Check `obj_world::create... Done. Parse... Done. Event[3]: Parsing 1 sub-events: Check `obj_world::step... Done. Parse... Done. Event[7]: Parsing 1 sub-events: Check `obj_world::gameend... Done. Parse... Done. Event[8]: Parsing 1 sub-events: Check `obj_world::draw... Done. Parse... Done. obj_player: 12 events: Event[0]: Parsing 1 sub-events: Check `obj_player::create... Done. Parse... Done. Event[3]: Parsing 2 sub-events: Check `obj_player::step... Done. Parse... Done. Check `obj_player::endstep... Done. Parse... Done. Event[8]: Parsing 1 sub-events: Check `obj_player::draw... Done. Parse... Done. obj_house: 12 events: Event[0]: Parsing 1 sub-events: Check `obj_house::create... Done. Parse... Done. obj_tree: 12 events: Event[0]: Parsing 1 sub-events: Check `obj_tree::create... Done. Parse... Done. Creating room creation code scope and parsing "Linking" scripts into the objects... "Link" complete. Tabulating maximum argument passes to each script Object `obj_world' calls frustum_culling with 4 parameters. Object `obj_world' calls frustum_culling_init with 13 parameters. Object `obj_world' calls load_world with 1 parameters. Object `obj_world' calls save_world with 1 parameters. Object `obj_world' calls update_model with 3 parameters. Object `obj_world' calls world_generator with 1 parameters. Object `obj_world' calls world_init with 8 parameters. Object `obj_player' calls add_ball with 5 parameters. Object `obj_player' calls add_block with 4 parameters. Object `obj_player' calls block_intersect with 1 parameters. Object `obj_player' calls boundaries with 2 parameters. Object `obj_player' calls collide with 2 parameters. Object `obj_player' calls get_max_z with 2 parameters. Object `obj_player' calls remove_ball with 4 parameters. Object `obj_player' calls remove_block with 3 parameters. Object `obj_player' calls which_model with 3 parameters. Object `obj_house' calls add_blocks_from_sprite with 4 parameters. Finished Writing modes and settings Writing object switch Writing resource names and maxima Writing events Linking globals Running Secondary Parse Passes Add dot accessed local z var Add dot accessed local cam_x var Add dot accessed local cam_y var Add dot accessed local cam_z var Add dot accessed local cx var Add dot accessed local cy var Add dot accessed local cz var Add dot accessed local layer var Add dot accessed local sides var Add dot accessed local shadow var Add dot accessed local kind var Add dot accessed local model_update var Add dot accessed local tex_height var Add dot accessed local model var Add dot accessed local model_size var Add dot accessed local size var Add dot accessed local s1 var Add dot accessed local s2 var Add dot accessed local s3 var Add dot accessed local s4 var Add dot accessed local s5 var Add dot accessed local max_z var Add dot accessed local texture var Add dot accessed local zspeed var Add dot accessed local array_counter var Add dot accessed local used_sprites var Add dot accessed local xfrom var Add dot accessed local yfrom var Add dot accessed local zfrom var Add dot accessed local xto var Add dot accessed local yto var Add dot accessed local zto var Add dot accessed local xup var Add dot accessed local yup var Add dot accessed local zup var Add dot accessed local xcross var Add dot accessed local ycross var Add dot accessed local zcross var Add dot accessed local frustum_culling_ytan var Add dot accessed local frustum_culling_xtan var Add dot accessed local frustum_culling_xsec var Add dot accessed local frustum_culling_ysec var Add dot accessed local znear var Add dot accessed local zfar var Add dot accessed local z3 var Add dot accessed local jump var Add dot accessed local x1 var Add dot accessed local y1 var Add dot accessed local z1 var Add dot accessed local x2 var Add dot accessed local y2 var Add dot accessed local z2 var Add dot accessed local array3d var Add dot accessed local spr_index var Add dot accessed local blok var Writing object data Writing local accessors Writing font data Writing room data Running make from `make' Full command line: make Game GMODE=Run GRAPHICS=OpenGL1 AUDIO=OpenAL COLLISION=Precise WIDGETS=GTK+ NETWORKING=None PLATFORM=xlib CXX=g++ CC=gcc COMPILEPATH=Linux/Linux EXTENSIONS=" Universal_System/Extensions/Alarms Universal_System/Extensions/Timelines Universal_System/Extensions/Paths Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DateTime Universal_System/Extensions/ParticleSystems Universal_System/Extensions/DataStructures" OUTPUTNAME="/tmp/egm5701859359874088896.tmp" eTCpath="" /usr/bin/make -C ENIGMAsystem/SHELL make[1]: Entering directory `/home/joey/enigma-dev/ENIGMAsystem/SHELL' mkdir -p .eobjs/Linux/Linux/Run/Widget_Systems/GTK+ g++ -Wall -s -O3 -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/GTK+/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -pthread -I/usr/include/gtk-2.0 -I/usr/lib/i386-linux-gnu/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/pango-1.0 -I/usr/include/gio-unix-2.0/ -I/usr/include/glib-2.0 -I/usr/lib/i386-linux-gnu/glib-2.0/include -I/usr/include/pixman-1 -I/usr/include/freetype2 -I/usr/include/libpng12 -MMD -MP -c -o .eobjs/Linux/Linux/Run/Widget_Systems/GTK+/widgets.o Widget_Systems/GTK+/widgets.cpp Widget_Systems/GTK+/widgets.cpp: In function ‘void widget_destroy(GtkObject*, gpointer)’: Widget_Systems/GTK+/widgets.cpp:63:75: warning: format ‘%lu’ expects argument of type ‘long unsigned int’, but argument 2 has type ‘std::map<std::basic_string<char>, _GtkWidget*>::size_type {aka unsigned int}’ [-Wformat] g++ -Wall -s -O3 -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/GTK+/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -pthread -I/usr/include/gtk-2.0 -I/usr/lib/i386-linux-gnu/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/pango-1.0 -I/usr/include/gio-unix-2.0/ -I/usr/include/glib-2.0 -I/usr/lib/i386-linux-gnu/glib-2.0/include -I/usr/include/pixman-1 -I/usr/include/freetype2 -I/usr/include/libpng12 -MMD -MP -c -o .eobjs/Linux/Linux/Run/Widget_Systems/GTK+/gtk_impl.o Widget_Systems/GTK+/gtk_impl.cpp g++ -Wall -s -O3 -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/GTK+/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -pthread -I/usr/include/gtk-2.0 -I/usr/lib/i386-linux-gnu/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/pango-1.0 -I/usr/include/gio-unix-2.0/ -I/usr/include/glib-2.0 -I/usr/lib/i386-linux-gnu/glib-2.0/include -I/usr/include/pixman-1 -I/usr/include/freetype2 -I/usr/include/libpng12 -MMD -MP -c -o .eobjs/Linux/Linux/Run/Widget_Systems/GTK+/dialogs.o Widget_Systems/GTK+/dialogs.cpp Widget_Systems/GTK+/dialogs.cpp: In function ‘std::string get_open_filename(std::string, std::string, std::string)’: Widget_Systems/GTK+/dialogs.cpp:103:94: error: cannot convert ‘std::string {aka std::basic_string<char>}’ to ‘const gchar* {aka const char*}’ for argument ‘1’ to ‘GtkWidget* gtk_file_chooser_dialog_new(const gchar*, GtkWindow*, GtkFileChooserAction, const gchar*, ...)’ Widget_Systems/GTK+/dialogs.cpp: In function ‘std::string get_save_filename(std::string, std::string, std::string)’: Widget_Systems/GTK+/dialogs.cpp:130:94: error: cannot convert ‘std::string {aka std::basic_string<char>}’ to ‘const gchar* {aka const char*}’ for argument ‘1’ to ‘GtkWidget* gtk_file_chooser_dialog_new(const gchar*, GtkWindow*, GtkFileChooserAction, const gchar*, ...)’ make[1]: Leaving directory `/home/joey/enigma-dev/ENIGMAsystem/SHELL' make[1]: Entering directory `/home/joey/enigma-dev/ENIGMAsystem/SHELL' g++ -Wall -s -O3 -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/GTK+/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -pthread -I/usr/include/gtk-2.0 -I/usr/lib/i386-linux-gnu/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/pango-1.0 -I/usr/include/gio-unix-2.0/ -I/usr/include/glib-2.0 -I/usr/lib/i386-linux-gnu/glib-2.0/include -I/usr/include/pixman-1 -I/usr/include/freetype2 -I/usr/include/libpng12 -MMD -MP -c -o .eobjs/Linux/Linux/Run/Widget_Systems/GTK+/dialogs.o Widget_Systems/GTK+/dialogs.cpp Widget_Systems/GTK+/dialogs.cpp: In function ‘std::string get_open_filename(std::string, std::string, std::string)’: Widget_Systems/GTK+/dialogs.cpp:103:94: error: cannot convert ‘std::string {aka std::basic_string<char>}’ to ‘const gchar* {aka const char*}’ for argument ‘1’ to ‘GtkWidget* gtk_file_chooser_dialog_new(const gchar*, GtkWindow*, GtkFileChooserAction, const gchar*, ...)’ Widget_Systems/GTK+/dialogs.cpp: In function ‘std::string get_save_filename(std::string, std::string, std::string)’: Widget_Systems/GTK+/dialogs.cpp:130:94: error: cannot convert ‘std::string {aka std::basic_string<char>}’ to ‘const gchar* {aka const char*}’ for argument ‘1’ to ‘GtkWidget* gtk_file_chooser_dialog_new(const gchar*, GtkWindow*, GtkFileChooserAction, const gchar*, ...)’ g++ -Wall -s -O3 -IPlatforms/xlib/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/OpenAL/Info -ICollision_Systems/Precise/Info -IWidget_Systems/GTK+/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -Wall -s -O3 -pthread -I/usr/include/gtk-2.0 -I/usr/lib/i386-linux-gnu/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/pango-1.0 -I/usr/include/gio-unix-2.0/ -I/usr/include/glib-2.0 -I/usr/lib/i386-linux-gnu/glib-2.0/include -I/usr/include/pixman-1 -I/usr/include/freetype2 -I/usr/include/libpng12 -MMD -MP -c -o .eobjs/Linux/Linux/Run/SHELLmain.o SHELLmain.cpp In file included from SHELLmain.cpp:96:0: Preprocessor_Environment_Editable/IDE_EDIT_evparent.h: In member function ‘virtual variant enigma::event_parent::myevents_perf(int, int)’: Preprocessor_Environment_Editable/IDE_EDIT_evparent.h:65:56: warning: no return statement in function returning non-void [-Wreturn-type] In file included from SHELLmain.cpp:101:0: Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In function ‘variant _SCR_which_model(variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)’: Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:465:5: warning: suggest explicit braces to avoid ambiguous ‘else’ [-Wparentheses] Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:472:5: warning: suggest explicit braces to avoid ambiguous ‘else’ [-Wparentheses] Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:479:5: warning: suggest explicit braces to avoid ambiguous ‘else’ [-Wparentheses] Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In function ‘variant _SCR_world_init(variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)’: Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:526:5: warning: suggest explicit braces to avoid ambiguous ‘else’ [-Wparentheses] In file included from SHELLmain.cpp:101:0: Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In function ‘variant _SCR_block_intersect(variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)’: Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:768:78: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] , variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)’: , variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)’: , variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant, variant)’: Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:768:78: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:768:78: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:768:78: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In member function ‘variant enigma::OBJ_obj_player::_SCR_block_intersect(variant)’: Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:1395:76: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In member function ‘variant enigma::OBJ_obj_player::_SCR_block_intersect(variant)’: Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:1395:76: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In member function ‘variant enigma::OBJ_obj_player::_SCR_block_intersect(variant)’: Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:1395:76: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h: In member function ‘variant enigma::OBJ_obj_player::_SCR_block_intersect(variant)’: Preprocessor_Environment_Editable/IDE_EDIT_objectfunctionality.h:1395:76: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] make[1]: Leaving directory `/home/joey/enigma-dev/ENIGMAsystem/SHELL' make[1]: Leaving directory `/home/joey/enigma-dev/ENIGMAsystem/SHELL' make[1]: Leaving directory `/home/joey/enigma-dev/ENIGMAsystem/SHELL' make[1]: Leaving directory `/home/joey/enigma-dev/ENIGMAsystem/SHELL' make: *** [Game] Error 2 make: *** [Game] Error 2 make: *** [Game] Error 2 make: *** [Game] Error 2 Thanks Joe
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