Quote from: time-killer-gamesReally cool! RPG is a very ambitious genre for such competitions. I wish you the best of luck. Looks really good!
Glad you liked it! It was in fact a little too ambitious, but I'm glad I tried it!
Quote from: TheExDeus1) The enemy sometimes doesn't do anything in it's turn. It shows in console that it tries to select spell -1. I guess it could be intentional?
2) There are no health for enemies and especially boss, so I don't know how close I am to killing it. Like I literally fired 25 rays and 10 fireballs and it still didn't die. I tried to figure its health out from the massages in the console, but couldn't. Then, *spoiler alert*, I found out that I was meant to die to it. But because it does so little damage, sometimes it skips its turn and the there are many delays in the fight, it took like 5 minutes for me to die. 
3) In one battle I got stuck on a rock/tree/battle area border combo. So I couldn't move.
Thanks for your suggestions! I've actually updated the binary with a few fixes.
1. Yes, the enemy doing nothing was intentional. The slimes were supposed to be fairly passive (there were supposed to be a lot more enemies).
2. A huge point of confusion for people playing this was that certain spells were too weak to hurt certain enemies. Note that you *can* beat any fight in the game. You're not expected to lose any fight ---but if you haven't leveled then some fights might be impossible.
3. This is a nasty collision bug. The update fixes it.
I've also sped up the battle speed, and given a damage boost for the "boss" fights.
I'm not planning on continuing to work on this, but the source is available. Might be a good example of the kinds of games ENIGMA is capable of!