Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Goombert

General ENIGMA / Re: Splashscreens
« on: January 19, 2016, 04:02:03 am »
In my personal opinion I liked the original orange one better, I feel these are starting to get over the top. But I like the added depth?!? of the walls, feels more isometric which is a good thing.

General ENIGMA / Stable Branch/lgm16b5
« on: January 19, 2016, 03:15:30 am »
I am introducing a stable branch to LateralGM which only pulls in the most important fixes on top of lgm16b4. This version is not concerned with changing the look and feel and other aesthetic enhancements. It is concerned with code quality and functionality. It is mainly targeted at those who want a more stable LateralGM without all the bells and whistles that sometimes don't even whistle.

My commits are first introduced on page 24 at

Reasons to break support for older Java versions:
* getSelectedValues() is deprecated in favor of getSelectedValuesList() as of JDK 1.7 and these methods are used in ActionList
* SwingWorker was added in JDK 1.6

The first issues on this list are possible, but are considered to be less important or controversial:

These changes are not controversial, they are the first that should be done:
* Add shortcuts for Bold, Italic, Underline, and Alignment in Game Info editor.
* Add missing tooltips for toolbar buttons in game info/room editors.
* Change default Background color to white.
* Always asking to save changes, b4 regression. Likely the result of logical equality changes.

Being worked on:
* Closing the object/timeline frame or the action container does not close all open actions.

Cherry pick IsmAvatar commits:
* Can't open the same type of action frame twice and new actions are not selected because of logical equality.

Completed items:

Fixed by original maintainers (we want to branch from after these were fixed):

Off-Topic / Re: Happy New Year!
« on: January 01, 2016, 01:24:54 pm »
Feliz Navidad!

Works in Progress / Re: Croky
« on: December 30, 2015, 03:50:56 pm »
That sounds great! I keep trying to get to the end, but I have not made it past the start of level 3 yet.

This leads me to another suggestion. In Sonic games, when you press down on the dpad, Sonic looks down so you can see what is below you before you jump. I think this would be an immensely helpful feature. I struggled the most with knowing when to jump and when not to jump because you seem to trick people both ways (it's hard to tell when to do what without memorizing the levels). It was helpful to be able to shoot snowballs once I obtained the pickup, but I didn't know what that pickup was until reading the readme. The only other suggestion I have besides these and some sound effects would be to make the player glide forward when jumping, kind of like a running jump in Mario, instead of just straight up and down.

Otherwise I really enjoyed the holiday themed game, sometimes it can be sort of cheesy (I've never been one to participate in contests either) but it puts me in a good mood. I really like the game, keep up the great work!

Works in Progress / Re: Upcoming Games
« on: December 28, 2015, 03:25:05 pm »
Yes, as TheExDeus points out, some additional information is necessary. Such as what you were doing when the file was corrupted and any error messages you may have received including the version number.

Works in Progress / Re: Croky
« on: December 28, 2015, 03:22:03 pm »
I wasn't around for a few days because of Christmas break and a million other things I got going on, sorry I didn't see this right away.

I think the graphics look amazing in this version. I love it! Did you do the scrolling background yourself?

I made it as far as the second half of level 2...

I would like to see some additional life pickups somewhere.

I think it is also getting time to add some basic sound effects. It feels so weird without any audio. There are plenty of free sites for game sound effects.

Overall, I am really impressed, this is one of the best looking ENIGMA games so far that was built originally in ENIGMA. There are a few others that are really nice too, but we have very few, most are just ported from GameMaker.

Issues Help Desk / Re: LateralGM hangs in file chooser dialouge
« on: December 14, 2015, 04:32:42 am »
No problem at all. I am working through some of them as I said in the ticket, the bugs in our code just don't show up in the more polished Oracle JDK. Most of them are addressable by following the API guidelines more consistently. The open dialogs are actually one of their bugs that is reported on their trackers already and that is why I haven't filed it yet. If you have any other problems feel free to post again.

