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16
Proposals / OpenGL chosen by system (?)
« on: July 18, 2013, 02:08:06 pm »
Hello!
Bad English
If somebody use Enigma, then they can read about 2 versions of OGL - OGL1 for old computers , and OGL3 for new computers. In Description of OGL1 we can read about not compatibile with new computers and vice versa. If is true - maybe somebody can wrote autodetection and run Gaming?
My algoritm
Check OGL Version
If OGL>2
{
run_ogl3
}
else
{
run_ogl1
}
Fervi
Bad English
If somebody use Enigma, then they can read about 2 versions of OGL - OGL1 for old computers , and OGL3 for new computers. In Description of OGL1 we can read about not compatibile with new computers and vice versa. If is true - maybe somebody can wrote autodetection and run Gaming?
My algoritm
Check OGL Version
If OGL>2
{
run_ogl3
}
else
{
run_ogl1
}
Fervi
17
Issues Help Desk / Someone clean my rooms!
« on: July 08, 2013, 03:12:03 am »
Hello!
I have a little problem
It is probably bug, but I want to ask
When I try to open a EGM format file, the project load propertly, but I don't have any objects in rooms, but when You open EGM-Zip file, there are.
It is a bug, or it is a bug?
http://gmclan.org/up6184_3_opendave.html
Try this
Fervi
I have a little problem
It is probably bug, but I want to ask
When I try to open a EGM format file, the project load propertly, but I don't have any objects in rooms, but when You open EGM-Zip file, there are.
It is a bug, or it is a bug?
http://gmclan.org/up6184_3_opendave.html
Try this
Fervi
18
Proposals / Wayland support?
« on: June 13, 2013, 01:01:00 pm »
Hello!
X11 looks like old, bad project. Maybe Enigma should support Wayland?
Fervi
X11 looks like old, bad project. Maybe Enigma should support Wayland?
Fervi
19
Issues Help Desk / Android Enigma
« on: June 02, 2013, 05:24:44 am »
Hello!
I have a little problem with:
https://enigma-dev.org/docs/Wiki/Android
1) Android compiling works?
2) If do, so:
Probably problem is with 3 point
And why SDK is required?
Thanks
Fervi
I have a little problem with:
https://enigma-dev.org/docs/Wiki/Android
1) Android compiling works?
2) If do, so:
Probably problem is with 3 point
Quote
In trunk/ENIGMAsystem/SHELL/Makefiles/, copy MacOSX/Android and MacOSX/AndroidSym into Linux/So copy MacOSX/Android - where? I copy it to trunk/ENIGMAsystem/SHELL/Makefiles/Linux, but it is probably is wrong
And why SDK is required?
Thanks
Fervi
20
General ENIGMA / Simply Debian/Ubuntu Enigma Installer
« on: May 13, 2013, 03:45:32 am »
Hello!
SDUEI (rename it please) is a simple installer script to download and "install" enigma with deps. It was written in bash so it should works everywhere
Download:
http://www.gmclan.org/up6184_3_enigmainst.html
Fervi
SDUEI (rename it please) is a simple installer script to download and "install" enigma with deps. It was written in bash so it should works everywhere
Download:
http://www.gmclan.org/up6184_3_enigmainst.html
Fervi
21
Works in Progress / OpenDave
« on: May 09, 2013, 03:03:33 pm »
Hello Kidz, sorry for my bad English
Title: OpenDave
Platform Game
Description: OpenDave is a Open Source Game Engine, based on Dangerous Dave (It's Open Source version of this game). The Game is fully developed on Enigma-Dev
Download: http://gmclan.org/up6184_3_opendave.html
Size: 560KB (Linux 64-bit version + Source Code)
Authors:
Programming: Me
Graphics: Dangerous Dave (dunno)
Screenshots:
http://www.gmclan.org/uploader/6184/Przechwycenie_obrazu_ekranu___03.png
This Game only have Ardamax Keylogger (trolololololololololololo)
Fervi
Title: OpenDave
Platform Game
Description: OpenDave is a Open Source Game Engine, based on Dangerous Dave (It's Open Source version of this game). The Game is fully developed on Enigma-Dev
Download: http://gmclan.org/up6184_3_opendave.html
Size: 560KB (Linux 64-bit version + Source Code)
Authors:
Programming: Me
Graphics: Dangerous Dave (dunno)
Screenshots:
http://www.gmclan.org/uploader/6184/Przechwycenie_obrazu_ekranu___03.png
This Game only have Ardamax Keylogger (trolololololololololololo)
Fervi