ENIGMA Development Environment
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Messages - Goombert

661
Off-Topic / Re: Windows 10 Package Manager
« on: November 01, 2014, 06:10:47 PM »
My thoughts exactly ed, my hope is that this will make a consistent stable package management platform though. The problem with the open source ones is that there are too many and not all of them have all the same packages, a problem that doesn't exist on Linux for the most part, that I am hoping the introduction of Microsoft's package manager will solve.

662
Off-Topic / Re: GMS prices up again
« on: November 01, 2014, 06:08:27 PM »
So can the open source license with a custom exception so I fail to see your point.

663
Off-Topic / Re: GMS prices up again
« on: November 01, 2014, 03:28:54 PM »
Yes and your improvements to the room editor were a huge improvement too egofree. I patched the recent bug in LGM you found, it was a slight typo and I haven't run into anymore issues, but I am waiting to upload until I finish the look and feel improvements, which also includes revamping the preferences frame.


664
Off-Topic / Re: GMS prices up again
« on: November 01, 2014, 11:59:10 AM »
Listen Darkstar2, you make some very good points and are clearly more open minded to the subject, but you are all COMPLETELY MISSING THE POINT. I don't mean to sound shrewd, but the whole point of Open Source is you are free to chose, you have the choice to use either program, both ENIGMA and Studio are empowering you as a consumer more than just having one. Our software is compatible with theirs, and you can use them together, you need to work on a project from Linux? Great use LGM and then take it back to Windows to build. The same goes for any of the other tools we've written and provide. It's an erroneous notion that YoYoGames has to lose in order for ENIGMA and the consumer to win.

I would like to additionally point out that this will require you have Visual Studio and Microsoft Visual C++ installed on your computer.
http://help.yoyogames.com/entries/24468366

665
Developing ENIGMA / Re: LateralGM 1.8.6.745
« on: October 31, 2014, 05:48:45 PM »
Sorry about that egofree I have patched the exception now. Opening search result nodes should also focus the correct line in the code editor or focus the entry/text area of the correct argument on the corresponding action frames for all resources.

The search feature could not get any better, we just need to test for bugs now, so please go test the new jars.
http://enigma-dev.org/docs/Wiki/Install:Extra_Packages

https://github.com/IsmAvatar/LateralGM/commit/f3c470d6d94a9b0549e26763366c0cf1d718d338
https://github.com/IsmAvatar/LateralGM/commit/246f954c2fcec70c22e4ca25ff102ca99518caad
https://github.com/IsmAvatar/LateralGM/commit/3a7daf6609d938c7b5ff191d78b9d068c56e3702
https://github.com/IsmAvatar/LateralGM/commit/6d7d7da334d5b5ee7184a0db28e503d1058648e6
https://github.com/IsmAvatar/LateralGM/commit/45d9bc85514d595644b61f6b10743dd6a56fb6e0

666
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 31, 2014, 12:10:44 AM »
I believe I have fixed the issue HitCoder, please test for me by downloading the new LGM from the following topic.
http://enigma-dev.org/forums/index.php?topic=2269.0

My patch is referenced on the tracker.
https://github.com/IsmAvatar/LateralGM/issues/158

667
Developing ENIGMA / Re: LateralGM 1.8.6.742
« on: October 30, 2014, 07:37:58 PM »
Alright another update with several suggestions taken from your feedback.

* The search filter toolbar is now floatable.
* The modify or event button will now raise the events tab if it is docked.
* I took egofree's feedback and you can no longer search an expression that is zero in length, so you have to actually enter something before you can perform a search.
* You can now search all the arguments of every drag and drop action, instance creation code, and room creation code.
* You can now click on the moment, event, action, and other nodes and have them open the appropriate code editor or select the right moment or event, etc. For instance if you click the draw event the object frame opens with the draw event in focus, if you click a child action the code frame will also appear.
* Fixed an issue with the match line numbers, they were starting at 1 and the code editor starts 0.
* Fixed an exception that would occur when hovering over a resource menu.

