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Topics - Darkstar2

Pages: 1 2 3 4 »
1
I am working on a specific project where I would like to detect keypresses but from OUTSIDE of my application, even when it is not focused.  Example, my compiled application is running, and I am using another application outside of it.  When CTRL-C is detected, my compiled application detects it and triggers whatever event .......

Currently I know how to detect keyboard and mouse events from within the application.  Is there a method for me being able to detect key combinations (i.e. CTRL-C, etc.) outside of my application while it is running ?
Thanks.

2
Off-Topic / NVIDIA GTX 1080 and 1070 line of cards !
« on: June 12, 2016, 07:34:26 pm »
Not long ago NVIDIA introduced its next generation line of GPUs to the market.  Of course the games are becoming more demanding and the GPUs more powerful, we might need dedicated outlets to power our computers soon  :D

What are your thoughts about these new GPUs ? Overkill ?

I wonder if a GTX 960 strix is still decent enough to play latest games at 1080p res, it seems every bloody fucking time I spent money on upgrades I never quite make full use of it, until months later it is obsolete and something new comes out :D

Really tempted with the 1070 / 1080 but they are way too expensive, I mean I'd have to be completely out of my fucking mind to spend $1k on a graphic card :D

I hear the 1070 is going for £ 399

At least we don't have to worry about new versions of DX for a while or new OS.  I'm not much into 4k anyway, still happy with 1080, so I'm holding back.

Any thoughts ? Anybody purchased or ordered one of those yet ? Do these beasts run hot ? :D

3
Off-Topic / New Update to GMS 1.4! Big update
« on: July 12, 2015, 01:08:40 pm »
Recently a big update was released by YYG - GMS 1.4.1598 - Lot of features added, new functions, features in room editor (many that were requested), etc.
But one that caught my attention is the IDE that now can access 4GB of RAM !  ;)

Correct me if I'm wrong, but aren't 32bit apps limited to accessing 2GB of RAM at once ???? and same limitations apply in windows 64 bit, for 32bit apps.

So since the IDE is still 32bit, how can they make this claim or is it just plain rubbish ?

Oh and for Linux users, they now added Ubuntu YYC !

Watch out, it won't be long before they jack up the prices to that module.


4
Issues Help Desk / ENIGMA not working with JAVA 8 WTF!
« on: February 12, 2015, 10:01:12 pm »
Why the bloody hell can't I run ENIGMA with my JAVA 8 install ? It is the latest, CLEAN install, and yes before anybody asks I uninstalled fully the previous version. When running ENIGMA it tells me it  cannot find the motherfucker - I can confirm that JAVA 8 is properly installed, properly detected and no trace of previous version.

WTF is this, can't I use a stable, secure version of java or do I have to use the old vulnerable version to run ENIGMA......Guess I'll have to stop using ENIGMA then, there is no way I am going back to version 7.
Cheers.

5
General ENIGMA / ENIGMA compiled EXE detected as virus!
« on: January 22, 2015, 03:22:28 pm »
I was shocked and surprised to see that ENIGMA compiled EXE get detected as virus !

BehavesLike.Win32.PWSZbot.th
McCaffee

I used virustotal.com

I used a common project in ENIGMA and GMS 1.4 Pro.

I compiled a simple project, 1 empty room
in both ENIGMA and Windows-YYC, the Windows YYC EXE = 0 detection / 57.  Which surprised me, because I thought it would be detected by many !

When I compiled same project with ENIGMA, it detected 1/57.......  This is classified as MALWARE.

Now before some people go and saying that it must be the embedded code in the EXE tripping the scanner, well.........In YYG's EXE there is similar things happening if not more......yet it's clean.

I recall from past ENIGMA iterations that it was not tripping any detection.



