hpg678
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Posted on: September 18, 2017, 09:13:28 am |
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Location: Barbados Joined: Mar 2017
Posts: 283
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Here's a little utility I've been using that converts Drag and Drop actions to GML. It's been invaluable to me in learning GML so I thought I would just share with any newbies out there. Upon writing this , I did a search on DND to GML utilies and I came many others. One can also do a search and try them out for oneself but I still prefer this one as you can perform an actually code segment and it will convert it for you, right there and then. Check it out. here's the link http://www.stuffbydavid.com/dnd-to-gml
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[compromised account]
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Darkstar2
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Reply #1 Posted on: September 21, 2017, 04:23:21 pm |
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Joined: Jan 2014
Posts: 1238
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Here's a little utility I've been using that converts Drag and Drop actions to GML. It's been invaluable to me in learning GML so I thought I would just share with any newbies out there.
Upon writing this , I did a search on DND to GML utilies and I came many others. One can also do a search and try them out for oneself but I still prefer this one as you can perform an actually code segment and it will convert it for you, right there and then. Check it out.
here's the link http://www.stuffbydavid.com/dnd-to-gml
Nice find - but this program is a bit outdated and from what I recall did not have FULL support. BTW, there is a built-in D&D to GML converter in GMS 2, every single D&D is supported. Also sometimes it can be difficult to remember all those GML commands, so one could build their own libraries and functions and use those in their games as well.
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Goombert
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Reply #2 Posted on: September 21, 2017, 07:05:12 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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I had considered putting this functionality into ActionMaker, but decided against it because I felt that it was pretty useless for just a single action. It's really a very distinct use case from creating the libraries themselves. I also wanted to add this to LateralGM at some point, since the code is actually already there in the ENIGMA plugin, but never got around to it.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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hpg678
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Reply #3 Posted on: September 21, 2017, 09:48:00 pm |
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Location: Barbados Joined: Mar 2017
Posts: 283
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The program is indeed outdated but still quite useful.....like I said....... just thought it would be useful for newbies to ENIGMA to learn EDL as itt converts Drag and Drop actions into the relevant EDL/GML code.
I prefer to code in EDL but at times when I'm stuck on something, I use Drag n drop, then use that converted code. Unfortunately, for some reason, i can't get GMS2 to work on either my laptop nor one of my desktops. Both of which has 64bit cpus in them. I don't really care that much any way, since they dropped LINUX support.
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Darkstar2
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Reply #4 Posted on: September 24, 2017, 09:58:53 am |
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Joined: Jan 2014
Posts: 1238
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The program is indeed outdated but still quite useful.....like I said....... just thought it would be useful for newbies to ENIGMA to learn EDL as itt converts Drag and Drop actions into the relevant EDL/GML code.
I prefer to code in EDL but at times when I'm stuck on something, I use Drag n drop, then use that converted code. Unfortunately, for some reason, i can't get GMS2 to work on either my laptop nor one of my desktops. Both of which has 64bit cpus in them. I don't really care that much any way, since they dropped LINUX support.
I prefer GML/EDL as well, from the start. I could never get into D&D, even from the GM legacy years. Did it for a short time then found it was more work As far as GMS2, if not mistaken you need at least a DX10 compatible GPU. And they do support linux, there is an Ubuntu export module included.
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Goombert
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Reply #5 Posted on: September 24, 2017, 01:12:11 pm |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Yes, absolutely, just to clarify I meant doing it for one single action is useless. It's more useful with bulk actions. But I also concur with the rest of you, D&D really didn't teach me anything. I went almost straight to learning how to code back in GM6/7 days. One thing I've stated before that many people seem to agree with is the lack of keyboard accessibility for D&D. I would find D&D more useful if I could start typing the actions name instead of having to dig for it from a panel. It may sound like it defeats the purpose of D&D, but it really doesn't, it's complementary. The advantage of having a checkbox or other GUI element to set a variable is it decreases the chances of you making typos like "faalse" or "tre" when you mean false/true.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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time-killer-games
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Reply #6 Posted on: September 24, 2017, 10:06:12 pm |
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"Guest"
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@hpg678
Sorry for the confusion, I meant they don't have a Linux IDE and don't plan on having one. They do have a Linux export, but you still need a Windows or Mac to use GMStudio at all because you need the IDE to export.
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« Last Edit: September 24, 2017, 10:07:50 pm by time-killer-games »
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hpg678
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Reply #7 Posted on: September 25, 2017, 04:39:02 am |
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Location: Barbados Joined: Mar 2017
Posts: 283
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Forgive me but when it comes to YOYOgames, I tend to fly off the handle sometimes. In regards to this aspect of the discussion let me say this.
like most people I had been with Gamemaker when Mike Overmars was in charge. I even stayed with it for a brief period during version 8, HTML, version 1.2 and stopped at version 1.4. With the introduction of LINUX export and got excited but wait a minute .......I would need a LINUX machine to export to. To me that doesn't make sense. I may as well program on the LINUX machine was my chain of thought. In order to port to the other platforms, I would need to buy that machine, then pay separately for that export for that machine. All within a time frame of 1 year to make money to break even or make a profit.
With software like Virtualbox you can have a simulated account of what it would like but that is not the same thing as working in the actual environment.
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Goombert
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Reply #8 Posted on: September 29, 2017, 02:19:10 am |
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Location: Cappuccino, CA Joined: Jan 2013
Posts: 2993
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Very much agreed, much in the same way that building a GUI application in Swing is not the same as tailoring it, for example, specifically to Windows by building it with native Win32.
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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