TheExDeus
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Reply #30 Posted on: April 20, 2012, 05:42:08 am |
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 Joined: Apr 2008
Posts: 1860
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I'm going to have to pack them into a static library and just link against it. Get on doing that then. Its the reason why I made datatime functions and some other things into extensions in the first place, as I saw that it was still included if not used. I have no problems with using extensions only for locals, but if it includes everything then I have no choice. I can remake them if you fix this.
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safwat1995
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Reply #32 Posted on: December 08, 2012, 01:39:10 am |
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 Joined: Dec 2012
Posts: 1
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Hello! I'm Safwat1995 and I've been using Game Maker for a long time, I decided to switch to Enigma because GM's developers are only interested in revenue. In my opinion, the coolest feature in Enigma is its' ability to compile code, this is a major advantage over Game Maker. I wrote several tutorials for the Game Maker community and two of them are in the "Staff choice" section. I might move them to these forums one day. I prefer serious programming languages for big projects, but I do enjoy using GM/Enigma for little things where efficiency is neglectable and all I care about is finishing the job quickly. Here is my GMC profile: http://gmc.yoyogames.com/index.php?showuser=78555My tutorials can be found in the "about me" section.
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Josh @ Dreamland
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Reply #33 Posted on: December 08, 2012, 11:01:40 am |
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Prince of all Goldfish
 Location: Pittsburgh, PA, USA Joined: Feb 2008
Posts: 2950
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Welcome aboard!
We're doing our best to make ENIGMA's flavor of GML into a serious language, because most of us here feel the same way. The idea is to give the language features of C/C++ while preserving features of GML and sprinkling in some features of JavaScript and Python.
Examples are always welcome; if something in particular is preventing them from working, feel free to post a topic and I or another developer will probably help make the needed corrections to ENIGMA.
Cheers
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"That is the single most cryptic piece of code I have ever seen." -Master PobbleWobble "I disapprove of what you say, but I will defend to the death your right to say it." -Evelyn Beatrice Hall, Friends of Voltaire
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polygone
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Reply #34 Posted on: December 08, 2012, 12:00:47 pm |
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 Location: England Joined: Mar 2009
Posts: 794
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Hey peoples i introduce self.
I am polygone aka the genius. for useful reference i am better than josh at the programmings, the maths and being of less weight mass. i sure you all like me.
You're all welcome for me gracing you with my presence
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« Last Edit: December 08, 2012, 01:38:15 pm by polygone »
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I honestly don't know wtf I'm talking about but hopefully I can muddle my way through.
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MahFreenAmeh
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Reply #36 Posted on: December 18, 2012, 11:12:45 am |
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sysadmin
"Web Team" Location: Austin, TX Joined: Apr 2008
Posts: 13
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i like to drink bits
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sys(tem)admin(istrator) [java,c++,c,javascript,html,css,php,perl,ruby,python,sql] if you've got ideas, let me hear them.
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FroggestSpirit
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Reply #37 Posted on: March 16, 2013, 11:24:37 am |
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 Joined: Mar 2013
Posts: 79
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Hello, I'm Frog. I have been coding in GameMaker for... well over 5 years. I started back when it was version 6, and have been always wanting to make a good game in it. I recently started working on a 3D adventure game, coding everything from scratch (including model/animation format), minus the fact that it was running on the kingspace engine (which I eventually want to replace with my own). Anyways, as I wanted to try moving this, and other games to c++, so one day they could maybe be ran on other hardware, I stumbled upon Enigma. This made me happy, and here I am today. As a side hobby, I like to code for the GBA/NDS, and mod gamyboy games.
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This isn't easy to say, but…
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intygamer
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Reply #38 Posted on: March 24, 2013, 06:51:30 pm |
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 Joined: Mar 2013
Posts: 77
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Hi all I am Joe. I have done a little programming in the past. I have used Blitz 3d, so I got the general idea of how programming works. I like the idea of drag and drop to help make creating simple games quicker and easier. I have grown up with Intellivision video games and would like to create those type of games with additional features, such as more options, multiplayer, and adding online and network play. I have seen that network option will be added in near future, not sure if you have added it yet.  Enima seems to be the best choice for Linux and I like to support the open source world. Once I learn how to use Enigma I would like to contribute in making tutorials and video tutorials. This looks like a good project and congrats to all that put work into. This can be something great!  Joe
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TheExDeus
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Reply #42 Posted on: April 04, 2013, 06:25:39 am |
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 Joined: Apr 2008
Posts: 1860
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Can you make a normal website without php?  If he said something like .NET then I would be like "poor, poor thing".
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gra
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Reply #43 Posted on: April 04, 2013, 09:56:38 am |
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 Joined: Feb 2013
Posts: 147
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ohh i'm not introduced  i'm italian and study biology, i have more creative hobbies like 3d - graphycs 2d - graphycs (traditional [watercolor, oil , acrylic, and other] and not pc media) i like videogames.
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