6
Off-Topic / PM is broken again :D
« on: October 16, 2014, 12:24:02 pm »
Flashing red box indicating I have a new unread PM when I read them all...........:P


7
Off-Topic / We will be discontinuing YYC Compiler!
« on: October 10, 2014, 07:04:54 pm »
We’re enhancing the export power of GameMaker: Studio

Today we are announcing that most of the GameMaker: Studio Export Modules will now include their compiler.

With this upgrade, developers will now be able to harness the full speed of the CPU, allowing projects to run up to 100x faster across all native platforms supported. This upgrade unlocks new possibilities in CPU-intensive areas such as artificial intelligence, procedural techniques, real time lighting, enhanced physics, real time geometry deformation, collision and data manipulation, immensely raising the quality bar of GameMaker: Studio games.

As a result, the YoYo Compiler (YYC) will be discontinued and each Export Module will now include the compiler as standard. This will allow developers to create the best and most optimised games possible.

In accordance with these changes, effective November 6th the price of the Export Modules will be increased, however existing customers, including those who purchase before the price change will receive the Compiler upgrade free of charge.

To accompany these changes and help developers get access to the full suite of powerful Export Modules, the price of GameMaker: Studio Professional will be reduced to $49 for a limited period of time.

The price of Master Collection that includes GameMaker: Studio Professional and all Export Modules is unchanged for now at $799. This represents a saving of up to 66% compared to the sum of its components.

(echo) MmmmmmmmmmmmmmmmuuuuuuuuuuuuuuuuuuuuuuuuuAHAHAHAHAHA HA HA HA HA HA HAa.....................



8
Off-Topic / DX12 Is it all hype or is this the holy grail of DX!
« on: October 06, 2014, 01:47:13 am »
DX12 is coming soon, and it is said to offer 50% improvements in CPU utilisation and other optimisations.  So am I to understand that DX12 will offer no visual improvements but performance based ?  Will these performance increases even be noticeable considering the powerful CPU and GPUs people use now ?

ALSO it is said that NVIDIA will support DX12 on all DX11 cards.......GREAT!

http://blogs.nvidia.com/blog/2014/03/20/directx-12/

Would this have any benefit to ENIGMA ? Scrapping the DX11 API and using DX12 instead? So people could produce 2 versions of their games, one DX9 and one DX12...will it really benefit that much as it is claimed?
If it's true that the CPU will benefit the most this could allow for more more physX effects, complex scenes, CPU intensive etc....

But having learned that one must not always believe what you read :D

9
Off-Topic / My Windows 10 test results here
« on: October 05, 2014, 03:49:55 am »
I opened a new topic where I will give my impressions on the Technical Preview version. I will update this as I go.

Right now it's late, so I will start posting some info.

First, this was tested on a Windows8 certified and compatible system, here are my specs:

ASUS P8Z77-V PRO (Socket 1155)
Intel Core i5-3570K (rock solid OC 4Ghz)
Corsair Vengeance 16GB (1600)
Seagate Barracuda 7200.14 1TB 32MB (AHCI)
EVGA GTX 660 Ti SC 2GB
ASUS DVD-ROM / SATA (AHCI)
Mode: SATA AHCI
Version: 64 bit
---------------------------------------------
Here are some questions / answers I will add further as I go along:  These are based on my own experience and observations.

Here is what I discovered so far in this release: This info will be updated as I go along.

- In console, version is 6.4.9841
   vs. 6.1.7601 for my Win7 64bit

- After about a minute with a black screen and blue windows logo, the install screen appears.  Nothing special there, you choose language, keyboard language and where you want to install your OS......I decided to install the traditional way, as there are other ways to install, to a single file VHD, using shift-f10 and VHD mounting, but I will not get into that right now. 

- From there you are asked if you want express install or CUSTOM......Always choose custom if you insist on your privacy as many things are enabled by default that you may not want to, and luckily, in this technical preview, you can turn off a lot of the tracking from apps, tracking from MS, etc. Strongly recommended.  From there you can also turn off OneDrive options, and have your PC settings stored locally (AGAIN this option is ON by default) you will WANT to turn it off as any new documents you create gets stored there first.......

