Haha, no I was merely pointing out that it is really easy to add new functions, just like you would in your own self contained game or C++ program, it's extremely trivial.
On a side note I also managed to get the latest 32 bit branch working again with sorloks gif fixes and my 64 bit compiler fixes, and the image loaded fine for me from the working directory simply calling it "file.png"
So Darkstar2's version probably just got broken or out of sync somehow.