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Author Topic: Key to Success  (Read 1053 times)
Offline (Male) time-killer-games
Posted on: April 20, 2017, 07:03:41 AM
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Click here to view the full size of the GIF below.



"Key to Success" is free and open source.

Collect all the keys to succeed in this traditional 2D platformer.

An Indie Game by Time Killer Games (Samuel Venable).

Original Soundtrack by HYPERLAMB.

2 gameplay modes. 16 levels total.

Works in:
  • ENIGMA
  • GameMaker 8.1
  • GameMaker: Studio
  • GameMaker Studio 2
Note:

The ENIGMA source code requires being built and run with the Direct3D 9.0 Graphics System on Windows.

Download:

Windows | Mac (Coming Soon) | Linux | Play in Web Browser

Compare & Contrast (Windows):

Engine: ENIGMA
Binary file size: 57.0 MB
Source file size: 37.4 MB

Engine: GameMaker 8.1
Binary file size: 41.8 MB
Source file size: 37.4 MB

Engine: GameMaker: Studio
Binary file size: 36.1 MB
Source file size: 28.2 MB

Engine: GameMaker Studio 2
Binary file size: 35.2 MB
Source file size: 39.5 MB

Cheers.
Samuel
« Last Edit: May 16, 2018, 02:11:09 AM by time-killer-games » Logged
Offline (Male) hpg678
Reply #1 Posted on: April 24, 2017, 04:49:30 AM

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the trailer looks cool. will try it
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Hugar
Offline (Male) time-killer-games
Reply #2 Posted on: April 24, 2017, 02:38:04 PM
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Thank you hpg678!

If you find the game too difficult, I do have a "skip level" cheat built in, and if you want access to it, and tell you it in a PM. :)

Calling all Linux users:

Unfortunately, the only Linux machine I own is a dual boot with Windows, and it is an Ubuntu distro installed via wubi, and there is so little memory on the Ubuntu side, that LGM crashes when I try to run or build a binary. If anyone would like to compile a Linux binary from the source code, via ENIGMA, and send me the resulting binary, that would be much appreciated! :D
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Offline (Unknown gender) egofree
Reply #3 Posted on: May 02, 2017, 04:11:11 AM
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If you find the game too difficult, I do have a "skip level" cheat built in, and if you want access to it, and tell you it in a PM. :)

Thanks for sharing the game. It's nice and works well.

I've found the following interesting code in the press_Enter event  :D :

Code: [Select]
    if (keyboard_check(vk_control)) {
   
        if (room_exists(room_next(room))) {
       
            room_goto_next();
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Offline (Male) time-killer-games
Reply #4 Posted on: May 02, 2017, 04:17:12 AM
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Thanks for the compliment. And lol, so much for keeping that confidential. XD
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Offline (Unknown gender) egofree
Reply #5 Posted on: May 02, 2017, 04:35:48 AM
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By the way, it was really nice to share the source code. That's how we can learn how games are made.

I want to do a similar project. I would like to do a remake of the c64 game 'Wanted: Monty Mole' :

https://www.youtube.com/watch?v=r26norwZ_XI

But this time i will use Unity3d. There is an interesting feature in this game : everytime a new maze is created in the center of the map.
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Offline (Male) time-killer-games
Reply #6 Posted on: May 02, 2017, 08:17:11 PM
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By the way, it was really nice to share the source code. That's how we can learn how games are made.

I want to do a similar project. I would like to do a remake of the c64 game 'Wanted: Monty Mole' :

https://www.youtube.com/watch?v=r26norwZ_XI

But this time i will use Unity3d. There is an interesting feature in this game : everytime a new maze is created in the center of the map.

Thanks!