- From there, everything else is automatic and installs and configures on its own.....There are far less prompts compared to previous versions (windows XP, 7, etc.).

- Install time took roughly 15 minutes. (NOT BAD !)

- Uses same new GUI boot loader from Windows8, now I would have preferred they kept a legacy boot loader, as there is a delay for this GUI loader to load, THEN the OS.....SO if you have multi OS, you are forced to wait for this to load BEFORE choosing your OS, which sucks, makes loading times longer....however if Windows8/10 are the only OS, then this is not a problem.   I have done a second testing installing Win10 along with my Win7, Win7 was seen in the GUI bootloader fine.

BEWARE folks, Win7 uses BOOTMGR, but NOT Win8/10, but I knew this.  Fixing this is easy by adjusting MBR/PBR using BootIce and setting it back to BOOTMGR, once finished testing and reverting back to old boot loader.   If you don't understand how to manually fix this, then this is why you must install this in a separate physical drive AND unplug your main system drive (must unplug both power and data cable!) NOT just in BIOS.

Moving along,

Boot times are decent but not as fast as my Win7 64bit that loads to desktop within 15 seconds, and it is a fully loaded with drivers and tons of icons, apps.......The GUI bootloader adds to the loading time.....And even though I disabled bootGUI from the msconfig, it still loads it.

---------------------
Windows 10: My observations

* Yep, the desktop is back !!!!, start menu is back, and the tiles are combined inside the start menu.....LUCKILY you can unbind them and remove them all!  Once the OS detects you are using mouse and keyboard it automatically defaults to desktop mode......otherwise no keyboard/mouse it will default to the tiled UI view......NICE!
Was about bloody time they realise this !!!

* BIG disappointment - no more windows classic in themes.  Though you can opt to use solid colours and remove backgrounds, and remove all the fading and effects for max performance but no classic theme!

* BIG disappoint #2 - RIBBON interface that I bloody cannot stand.......You are forced to accept the ribbon interface for the included applications, including explorer, etc.

* The window itself has a new look, I kinda miss the gradient blue in the caption area.
In the final you will be able to tag windows together which is neat.

* Task manager revamped from win7, it's totally different, no complaint there even though I am old fashioned and miss the classic view, this one is easy to get used to.

* Out of the box, memory usage was at 1.0 GB used from my 16GB :D with further tweaking, I could get this down to 900-930MB. I'm sure one could squeeze further down to 700-800MB in the final with trimming tools that will be released. Not bad there.

* You will want to tweak and configure many of the options out of the box......Turning off many items you won't use.  You can remove all the appstore app holders - you can turn on/off one drive anytime.......AND you can either access windows signed in to a microsoft outlook account/or hotmail OR use local mode, but you will have to dig through settings and configure stuff yourself in the gear icon inside the task bar, PC SETTINGS.
Everything happens there!!! Once disabled you won't need to sign-in to use windows, it reverts to local and you don't need internet.
The app store is obviously cloud, and all syncing and cloud options can be turned off but if you do obviously you won't be able to use cloud apps and the store......:D

* Detected my NVIDIA DX11 card fine.
Though I saw a D3D12 warp DLL file, so
I guess DX12 will be part of win10 :P

* Benchmark of my SATA drive, HDTunePro:
130MB/s max rate (no complaint there!).
File deletion and copy speed is great, no complaint.

* I went through many things in the control panel, desktop, pc settings and trimmed and turned off a lot of stuff, including firewall, defender, smartscreen, and many of the stuff as I use my own.....Luckily you have control over lots !

* YES FOLKS ENIGMA works in windows 10 !  After installing JAVA of course which took seconds.......Ran without a problem! did not complain of any missing files or dependency.

