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Author Topic: collisions....  (47,768 Views)
Offline (Unknown gender) freezway

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Posted on: August 03, 2010, 02:30:15 AM
We need collisions... badly. Its the one gaping hole in enigma's impressive feature set.
Offline (Unknown gender) retep998

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Reply #1 Posted on: August 06, 2010, 03:24:34 AM
So Josh, do you want me to get back to work on collisions or are you going to wait for Luda some more
Offline (Unknown gender) Josh @ Dreamland

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Reply #2 Posted on: August 06, 2010, 03:53:55 AM
I'm not sure who I trust to work on the collisions other than Luda. So I'm thinking about it.
Offline (Unknown gender) freezway

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Reply #3 Posted on: August 09, 2010, 11:42:35 PM
if someone could implement some basic bbox ones, but have collision_line implemented, that would be great, Even I could do that.
Offline (Unknown gender) RetroX

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Reply #4 Posted on: August 10, 2010, 01:19:25 AM
I was working on a basic set of shape classes for collisions in C++ but stopped working on them simply because I hate geometry.
Offline (Unknown gender) freezway

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Reply #5 Posted on: August 10, 2010, 02:02:21 AM
lol
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