Don't get your hopes up TKG, most of the devs have moved on and the current ones are busy Personally I have never worked with JAVA, and not advanced enough in C++ to contribute anything to ENIGMA, otherwise I would be on it ! I have lots of ideas but unfortunately not in a position.
I know this project lacks developers, I tried asking around and getting the word around but nobody seems interested to join. I told you once, some even suggested I use a cracked GMS lol ! That is not an option and never will be, I won't stoop to that level. Perhaps if ENIGMA was a crowd funded / kickstarter thing would have worked better, but it's hard to find FREE contributors as the most difficult part is finding someone who has time to spare.
I do plan to take a look at LGM, see if I can make some slight modifications but nothing major beyond my capacities. Otherwise it's going to be quiet for a while it seems.
Personally I see what you mean, but to me it's quite opposite, I plan to continue using ENIGMA and building from scratch and working around the shortcomings. I certainly don't intend to pay $300 for a YYC compiler and yes it's true that LGM lacks some of the newer functions of GMS, and it's obvious ENIGMA was never meant to compete with GMS and probably will never, but luckily there are some aspects that do a far better job. To me the pros weigh the cons. regarding scaling in room editor, that can easily be handled by code, easier than I thought. Same for physics and other stuff. I'm willing even to create a 3rd party app / editor to help me plug scaling and physics parameters to code, if I have time. I like that ENIGMA spits out much smaller files than even YYC, and even faster! and most importantly some useful functions and external resource handling flexibility that unfortunately no longer exist in GMS.....Too many deprecated functions and tightness of security for store compliance , and since it is one product for all they don't intend to make a separate version for windows.
In all fairness, YYG is not quick in fixing bugs either. ENIGMA/LGM has had far more bug fixes and issues resolved in the time span between the last few 1.3 releases. They are getting way slower now with updates.
So yeah when you come back enigma will be in the same state you left it, most likely ! probably with a few bug fixes, and hopefully some new minor tweaks of LGM if my time and capacity permit.
Also the same could be said for GMS, they are moving at a snail's pace. Now they are more focused on multi platform / console, and windows development is the last of their priorities. Might not be a bad thing for the console/mobile market, but personally that Is not what I seek for now.
Please check your PM.
|