Things overall were very fast, very responsive, disk access speeds are great.
Network speed out of the box, excellent,
30mbit high speed internet, same sustained transfer speeds as I get in win7, same for file access.......Smooth graphics, motion, no hiccups....With mature drivers and trimming/tweaking in the final I'm sure this will be just as good for gaming.
There are many options that are on such as tracking your location, app tracking, remote desktop, remote access, etc, you will have to look around and turn these off!!!

I will continue testing and further add info and post some screenshots.

Despite the GUILoader and lack of classic windows, I was pleased to be able to have full control over every option in windows, that I could turn on/off anytime.  If all holds well through the final, I think this could be an OS, a Windows 7 user could get used to, and it's fast !

So far web browsing, file access, disk access, responsiveness is great.

I compiled an ENIGMA exe it ran smooth as silk, I will be installing some win8 drivers tomorrow for my sound card and update stuff, and try with games........

To be continued.









10
Off-Topic / The Bash Bug - Fear it ! ;-)
« on: September 24, 2014, 08:21:26 pm »
Who said Mac and Linux users were safe and immune ?

Robert and company, read this one you'll enjoy it.

http://money.cnn.com/2014/09/24/technology/security/bash-bug/index.html?hpt=hp_t2

And beware of randomly flickering lights or lights that turn on/off or doors that open/shut on their own, it's not a ghost,
it's the bash bug !lol!

Cheers
:D

11
General ENIGMA / Could somebody please make a new standalone?
« on: July 28, 2014, 02:04:06 pm »
It's been since July 1st, and there have been MANY updates and bug fixes to ENIGMA and both LGM/ENIGMA jars.  Is it possible for someone to update the stand-alone installers ?

Thanks.

12
This question is for C++ users, I noticed when using cin in my projects there is a noticeable pause of 1 second before the cursor appears.

Example, when making a program that displays a menu followed by a cin, when running the menu would display instantly, but there is a delay before the cursor appears, it's as if the cin takes time to "start".  Why is this ?

Code: (cpp) [Select]
#include <iostream>

using namespace std;

int x = 0;

int main()
{
    cout << "-Options-" << endl;
    cout << "1. Pack with encryption" << endl;
    cout << "2. Pack without encryption" << endl;
    cin >> x;
    return 0;
}

Yes even on the release compile, same thing.  I mean 1 second ? WTH!  When I coded BASIC and used INPUT it was instant.

13
Off-Topic / egofree's LGM contribution
« on: June 29, 2014, 03:08:22 am »
Do the developers visit the LGM Revision section often ? I noticed egofree contributed 2 new requested and welcomed features to LGM, undo/redo and now added view outlines in room, something that was highly requested before ......No comment other than ism, he could have pulled it but wanted Robert's feedback.
I have not tested this as I do not have the necessary programs to compile from that source.


14
Programming Help / How can I use large arrays more than 30 MB?
« on: June 28, 2014, 02:03:50 pm »
Code: (gml) [Select]
var a;
int i;
size = 40000000;
for (i = 0; i < size; i++)
{
a[i] = 65;
}

This would compile without error but crash. Stack overflow I guess.

However if I were to use 30000000 it would work fine.

So 30MB seems to be the limit.

How can I modify the code above to make it work.
In C++ for these things one would use the heap
and malloc, but I can't do that from within ENIGMA.

Any way to solve this?

This would mean I cannot load a resource more than 30MB in the IDE ?? that is crap.! 


15
Issues Help Desk / So much for variable type declarations
« on: June 26, 2014, 11:46:43 pm »
string a;
in create event
1 Objects:
 obj_0: 12 events:
  Event[0]:   Parsing 1 sub-events:
Check `obj_0::create...Syntax error in object `obj_0', Create event:0:
Line 1, position 1 (absolute 0): Unterminated brace at this point

How the hell am I supposed to declare string variables in ENIGMA ?

I can only do int, double, long, float ,char,
but no string !?!?!?!?


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