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Darkstar2
 Joined: Jan 2014
Posts: 1,238
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Reply #1 Posted on: December 15, 2014, 08:59:00 PM |
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Brilliant idea ! Any UNIQUE feature to ENIGMA is always a big plus.
I can think already of many good uses for this.
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TheExDeus
 Joined: Apr 2008
Posts: 1,860
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Reply #2 Posted on: December 16, 2014, 08:44:20 AM |
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I think that was basically the idea of the Batch tab for tiles which was never implemented and sat there like a stub. I would like something like that as well, where you can box-select, multi-select (while holding shift or similar) and drag, copy or delete them all at once.
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Darkstar2
 Joined: Jan 2014
Posts: 1,238
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Reply #3 Posted on: December 16, 2014, 07:19:50 PM |
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Quote from: TheExDeus on December 16, 2014, 08:44:20 AM I think that was basically the idea of the Batch tab for tiles which was never implemented and sat there like a stub. I would like something like that as well, where you can box-select, multi-select (while holding shift or similar) and drag, copy or delete them all at once.
It's funny because I thought this would actually be a feature of GMS......oh well, I guess won't be long before they implement it eventually....would be a good idea for GMS2, due for beta this year lol!
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Goombert
 Joined: Jan 2013
Posts: 2,991
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Reply #4 Posted on: December 17, 2014, 09:23:26 PM |
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Yes this is actually a very nice feature, nice work egofree. We should actually find out from IsmAvatar what the purpose of the Batch tab was, because if this fulfills the purpose it should be deleted. For rendering we automatically handle batching in the engine, there's not much the user can do from the IDE aside from assigning texture pages which is not done from the room editor. If this is the case, we should remove that useless tab. And we really should just combine the add and edit tabs like they are in GM and Studio because there's not that much difference between the tabs. I think we should also replace the shift icon with arrows pointing in all 4 or 8 directions instead of just to the right, I mean as a single icon for the button, not 4 or 8 different buttons, think of the drag and drop move icons.
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egofree
 Joined: Jun 2013
Posts: 601
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Reply #5 Posted on: December 18, 2014, 09:28:13 AM |
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Robert: Thanks for the feedback.
I want also to add two new toggle buttons in the rooms toolbar : 'Snapping' and 'Add on top'. Right now, if you want to disable snapping, you have to press the alt key. But if a user has to press often this key, it can be come cumbersome. These keys would be still available, but it would be possible now to able or disable the 'snappings and 'add on top' mode with these buttons.
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egofree
 Joined: Jun 2013
Posts: 601
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Reply #6 Posted on: December 18, 2014, 12:17:23 PM |
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Robert: I've removed already the batch tab. Of course, it would be useful to merge add and edit tabs for tiles, but there is not enough space. In the add tab, you have the background and in the edit the tiles list. The only solution i see would be to put the list in another window.
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