I have a GameMaker extension I'd like ported to Mac and I wrote all the code and it should compile without errors because it pretty much uses all the same code as my Linux version, since they are both Unix based and yes I made sure everything I used in my code does in fact exist on Mac because I checked their online documentation.
So, anyone ok with trying to compile my code as a dylib using Code::Blocks (GCC for the compiler)?
I'll send the source in a PM. Thanks!
|