So the search feature is basically finished and I would just appreciate it if you guys could test for bugs. The jars can be obtained from the Extra Packages page.
http://enigma-dev.org/docs/Wiki/Install:Extra_Packages


668
General ENIGMA / Re: Who fixed arrays?
« on: October 30, 2014, 05:38:29 PM »
As of the following pull request we now have working array length functionality that has been tested and confirmed to work mostly as we expect with the exception of is_array() which is not yet ECMA compliant.
https://github.com/enigma-dev/enigma-dev/pull/856

Everyone give sorlok a round of applause! Yay sorlok!  (Y)



You can get these changes by using git-bash to pull from master. I will updating the Portable ZIP in a few days.

669
General ENIGMA / Re: What happened to "wxEnigma"?
« on: October 30, 2014, 03:41:19 PM »
You can find QScintilla here.
http://www.riverbankcomputing.com/software/qscintilla/intro

This page should assist you in compiling it.
http://pyqt.sourceforge.net/Docs/QScintilla2/

670
Developing ENIGMA / Re: LateralGM 1.8.6.731
« on: October 30, 2014, 12:54:22 PM »
Quote from: polygone
Is that a 'no' on moving it below the resource tree then?
It's an I don't know because you haven't provided any argument as to why it should be in a place inconsistent with 99% of applications besides GM: Studio.

Quote from: TheExDeus
Technically it should be a toolbar as any other. Then you could drag it to the bottom, the side or just hide it. Putting it in a static place will never please everyone, but most people will get used to it.
It is a toolbar in order to render the buttons the way that it does, it's just not set floatable because if I recall I believe it wouldn't work for some reason, because it's not set like a regular toolbar on a frame and I also felt that it looked a little tacky as floatable.

I'll take a look and see if setting it floatable will work, I will also make the Event Selector button and stuff on the object frame focus the Events tab which is something else I forgot about. We honestly need a proper docking framework.

671
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 29, 2014, 07:01:16 PM »
Ohhh, so you want to open a specific editor besides the system default? Take a look at the following topic.
http://enigma-dev.org/forums/index.php?topic=1481.0

I am not actually sure how it works entirely.

672
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 29, 2014, 06:38:12 PM »
I am not exactly sure what you mean, you want it to open the system editor when you double click the node in the tree? Please elaborate.

673
Off-Topic / Windows 10 Package Manager
« on: October 29, 2014, 03:20:42 PM »
Well well well. Windows 10 will have a package manager that will make Windows development just amazing, we may finally be able to create a proper Portable ZIP and allow MinGW installations. This is honestly the greatest news ever!

http://www.extremetech.com/computing/192950-windows-10-will-come-with-a-command-line-package-manager-much-to-the-lament-of-linux-users



Even those of you who want to go ahead and start using PowerShell can, I was only vaguely aware of its existence, it has rectangle select as well. The only downside is that it is built on the .NET framework, it opens at about 45 MB ram usage for me where as regular cmd opens at 0.3 MB.
https://en.wikipedia.org/wiki/Windows_PowerShell

674
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: October 29, 2014, 02:47:08 PM »
While I agree somewhat with polygonz, I can't help but feel he is being a little dramatic lately. But as I said I always found the physics of like the very first sonic games (before & Knuckles) to be a real pain and a lot more distinct than later entries in the series. I remember getting stuck in levels and waiting for the timer to run out so I could restart.

675
Developing ENIGMA / Re: LateralGM 1.8.6.73
« on: October 29, 2014, 01:53:29 PM »
I am glad you all like the improvements!

Quote from: egofree
the object window is opened, but not the corresponding the code window
This is what I mean when I say it doesn't "scope" yet. That will be my next improvement.

Quote from: egofree
For future versions, i think it would be useful to add also the variables actions in the search ('Set variable', 'If variable is equal to'), and 'If an expression is true'.
It's possible to search the argument values of all drag and drop actions, we can make that happen if everybody wants to. For now I just did the code action because most coders just use 1 action per event like me.

Quote from: egofree
'Global game settings'
I think we may actually add a separate filter to GGS as well as preferences that works like Eclipse's, because there you are really only wanting to find the component text and aren't searching anything in the actual resource.

Minor update here everyone, the Swing icon pack has been removed and you can no longer select it, it will no longer be built into the Jar either. You can still obtain it from LateralGM's repo and use it as a custom icon pack, but I am no longer going to maintain it.

Follow this forum topic on making custom icon packs.
http://enigma-dev.org/forums/index.php?topic=2322

Here is the link to the Swing icon pack still in LateralGM's repository.
https://github.com/IsmAvatar/LateralGM/tree/master/org/lateralgm/icons/Swing