This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 »
301
Proposals / Re: Modifying the way we select objects
« on: July 24, 2014, 05:56:55 am »
I forgot : if you press ctrl when adding a new object, it will add the object on top of another object !
302
Proposals / Re: Modifying the way we select objects
« on: July 24, 2014, 02:48:56 am »
First : if we want to add objects on tiles, it's not a problem, as objects and tiles are managed separately. If you are on the objects tab, it will not take into account if there is tiles below.
Now if we want to add objects on others objects, it's rather simple. You can do it the following way : adding a new object by clicking on an empty area or by using the 'add object' button, and then moving it to the final location. I think it's relevant to modify the current behavior because adding objects on others objects is much less frequent than selecting an object to move it.
Now if we want to add objects on others objects, it's rather simple. You can do it the following way : adding a new object by clicking on an empty area or by using the 'add object' button, and then moving it to the final location. I think it's relevant to modify the current behavior because adding objects on others objects is much less frequent than selecting an object to move it.
303
Proposals / Modifying the way we select objects
« on: July 23, 2014, 03:34:20 am »
I propose the following additions/modifications in the rooms editor :
1) When the user press the left button, if an object is present under the mouse cursor, it moves the object, if there is no objects, it adds an new object. If the ctrl key is pressed, it will add objects, and not take into account if there is already an object or not. This is the behavior of GM Studio, and i think it's more logical.
2) Global move of instances. It is present also in GM Studio.
3) A white rectangle around the selected object will be displayed.
4) An help button to display the available commands in the rooms editor.
edit:
If the ctrl key is pressed, it will not copy objects, but always add objects.
1) When the user press the left button, if an object is present under the mouse cursor, it moves the object, if there is no objects, it adds an new object. If the ctrl key is pressed, it will add objects, and not take into account if there is already an object or not. This is the behavior of GM Studio, and i think it's more logical.
2) Global move of instances. It is present also in GM Studio.
3) A white rectangle around the selected object will be displayed.
4) An help button to display the available commands in the rooms editor.
edit:
If the ctrl key is pressed, it will not copy objects, but always add objects.
304
General ENIGMA / Re: New functions available in the rooms editor.
« on: July 22, 2014, 01:40:45 pm »
I just finished to add settings for views :
You can select two colors : 'outside' and 'inside' colors. When selecting a color, you can choose also the transparency (i use a french version of windows, so the words are automatically translated in french with the colors selector of Java) :
By default, the rectangle is not filled :
With the option 'Use filled rectangle' :
And with the option 'Use inverted colors' :
Here is the latest version of LateralGm, for people who want to test it now : https://dl.dropboxusercontent.com/u/29802501/lateralgm.jar
By the way i don't intend to add more features for views, because my goal is NOT to make a new clone of photoshop !
I will make soon a new pull request, but before i want to do more tests and clean-up.
You can select two colors : 'outside' and 'inside' colors. When selecting a color, you can choose also the transparency (i use a french version of windows, so the words are automatically translated in french with the colors selector of Java) :
By default, the rectangle is not filled :
With the option 'Use filled rectangle' :
And with the option 'Use inverted colors' :
Here is the latest version of LateralGm, for people who want to test it now : https://dl.dropboxusercontent.com/u/29802501/lateralgm.jar
By the way i don't intend to add more features for views, because my goal is NOT to make a new clone of photoshop !
I will make soon a new pull request, but before i want to do more tests and clean-up.
305
General ENIGMA / Re: Indentation Styles
« on: July 21, 2014, 11:39:33 am »
If you post a code example with the code tag in the forum, it doesn't work, it works only with spaces.
306
General ENIGMA / Re: New functions available in the rooms editor.
« on: July 17, 2014, 03:00:33 pm »BTW are you doing all this through JAVA or C++ to JAVA conversion ?
I'm not familiar with JAVA to make significant changes in LGM.
As LateralGm is made with Java, i am programming directly in Java. I had a little bit experience in java, but it was very long time ago : more than 15 years ago ! (Try to guess to my age ! ) In programming this is prehistory. At that time the developments tools for Java and Swing (the graphical API of Java) were really buggy !
By the way i don't mind programming in Java or in C#, which is a little bit similar, on the contrary : they are modern and 'elegant' languages, rather easy to learn and use. It seems to me much more easy than C++ anyway ! Of course C++ is faster and needed in some situation. Nowadays the king of language seems to be Javascript ! Everything, even on the server now, must be done in javascript. But this is not the topic of religious wars in programming, right ?
307
Off-Topic / Re: Religious wars in the programming community
« on: July 17, 2014, 02:34:53 pm »We all know C++ is king right ?
Of course C++ is the king : it has semicolon on every line ! (I hope Robert will not read this ! )
308
General ENIGMA / Re: New functions available in the rooms editor.
