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Author Topic: Particle system (object orient)  (Read 3479 times)
Offline (Unknown gender) Gonar
Posted on: April 24, 2014, 11:38:22 am
Joined: Apr 2014
Posts: 15

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Hi. While i cant use/create my particle system library (object orient), today i start recreate some part of my library as script. (isnt a big job, but i am still learning the enigma :P) When import/export of scripts is added hope to uploaded or better make it a working library again, cause library offers easy add of PS. Up until now i added particle, emitter, alpha, scale and if find time maybe ghosttrail, magnet,..
Also i will break it to more scripts, like alpha, scale,.. so if someone dont want some of them dont use them ( less code lines in step event ;) )
A 5 min example to show a small example are linked below. Also this is my first compiled project in enigma :)

PS: sorry for my English in advance, it isnt my main language.

I choose zip as compression cause even windows have build in support. (i know that it isnt the best :P)
Offline (Male) Goombert
Reply #1 Posted on: April 24, 2014, 03:03:33 pm

Location: Cappuccino, CA
Joined: Jan 2013
Posts: 2993

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There is a much easier way to do this until the feature is added, save your game as an EGM and then open the archive with 7zip and copy and paste the scripts into your EGM. You can also do the same with the GMX format. You just can't do it with GMK because it is one huge binary file.
I think it was Leonardo da Vinci who once said something along the lines of "If you build the robots, they will make games." or something to that effect.

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