Ok, that's good now I think you are still on an outdated version. Several of the issues/differences left that you are showing me here seem to be issues I have just fixed within the last month. So I would like you to update ENIGMA and see what the differences are then.
Here's the commands you can use to update your copy of ENIGMA if you don't want to do the entire installation over again. Just start the MSYS2 shell that you launch LateralGM from and make sure you are in your cloned enigma-dev directory.
git pull
make clean
make -j4
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Quote from: impoopengl1.1 works well, except for lighting looking inverted relative to the light source. i also couldn't get the other EDL's light functions to work (related to specular lighting)
This is either the lighting normals in some of our shape functions or an issue with the fact that GL1 lighting is computed in eye space. I am leaning towards the former and haven't had time to look at the shape functions, since they've been deduplicated, and make the normals 100% like GM.
Quote from: impoopengl3.3 has no fog, also broken transperancy
We are aware that this system's shader lacks fog support. Our shader in this system might also either lack vertex transparency or the blend states are configured incorrectly.
Quote from: impodirectx11 has no light/fog, problems with h/vrepeat and whatnot. opengl 1.1 actually has problems with that as well, texture hrepeat/vrepeat didn't work on cube primitive (but worked on floor)
This system is the same story as GL3 and we are aware there's no lighting and fog support in its default shader yet (I have yet to write it). Texture repetition issues has to do with texture state issues.
https://github.com/enigma-dev/enigma-dev/pull/1497The GL1 issue with texture repetition problem is a new one I discovered recently that will also need to be solved.
Quote from: impodirectx9 just renders a single triangle.. lol. whatever i try to change, it still shows a triangle. directx9 worked fine in other tests as far as I remember, might be a problem with d3d_set_projection_ortho_lookat, i'll probably do some other tests on that
I am like 90% certain the issue is the lighting material, and I have fixed it in master. It also caused Project Mario not to draw anything, and this is why I would like you to update and try again.
https://github.com/enigma-dev/enigma-dev/pull/1530Quote from: impoyeah i know, I tried to turn off the perspective before each draw event, with different projections, angles etc, but it just didnt seem to work
It won't render anything because you have an outdated ENIGMA. You need to upgrade so that you have my perspective fixes.
https://github.com/enigma-dev/enigma-dev/pull/1528Quote from: impothat's great, alot of potential. i want to make some advanced stuff just for the sake of kicking game maker's ass
Sure, I was interested to see what you did here because I for a while wanted an isometric projection function in ENIGMA, but I did not know that we already had it. It was originally added by TheExDeus and I decided to keep it when I switched us to GLM and cleaned up all of the duplicate matrix code we had. So this is good, I am happy that it works and might want to use it to make a game myself.