Issues Help Desk / Re: LateralGM hangs in file chooser dialouge
« on: December 13, 2015, 04:48:19 am »
Hello TacoBot. I am actually working to fix these issues in the new LGM release. Some of them are fixable, some of them are not.

The specific issue you mention, is actually not fixable, it's a known bug in the JDK version you are using. You will either need to install Oracle JDK 8 or downgrade to OpenJDK 7. This is in the GTK look and feel, you can also try under File->Preferences to change the look and feel, but there will likely still be other bugs.

Either way if you switch to the Oracle JDK you won't have any of these problems.

General ENIGMA / Re: Splashscreens
« on: December 08, 2015, 04:35:42 am »
I like the first one the best, but the red is hard on my eyes, I do think the orange is easier to read. I would be interested to see it with a white outline but I can't, I don't think I can pull it off myself.

General ENIGMA / Re: Splashscreens
« on: December 08, 2015, 03:25:06 am »
Erm, I am opposed to green. Green is a no-go because YoYo, if you know what I mean? The reason we emphasize blue so much is because of color psychology, it's the most popular color according to several studies. It conveys tranquility and makes the user feel relaxed. Though I was not the one who originally picked ENIGMA's color schemes, I emphasize it from time to time.

I did however notice that the red is more difficult to read than the orange. Really wish imgur would stop being a pain. But I am still open to your changes because I do find them an improvement.

General ENIGMA / Re: Splashscreens
« on: December 08, 2015, 02:14:17 am »
Sorry I didn't get back to this right away. I wanted to say that I like your reasoning for its use, it does look like a depacked cube and not entirely unrelated or as revolutionary as a result of this. I also agree with moving the L to the top to make it look like it would if it were a texture for a 3D cube as this also aligns it with the text "LateralGM" along the baseline.

I like the font you've proposed as well, though I find serif fonts slightly easier to read at a distance. I did not like his originally proposed font in the very first version because the M looked bloated on the sides and it made it seem aliased. I actually do like it with the orange, but LGM is traditionally red, so that is not likely to change.

* I would upload the red version of what you have for contrast, but imgur seems to be down right now *

Works in Progress / Re: Upcoming Games
« on: December 07, 2015, 04:41:03 am »
Yeah these games are all looking great you guys. The tile scaling hasn't been added yet but LGM does need the IDE properties for the room editor and then ENIGMA could implement them when it's ready. I won't be doing that in the next LGM release though, I don't think.

General ENIGMA / Re: About dependencies for distributing games
« on: December 07, 2015, 04:33:02 am »
That could create a problem with copyright, proprietary software can't statically link LGPL.

You are actually best to just leave it alone for Linux. That's the way people expect it to work, and one of the reasons why I like Linux because it leads to less bloat. What should be done is to write down all the dependencies and list them on a page somewhere on the Wiki. Users can use that to warp the dependencies in a package that the package manager will take care of.

Somebody could also just make a script and ENIGMA could copy it to the output dir for install to work.

Works in Progress / Re: Croky
« on: November 25, 2015, 03:00:12 pm »
The sprite frame has been fixed and is ready for the next release. I have sent a beta build to TheExDeus for testing to confirm.

The problem was that we were not accounting for the alpha tolerance in the bounding box calculation, we had it hard coded as 0. We were also already loading and saving the "Separate Masks" and alpha tolerance values but did not have corresponding UI controls to change them on the sprite frame. This has been completely addressed in full.

Testing the file you sent earlier with all of the sprites yields the correct masks, the same masks as GameMaker 8.1 and Studio.

I don't know then I am out of ideas. I tried this with a Windows Forms app I built for my class. It runs fine outside of the IDE, even copying just the exe by itself to the desktop. Perhaps you have conflicted .NET installations or something else? I would test again with a new Windows Forms project and double check again just to make sure. If it occurs then I would say you have a bigger problem.