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Messages - Goombert

Off-Topic / Re: Tips for making an IDE?
« on: October 27, 2014, 03:14:11 pm »
Quote from: IsmAvatar
LGM wasn't built with Plugins in mind. When I started the project, I had no experience with plugin APIs, nor did I have any clue how I would apply it even if I did. Once it started to get to the point where I wanted plugins to be possible, I started refactoring some of the core parts, and adding hooks. That said, the plugin-ability of LGM is limited, and a bit of it has had to be refactored every now and then to allow plugins to do more things as they crop up.
I can personally attest to this with the increasing necessity for a revamped plugin system with Project Nashorn support. Also specific things like lookandfeels, in the current beta release of LGM all jars under the lookandfeels folder are loaded into the classpath regardless of whether the look and feel is actively in use. Some special consideration needs to be given to stop the unchecked overgrowth of the current infrastructure with a more evolved system put in place.

General ENIGMA / Re: Who fixed arrays?
« on: October 27, 2014, 09:20:55 am »
Sorlok you're amazing!!!  (Y)

Josh wanted to pull it right away but I want to pull and test it first, I am extremely swamped atm but I will make the time to test this and get it merged as soon as I can.

I have reviewed the pull request and everything is great except warnings in the console.

I took the liberty of documenting the new functions for everyone.

Developing ENIGMA / Re: LateralGM
« on: October 27, 2014, 09:17:49 am »
I was able to reproduce it with the enter key, I'll get that patched. But polygonz I find it hard to take you serious because most programs have a search filter bar like that including Unity and Windows Explorer, so I really don't think it's even remotely ugly and it's extremely less ugly than Studio's.

Proposals / Re: sorlok! suggestion!
« on: October 26, 2014, 07:35:21 pm »
I got a good joke sorlok, the build time. Especially how long the compiler takes to print all that variable collection, we need to add some settings for that to the preferences panel. We also need to optimize the project transfer by further developing the CLI and adding EGM support. Though I venture Iji takes quite a bit of time to build in GameMaker as well because the old GM also loaded the project in bulk and passed it by memory.

Developing ENIGMA / Re: Switch to C++11?
« on: October 26, 2014, 07:29:33 pm »
I am specifically looking to repackage the Portable ZIP with MinGW64, but it didn't go so well.

Developing ENIGMA / Re: Change
« on: October 26, 2014, 12:20:05 pm »
As sorry as I am for not helping I think that is the best decision Josh. Because I venture you'll be able to fix a couple of the inheritance bugs while you are it, I am in favor of your rewrite. I am trying to work ahead in school and get some classes finished early so I can start break early, namely IST I finished today.

Proposals / Re: Force directed graph in LGM
« on: October 25, 2014, 05:45:35 am »
Sorry I forgot to respond to this topic. It certainly is a nice feature, I can tell you that Josh would definitely like it he did very similar with JDI which can spit out SVG's. My recommendation is to wait until we design a better plugin system with LateralGM. The intention was to utilize Project Nashorn so that JavaScript extensions could also be added, much like Unity3D so that users can expand editors and such. Currently I have no actual solid plans for this and it requires more discussion with IsmAvatar, but I haven't even really approached her about the topic yet. In other words, I am just saying that I think LGM should have a better extension system that supports JavaScript, but I really have no idea how to go about implementing it, it's not that I don't understand the technology involved. For instance, Unity3D lets you place a script as a resource in your project and you can even write your own editor with JavaScript or C# and you can distribute these scripts on their market place. If we went that route for LGM we would have to add a new resource folder to the tree among other things, but again, I have no idea if we should go this route or what route anyone else wants to go for the extension system revamp.

However one thing that everyone could do to speed this along is to go and upgrade to Java 8, which is one of the most quickly adopted Java versions in history because of all the new features. I strongly encourage you all to upgrade.

Developing ENIGMA / Re: LateralGM
« on: October 25, 2014, 05:42:09 am »
That's weird gra, it could have been a bug in the JDK. And Mangolion, yes I would like some sort of code refactoring as well, just don't plan on it anytime soon.

Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 23, 2014, 03:23:30 pm »
Looks like the issue is with the with() construct. Polygone, can you explain exactly why we don't have working locals in scripts? I am not too informed on the matter, but I've been aware of its existence.

General ENIGMA / Re: What happened to "wxEnigma"?
« on: October 23, 2014, 03:21:24 pm »
Did you install Qt Creator? It requires a specific version, 5.2 I believe. You also have to build the scintilla port.

Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 23, 2014, 08:02:03 am »
I haven't looked at the example, does it happen to use inheritance? We've had issues with script locals for a while, I am not sure what could have changed off hand.

Off-Topic / Re: Tips for making an IDE?
« on: October 23, 2014, 05:23:55 am »
Very nice work Mongolian! I like to see all this innovation indie developers are trying to put out there, there's a lot of interest in the indie community today to start innovating and break old barriers of software and game design. I am really impressed at the initiative people have been taking. I really like the schematic rendering you do, Josh tends to do a lot of that in JDI for testing and to properly outline the architecture of the compiler. I have always been a fan of entity-component systems like Unity3D, I think they are the epitome of object oriented programming. I already like your scripting language because it is similar to QML from the Qt Framework, it breaks a lot of the barriers imposed by C++ while being able to share objects between code in both languages.

Proposals / Re: New Theme for LGM?
« on: October 23, 2014, 05:15:19 am »
I really wish you would put a giant warning sticker on that sourceforge page Josh as to where to find the new ENIGMA, that's like only common sense when projects move websites.

Proposals / Re: Request
« on: October 22, 2014, 03:49:21 pm »
I don't understand nor do I have the authority TKG. But I will add that I thought you were doing tremendous with the development of your border style extensions and what not. I think you ought to find a good project to soak up that energy in.  (Y)

Proposals / Re: remove the "hidden" login feature
« on: October 22, 2014, 03:07:41 pm »
Harri if your penis gets any bigger I am going to have to split this topic 3 ways.