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91
Issues Help Desk / Re: Can't open egm project on Linux
« on: February 10, 2015, 04:22:55 pm »
Just a reminder, this still isn't fixed, however, I'll try redownloading it.
92
Issues Help Desk / Re: Can't open egm project on Linux
« on: February 08, 2015, 11:10:29 am »
I still have that error in the version you sent me in "Enigma.zip"
The version in the other zip appears to be too old. It doesn't even have the run functions from current Enigma.
EDIT: This time I got a full error report, here it is:
The version in the other zip appears to be too old. It doesn't even have the run functions from current Enigma.
EDIT: This time I got a full error report, here it is:
Code: [Select]
Operating System: Linux
Version: 3.13.0-37-generic
Architecture: amd64
Java Vendor: Oracle Corporation
Version: 1.7.0_75
Available processors (cores): 4
Free memory (bytes): 41804848
Maximum memory (bytes): 777519104
Total memory available to JVM (bytes): 94896128
File system root: /
Total space (bytes): 38107922432
Free space (bytes): 12669988864
Usable space (bytes): 10710568960
Stack trace:
java.lang.UnsatisfiedLinkError: Unable to load library 'compileEGMf': Native library (linux-x86-64/libcompileEGMf.so) not found in resource path ([file:/home/hitcoder/enigma/plugins/enigma.jar])
at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:271)
at com.sun.jna.NativeLibrary.getInstance(NativeLibrary.java:398)
at com.sun.jna.Library$Handler.<init>(Library.java:147)
at com.sun.jna.Native.loadLibrary(Native.java:412)
at com.sun.jna.Native.loadLibrary(Native.java:391)
at org.enigma.EnigmaRunner.attemptLib(EnigmaRunner.java:252)
at org.enigma.EnigmaRunner.access$1(EnigmaRunner.java:245)
at org.enigma.EnigmaRunner$3.run(EnigmaRunner.java:183)
94
Issues Help Desk / Re: Can't open egm project on Linux
« on: January 31, 2015, 05:10:13 pm »
have the repositories been updated for Enigma yet? If not, how long? Will I have to copy my files from my windows install?
95
Issues Help Desk / Re: Can't open egm project on Linux
« on: January 29, 2015, 04:08:07 pm »
Oh, ok. If I had enough experience in Java, I may have been able to help, but I have only had experience messing with Minecraft's source code...
96
Issues Help Desk / Can't open egm project on Linux [SOLVED]
« on: January 29, 2015, 01:13:41 pm »
OS: Linux Mint 17.1 Rebecca - XFCE
Machine: Lenovo G505
Java version: Java JDK 7 Runtime
Error:
When I try to run the game it crashes LateralGM. Everything appears fine in editor at first glance however, and it appears that I can edit most assets perfectly fine.
Machine: Lenovo G505
Java version: Java JDK 7 Runtime
Error:
Code: [Select]
Operating System: Linux
Version: 3.13.0-37-generic
Architecture: amd64
Java Vendor: Oracle Corporation
Version: 1.7.0_65
Available processors (cores): 4
Free memory (bytes): 102934648
Maximum memory (bytes): 777519104
Total memory available to JVM (bytes): 151519232
File system root: /
Total space (bytes): 38107922432
Free space (bytes): 26067496960
Usable space (bytes): 24108077056
Stack trace:
java.lang.NullPointerException
at org.enigma.file.EFileReader.readResource(EFileReader.java:666)
at org.enigma.file.EFileReader.processEntries(EFileReader.java:644)
at org.enigma.file.EFileReader.readNodeChildren(EFileReader.java:622)
at org.enigma.file.EFileReader.readEgmFile(EFileReader.java:560)
at org.enigma.file.EFileReader.readEgmFile(EFileReader.java:538)
at org.enigma.file.EgmIO.read(EgmIO.java:56)
at org.lateralgm.main.FileChooser$1.run(FileChooser.java:564)
at java.lang.Thread.run(Thread.java:745)
When I try to run the game it crashes LateralGM. Everything appears fine in editor at first glance however, and it appears that I can edit most assets perfectly fine.
97
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: December 11, 2014, 11:36:23 am »
Thanks Robert. It'd be extremely useful, as Polygone gave the objects names that are not acceptable to most of the sonic community. It's not me, it's other people complaining that I should prefix them with obj_, even though I have told them countless amounts of times that I didn't create the original base engine.
98
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: December 10, 2014, 01:05:22 pm »
I never mentioned waiting for a fix. I don't have any problems at the moment, however, I am waiting for the feature to change the object referenced in code for when the object name is changed.
99
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: December 07, 2014, 10:08:22 am »
ok, I hope it's done soon.
100
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 29, 2014, 04:49:51 pm »
That's great, however I made a workaround so it doesn't really matter now. But other people may have had this problem, so it's appreciated, and I may use the with() statement more often now. Haha.
101
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 08, 2014, 05:01:40 pm »
From all of these examples, I've learnt how slope handling works, I think, so I may decide to code my own from scratch, but thanks for all the help. I will start coding my own from scratch, and if it goes wrong, I'll go back to what I have so far. Thank you all for the advice, help, etc.. And to all you devs, contributers, etc... thanks for all of the help with bugfixing.
The Enigma community is by far the most friendly community I've seen. Haha.
Yours sincerely
~HitCoder~
The Enigma community is by far the most friendly community I've seen. Haha.
Yours sincerely
~HitCoder~
102
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 06, 2014, 01:39:03 pm »
Oh, that's excellent! I can't wait for this feature! Lol. Good luck coding it.
103
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 05, 2014, 12:06:31 pm »
When I had the error, the loading dialogue was in the way of the program, and I couldn't close it (the window) or the dialogue. I used task manager though, so it's all good. I'm just saying, as you said
Also, did you miss this part, or ignore it?
Currently the only place it is ever possible to get two exception dialogs is when both the plugin Jar and LateralGM have an exception, which is impossible because the exception dialog blocks all other exception dialogs so that you can still close the application, at least theoretically.
Also, did you miss this part, or ignore it?
Quote from: HitCoder
EDIT:
I don't mean to request anything impossible, or too much work to even bother with, but is there any way you can implement a feature that when an object is renamed, any scripts refferencing the object are updated? If you think it would freeze the program on some projects, why not make it optional?
Just a request, I understand if it's impossible.
104
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 04, 2014, 02:44:01 pm »
It works, thank you.
EDIT:
I don't mean to request anything impossible, or too much work to even bother with, but is there any way you can implement a feature that when an object is renamed, any scripts refferencing the object are updated? If you think it would freeze the program on some projects, why not make it optional?
Just a request, I understand if it's impossible.
EDIT:
I don't mean to request anything impossible, or too much work to even bother with, but is there any way you can implement a feature that when an object is renamed, any scripts refferencing the object are updated? If you think it would freeze the program on some projects, why not make it optional?
Just a request, I understand if it's impossible.
105
Ideas and Design / Re: In need of a Sonic fangame engine for Enigma
« on: November 04, 2014, 02:35:08 pm »
Oh, I assumed it was the same as the last version, I just saw it was an October release. Hahahaha.