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Messages - Goombert

2266
Issues Help Desk / Re: Some problems I have found.
« on: October 07, 2013, 08:46:56 am »
Is it a specific game it does this on or all games even an empty one?

2267
Issues Help Desk / Re: Some problems I have found.
« on: October 07, 2013, 06:52:22 am »
It appears as though you updated something, Harri had a similar issue due to OpenAL changes. He resolved it by completely redownloading ENIGMA, please try doing so.

2268
General ENIGMA / Basic Shape Normals
« on: October 06, 2013, 11:12:15 pm »



Just wanted to update you all, I have added normals to all basic shapes in all graphics systems, and yes ellipsoids, they are now all efficiently batched and rendered.
The following pull request contains my changes, simply wait for it to be merged before updating.
https://github.com/enigma-dev/enigma-dev/pull/423

I am still working on the icosahedron function. An icosahedron is used in computer graphics to perfectly texture map a sphere and for representation of planetary scale maps.


2269
Off-Topic / Re: 0 A.D.
« on: October 06, 2013, 03:27:53 am »
Oh wow thanks for the link fervi I didn't know they had a kickstart going.  (Y)

2270
Off-Topic / 0 A.D.
« on: October 06, 2013, 03:16:49 am »
I don't know if many of you have seen this or not but it is basically a free and open source remake of the original Age of Empires, except with modern HD graphics and very big largely detailed maps. I have already had a chance to play it while it was early in development and it was already really stable and fun then, but the game is now nearing completion and I have once again picked it up for another play through.



I definitely recommend you guys head over to their site and try it out, they did an absolutely brilliant fucking job with it.
http://play0ad.com/

Platforms: Windows, Linux, Mac

2271
Ok, that is really weird since I have not even touched Berkeley Sockets but I do know greg was fuckin around with it, I will investigate when I have time. Because I also need to add the libs to additional for Windows we will add a dll for Box2D physics as well to the repo.

2272
Issues Help Desk / Re: os_type [gms constant]
« on: October 02, 2013, 03:50:58 pm »
That is where streaming comes into play.

2273
Issues Help Desk / Re: os_type [gms constant]
« on: September 30, 2013, 07:52:08 pm »
... dude it's implemented?

2274
Announcements / Re: LateralGM Update
« on: September 30, 2013, 08:42:12 am »
Oh good gra, I was going to say,  :D

2275
Issues Help Desk / Re: os_type [gms constant]
« on: September 29, 2013, 05:27:28 pm »
Quote
http://enigma-dev.org/docs/Wiki/Device_constants

I just checked and os_type is already implemented and working. It returns os_windows, os_win32, os_linux, etc. Depending on your platform.

No TKG I said Ideka's response did not make any sense. That said, png support was working idk how the fuck it broke it quit workin for me too.

2276
Issues Help Desk / Re: os_type [gms constant]
« on: September 29, 2013, 01:58:42 pm »
That, doesn't, make, sense????????????

2277
Issues Help Desk / Re: os_type [gms constant]
« on: September 29, 2013, 12:24:47 pm »
http://enigma-dev.org/docs/Wiki/Device_constants

I just checked and os_type is already implemented and working. It returns os_windows, os_win32, os_linux, etc. Depending on your platform.

2278
Announcements / Re: LateralGM Update
« on: September 28, 2013, 07:33:04 pm »
I don't even know wtf gra I haven't touched the JNA dependency :\

2279
Issues Help Desk / Re: os_type [gms constant]
« on: September 28, 2013, 04:03:26 pm »
To whose Wiki page?

2280
Issues Help Desk / Re: os_type [gms constant]
« on: September 28, 2013, 02:11:33 pm »
It's already implemented it was implemented years ago, the constants are just named different, somebody needs to go in and rename them.