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16
Issues Help Desk / Re: Issue on linux
« on: February 27, 2014, 03:03:22 pm »
On linux errors (are or were?) spouted to the terminal as well as lgm's console. On linux copying from the terminal is very easy. However windows has the shitiest terminal in the history of ever... It was so slow poly hid it. I think output for windows is saved to enigma_log.log or sum shit instead.
17
General ENIGMA / Re: Self-Extracting ENIGMA Portable
« on: February 24, 2014, 11:23:03 pm »
everything is compiled on every os including windows....
18
General ENIGMA / Re: Self-Extracting ENIGMA Portable
« on: February 24, 2014, 10:06:33 pm »
The only reason we do have a 7zip is because windows lacks a package manager. It's exists because windows sucks. Theres no use for one on any other OS.
19
ALLCAPS BOARD / Re: I've quit using enigma and so should you!
« on: February 13, 2014, 04:15:03 pm »Poor cheeseboy wasted all his time complaining about a project that just never changes to his will.
God forbid I wanted it to function...
20
ALLCAPS BOARD / I've quit using enigma and so should you!
« on: February 13, 2014, 06:06:20 am »
At some point josh became too busy playing w/ blocks and whatever kids do in daycare to fix any of this shit. He then left the repo in the hands of polygone. By then I had basically given up on enigma but I still messed with it on occasion. Polygone would pull changes with no regard to whether they worked or not. Robert would push shit that offered little to no benifit and often created more issue. They were trying to polish the turd. Unfortuneatly for the users theyre both idiots and because of this some even feared updating. 2 years ago josh started on a parser to magically fix all of enigma's issues. Since daycare was too taxing he put it on hold. I believe he knows its not going to live up to the users expectations so he continues to delay it. Enigma is fundamentally broken and He refuses to admit it. His parser will likely create more bugs and franlky is a waste of time. Once he starts his real job at mcds he'll have even less time to fix the disaster he created by transplating this new parser. It took me a long time to realize it but enigma is doomed. Don't make the same mistake I did. Don't waste your time on it.
21
ALLCAPS BOARD / Re: High Contrast - Skulls Dungeons - Bryce 7 - and my confession !
« on: February 13, 2014, 05:28:44 am »SO CHEESEBOYI can out ass this guy any day of the week, but ill let him have his fun. forums arent my thing anyway. I prefer pissing a person off in real time.
WHAT'S IT LIKE, BEING THE SILVER MEDAL
22
General ENIGMA / Re: License Exemptions
« on: December 26, 2013, 11:48:23 pm »Hi guys,
I've read the full topic, and just would like to know if a final decision about this matter have already been made.
In case you wasn't able to solve this matter yet, I would like to know if the general opinion of the project leader's stills conneted to what was manifested here (a.k.a. It's ok to create close-code games with Enigma. Just don't steal Enigma from the community)
Just want to know if you guys have he same vision you've manifested some months ago.
I wish all the best to Engima project =) I hope I get passionate and somehow support it in the future
Thank you for your time, and congratulations for the caring about this concern (license).
We haven't ironed out anything official yet but yes you can create a closed source commercial game if you want. We just don't want a commerial enigma for sale.
23
Off-Topic / Re: I'm out
« on: December 18, 2013, 05:41:47 am »
Good riddance. You have not done anything in 2+ years so a formal resignation isn't needed. You think you're indispensable but you aren't. When you want to get off your high horse and cooperate with the other developers feel free to comeback.
24
General ENIGMA / Re: All EGM's Broke
« on: December 14, 2013, 11:44:26 pm »So that stuff like this doesn't break anything in the future we should probably just assign default values when loading. So in the LGM you just see if the EGM has the certain parameter and if not, then set it to some value (in this case I guess it's False).
Or we could ban robert
25
Issues Help Desk / Re: Merging unfinished changes
« on: December 10, 2013, 12:11:39 am »
http://awesome-toons.org:8010/waterfall I started on build tests but was unable to get the git poller to work and got bored. Josh should really set this up on the main server.
26
General ENIGMA / Re: List your main problems with ENIGMA and what you want to see added
« on: December 06, 2013, 11:27:16 pm »
yes enigma and windows sucking is a very popular topic
27
General ENIGMA / Re: List your main problems with ENIGMA and what you want to see added
« on: December 04, 2013, 09:11:51 pm »
My main problem is josh. He doesn't work on the project for 2 years then bitches at and bans the people who do. He's not useful the project has been doing better without him.
28
Issues Help Desk / Re: jna?
« on: December 03, 2013, 08:46:52 pm »
It works on my samsung chrome book. Maybe its not downloading jna.jar correctly?
Try replacing jna.jar in enigma-dev/plugins/shared with https://maven.java.net/content/repositories/releases/net/java/dev/jna/jna/4.0.0/jna-4.0.0.jar be sure to rename it jna.jar. If that doesnt work youll have to file a bug report here https://github.com/twall/jna
Try replacing jna.jar in enigma-dev/plugins/shared with https://maven.java.net/content/repositories/releases/net/java/dev/jna/jna/4.0.0/jna-4.0.0.jar be sure to rename it jna.jar. If that doesnt work youll have to file a bug report here https://github.com/twall/jna
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General ENIGMA / Re: List your main problems with ENIGMA and what you want to see added
« on: December 03, 2013, 01:05:46 pm »Quote*Slow compile time on windowsDefine slow. I can compile an empty game in about 4 seconds. The first compile is of course slower (up to maybe 20sec), but subsequent are very fast. I of course have a good PC and ENIGMA is installed on an SSD though.
Compile time for the compiler on linux on my machine:
real 0m10.950s
On Windows:
real 0m25.779s
and thats just the compiler not the actual engine.