« on: July 17, 2014, 02:25:48 pm »Nice job, follow zone preview is great ! I have not used GMS in a while, did it have that feature ?
No it doesn't have that feature. By the way in GM Studio the undo in the rooms editor is only 'one shot' ! And you can't modify this behaviour.
One remark though, I think it is a bad idea to allow unlimited undo history. In my opinion keep the range 0-100. Let's see what others here think about it.
But by default the history limit is set 100 (This is the java default limit). I think if the user wants to test unlimited he should be allowed.
Otherwise fantastic ! Now if only your pull requests can be merged before christmas !
Thanks mate ! Today i asked IsmAvatar to commit my pull request and he did it ! We just have to wait Robert to make new executables.
Next i will implement the 'filled version' of the views (will test with inverted colors also). Then i will add others features : global shifting of objects and tiles (already available in GM studio), improving the selection and move of objects (i will my present ideas later), and most of all multi-selection of objects and tiles! Also global search within scripts. This would be really useful ! (But this could take time, so be patient )
309
General ENIGMA / Re: New functions available in the rooms editor.
« on: July 17, 2014, 11:00:12 am »
Darkstar2, if you are reading this topic, you will be glad to know that i've just added the setting for the 'undo history size'. If you put 0, the undo is disabled, and if you put -1 it will be unlimited :
Also, as i said in another topic, i've added the border zone preview.
Also, as i said in another topic, i've added the border zone preview.
310
Proposals / Re: Make the views visible in the rooms editor
« on: July 16, 2014, 11:36:17 am »
The border zone is now displayed (Hbor, Vbor) :
I've not done yet the version with the filled rectangle. For the 'outline' version, i wanted also to make lines with a soft shadow or glow instead of black and white lines, but it doesn't seem trivial with Swing. You can find a library like swingx which can do this, but it seems overkill to me to use a library just for one feature.
I've not done yet the version with the filled rectangle. For the 'outline' version, i wanted also to make lines with a soft shadow or glow instead of black and white lines, but it doesn't seem trivial with Swing. You can find a library like swingx which can do this, but it seems overkill to me to use a library just for one feature.
311
General ENIGMA / Re: New functions available in the rooms editor.
« on: July 14, 2014, 02:36:04 pm »I am also planning some stuff too for ENIGMA and LGM, new functions, extensions and new features.
Great to hear this ! Not afraid of C++ and OpenGl ?
312
Off-Topic / Re: Remake classic games.
« on: July 14, 2014, 01:28:59 pm »If you don't plan to profit from it in any way, then it usually is allowed. Especially for such an old game like that. So I don't think it will be a problem. Especially if you don't hide the fact it's a clone and don't try to take ownership of the resources (sprites, sounds) used. If you credit the original makers, then it's zero problem.
dark, we already talked about this before. Even if they somehow don't like it, then the worse they can do is take the game down (or more precisely, ask for it to be taken down, which on the internet is usually impossible). He will not have to pay "millions of dollars" as you like to say or go to jail.
I would maybe suggest indy to update the graphics and gameplay and make a newer game out of it.
I don't know : in the past i've seen sites were you could play old games online (with javascript or flash) and the games were not anymore available because they received requests to remove theirs games. I am talking about very old games like pac-man and space invaders.
313
General ENIGMA / Re: New functions available in the rooms editor.
« on: July 14, 2014, 01:24:05 pm »You've got a tight schedule, there.
It depends also if my pull requests will be accepted quickly or not
Anyway my new ideas were successful as usually i don't have much feedback !
314
General ENIGMA / Re: New functions available in the rooms editor.
« on: July 14, 2014, 06:16:16 am »
New ideas for future releases concerning views :
Version 2.0 :
Version 3.0 :
Version 4.0:
Version 4.5 :
Version 5.0 :
Version 6.0 (ultimate view of reality):
Version 2.0 :
Version 3.0 :
Version 4.0:
Version 4.5 :
Version 5.0 :
Version 6.0 (ultimate view of reality):
315
General ENIGMA / Re: New functions available in the rooms editor.
« on: July 12, 2014, 03:09:56 am »
I just made a new pull request : https://github.com/IsmAvatar/LateralGM/pull/126
I added two new features : when a view is selected in the views list, it is now displayed centered in the room editor. Also, the 'Object to follow' property is now taken into account. You will have a preview of the view centered around the selected object.
If you want to test already the new LateralGm : https://dl.dropboxusercontent.com/u/29802501/lateralgm.jar
I added two new features : when a view is selected in the views list, it is now displayed centered in the room editor. Also, the 'Object to follow' property is now taken into account. You will have a preview of the view centered around the selected object.
If you want to test already the new LateralGm : https://dl.dropboxusercontent.com/u/29802501/lateralgm.jar