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Author Topic: Terrain, Volumetric Data and Marching Cubes  (33,196 Views)
Offline (Unknown gender) Goombert

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Joined: Jan 2013
Posts: 2,991
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Posted on: May 05, 2013, 08:47:48 AM
I also plan to implement some terrain and volumetric rendering functions. If you have every played Mine Craft you have experienced marching cubes in a game, for instance when you dig under ground, the terrain is actually volumetric.


terrain_create(pixelerror, tilesize);
terrain_set_position(id, x, y);
terrain_set_automatic_draw(id, auto);
terrain_set_material(id, mat);
terrain_paint_heights(brush);
terrain_paint_texture(texture);
terrain_get_height(id, x, y);
terrain_draw(id, x, y);


Post any suggestions you may have :P
Pages: 1