That game looks really cool! (But also really difficult and confusing). I wish you the best of luck on the project! :)
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Offline (Male) time-killer-games
Reply #7 Posted on: May 03, 2017, 05:18:43 PM
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I was able to confirm that the ENIGMA-built Windows executable works on Linux seamlessly using Wine. Of course, I'd prefer for the game to run on Linux natively as a real Linux binary, but I'm just throwing this out there for anyone who might want to play this on Linux, using Wine, just download the ENIGMA-built version.
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Offline (Male) faissaloo
Reply #8 Posted on: May 04, 2017, 08:37:57 AM

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I've compiled a Linux version of this for you
https://www.dropbox.com/s/6uqvsvnmw7aqclv/Key%20to%20Success%20Linux?dl=0
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Offline (Male) rcobra
Reply #9 Posted on: May 04, 2017, 10:23:47 AM
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hi, nice game :)

https://www.dropbox.com/s/pd32bfxt2gf8wt1/Key%20to%20Success_linux.7z?dl=0
build Linux Mint 17.3 (x86), in case of problems check run script start-game.sh
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ps.sorry for my english
Offline (Male) time-killer-games
Reply #10 Posted on: May 04, 2017, 06:12:26 PM
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Hey thanks guys!

@faissaloo

When I tried to run the application you provided, nothing happened, other than an empty text document was created with this name:

"p�@@H� (invalid encoding)"

@rcobra

The application you sent works on Ubuntu without any issues, this is the file I will use when I upload the Linux build to itch.io.

Again, thank you so much! :D

Cheers.
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Offline (Male) time-killer-games
Reply #11 Posted on: May 05, 2018, 09:55:02 PM
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New version of the game released. Now has twice as many levels.
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Offline (Male) Goombert
Reply #12 Posted on: May 07, 2018, 03:15:03 AM

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I want to take a minute to comment on your game, since I've tried it on different occasions since you started.

I've made it very clear in the past, that I am not typically a fan of platformers, it just never really was my genre. But I found your game entertaining for a specific reason. At first, I found it very difficult, so what kept me engaged was just trying to get some of the first couple of jumps right. I think the reason is because this is a little similar to what was done in the original Super Mario Brothers (how a Goomba is spawned to walk directly at you on the first level). After you do get the first couple of jumps, you can get through a level more consistently. But despite that, the challenges you've added to various levels keep the game challenging the whole way through. It's nice to see that you added a few additional levels for the completed version, it feels like a "full" game now. We may have differing opinions on the difficulty level, but I do feel the difficulty progression is consistent within each level because each level sort of has a unique combination/pattern (ironic that I feel this way and they game is called Key to Success; which I find appropriate) to get right before you can beat it.

Overall, I really like the quality of the game, the playback is smooth, the art is appealing, and the audio really creates the right tone. The only feedback I have is that I think there should possibly be some sound effects for dying/level restarting (though I am really impressed with how quickly the levels restart). I am also super glad that the game plays so well in ENIGMA in comparison to GM and I feel it's a sure sign of progress on the community's part.

Nice job, that's all there really is to say about this one, you got to me to genuinely enjoy a game from a genre I don't typically engage with (Y)
« Last Edit: May 07, 2018, 03:20:12 AM by Goombert » Logged
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

Offline (Male) time-killer-games
Reply #13 Posted on: May 09, 2018, 01:24:12 PM
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Thanks Robert! I really really appreciate the announcement and review of my game.

It's pretty cool that you enjoyed it even though it isn't your genre of choice.

I don't know what you mean by:

Quote
though I am really impressed with how quickly the levels restart

All I did was room_restart(), it's not all that difficult. Do you mean how quickly enigma processed that code? It's actually slower than GM to restart or go to a new room in ENIGMA, because it takes long enough to load there is a noticeable flash of a "black screen" in between a room restart/swap. GM 8.1, Studio 1.4, and Studio 2.x don't have this problem. So the way I look at it, this is a bad thing.

Quote
how a Goomba is spawned to walk directly at you on the first level

None of the enemies or obstacles that can kill you are able to do so from where you are standing at the beginning of each level, so I'm not sure what you mean here either.

But yes, I am very happy you took the time to play my game for as long as you have, and as many times as you have, and I'm very glad you took the time to write a review that long and featuring my game on the homepage. All that was very nice of you.

Thanks again! :D
Samuel
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Offline (Male) time-killer-games
Reply #14 Posted on: May 10, 2018, 03:10:53 AM
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Now available to play in your web browser.
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