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Commit to
enigma-dev
by
time-killer-games
: "
Add focus wait to Zenity/KDialog (#2198)"
(at 2021-03-28 22:54:56;
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Creating a spin sequence without having addition frames to your sprites
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Topic: Creating a spin sequence without having addition frames to your sprites (27,014 Views)
hpg678
Joined: Mar 2017
Posts: 283
Posted on:
March 05, 2019, 01:00:29 PM
this tutorial shows how to make your sprite spin along the x-axis with out creating addition frames.
the entire source file is in the
EDC
.
and you can watch the video from
here
.
Special thanks and shoutout to "Impo" for helping me.
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Goombert
Joined: Jan 2013
Posts: 2,991
Reply #1 Posted on:
March 09, 2019, 07:34:07 PM
Oh that's very interesting hugar! I had never thought about doing this myself without having to create a fully animated sprite or do some 3D with an ortho projection. Thanks for sharing this example as I think it will help novices pull off this seemingly basic graphics technique without much effort!
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I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.
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