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91
Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« Last post by Rebusmind on August 25, 2019, 08:37:29 am »
Yay, I got it working after installing rapidjson, yaml-cpp and boost! Already compiled a tiny test game. :)

Can't wait to get a real game working on it. :D


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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« Last post by time-killer-games on August 25, 2019, 02:50:16 am »
Join our discord and I'll help you with emake. It's not that hard once you know what you can use for each command line option, and where you get that info. My username on there is Samuel Venable.
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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« Last post by hpg678 on August 24, 2019, 07:09:19 pm »
Taking into account that the Gameshell has 1Gb of Ram, i think using emake would be your best option. However I dont use it, so I can't be of much help to you in this area. You'd be better off asking one of the others on the Discord channel.


In either case, I am happy to be of some help to you. Here's hoping you do succeed either way.

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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« Last post by Rebusmind on August 24, 2019, 08:21:07 am »
Okay, I think it worked, at least I didn't get any fatal errors anymore. ^^

One thing: in the pdf it says "libpngxml-dev" at the end of the dependencies, but (hopefully) it should be "libpugixml-dev".

Now the only question is how do I compile on the GameShell. I think I have to use the emake command, but when I use the example from this link it says "No such file or directory". Do I have to install emake separately?

EDIT:
I think I'm slowly getting there. I figured out that "make emake" is the line I was looking for. Now I'm installing other dependencies for that like rapidjson and yaml-cpp. Hopefully there is an end in sight soon, cause while making progress I still have no idea what I'm actually doing. ^^
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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« Last post by Rebusmind on August 24, 2019, 02:48:16 am »
That's amazing, thanks so much!

I will go through the mentioned steps and see if I can get it working directly on the GameShell and then report back. :)
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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« Last post by hpg678 on August 23, 2019, 01:27:48 pm »
Ok. So I've completed a short guide for you to follow. This guide covers installing the Raspberry PI Desktop onto a PC which in theory, should work as if running an actual Raspberry PI or Gameshell.


there are 3 formats available.


  • Word document
  • Pdf
  • Chm or Windows Help file
Download link is here. Hope you enjoy building games with Enigma. (Y) (Y)
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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« Last post by Rebusmind on August 22, 2019, 09:53:39 am »
Wow, that's fantastic news! :D

Could you maybe write down the steps to compile an ENIGMA project directly on the GameShell? I'm planning to mostly test on Windows first and only as a last step compile and test on the GS, so I was hoping that I wouldn't need to set up a cross-compiling solution as well.

Once again thanks so much for taking the time to figure this out! :)
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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« Last post by hpg678 on August 22, 2019, 08:08:23 am »
Greetings! I am so happy to announce that finally, I have been able to build ENIGMA and compile an empty game.  :dance: :dance:

Whew......that was indeed quite a challenge! At times it was frustrating, but in the end......totally worth it.  (Y) (Y)

I will be doing a video on it on my YouTube channel as well as an article on the procedure I did. In a nutshell, I had to


  • Update my Debian 9(Stretch) to Debian 10(Buster)
  • Download and Update Google Protobuf libraries
  • Install additional dependencies to cross-compile (although you don't have to if u want to)
  • modifying the Installation script for Linux Users in the WIKI


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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« Last post by hpg678 on August 20, 2019, 06:31:22 am »
Greetings!


Progress has been a bit disappointing when compiling ENIGMA. The errors i've encountered has to do with google protobuffers and libpugxml which are essential to building the compiler. The IDE LGM, loads up fine. I will continue to look into it.


I installed Raspbian Desktop onto a laptop and that is what i am using to test. The Laptop is a HP Pavillion dv6-321 with an AMD CPU, 6GB of DDR3 Ram and a 120GB SATA Hard drive. The OS is Debian 9. I've gotten Windows 32bit software to run, including Gamemaker 8 Pro and other games/projects compiled with ENIGMA.


So there you have it. Sorry its not good news but rest assured, I will continue to work on it.
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Issues Help Desk / Re: Compile enigma on ClockworkPI GameShell
« Last post by Rebusmind on August 17, 2019, 02:42:33 pm »
As of the moment ENIGMA doesn't compile to ARM. I've been assured that 'it isn't that difficult to do' but time has me constrained for now. However, I do intend to look into it next week.
That's weird, the only reason I looked into ENIGMA was because someone in the GameShell forums told me it was able to combile to ARM. :D
Thanks for looking into the issue, I still feels very much lost. ^^'
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